Hello. I write that code myself and my tfs (8.6) show me the error:
How can i solve this? (Script running correctly, but i dont want any error)
Fully code (yea, i know - length ):
Code have 4 steps:
1. on say create drawbridge
after 4 seconds:
2.if sth lie on the drawbridge, they are teleported floor below
3. if in 1 tile lie more than 1 item rest are deleted
4. if player miss -> fall down
Help me please.
Code:
[01/07/2015 13:20:22] [Error - TalkAction Interface]
[01/07/2015 13:20:22] In a timer event called from:
[01/07/2015 13:20:22] data/talkactions/scripts/do mapy/magecamp.lua:onSay
[01/07/2015 13:20:22] Description:
[01/07/2015 13:20:22] (luaDoTeleportThing) Thing not found
How can i solve this? (Script running correctly, but i dont want any error)
Fully code (yea, i know - length ):
Code:
function onSay(cid, words, param)
enableSleep(function()
tile1 = {x = 858, y = 888, z = 6}
tile2 = {x = 866, y = 889, z = 6}
tile3 = {x = 866, y = 888, z = 6}
tile4 = {x = 858, y = 889, z = 6}
zapadnia = {x = 862, y = 888, z = 7}
pos = getPlayerPosition(cid)
pos11 = {x = 865, y = 888, z = 6, stackpos = 1}
pos21 = {x = 864, y = 888, z = 6, stackpos = 1}
pos31 = {x = 863, y = 888, z = 6, stackpos = 1}
pos41 = {x = 862, y = 888, z = 6, stackpos = 1}
pos51 = {x = 861, y = 888, z = 6, stackpos = 1}
pos61 = {x = 860, y = 888, z = 6, stackpos = 1}
pos71 = {x = 859, y = 888, z = 6, stackpos = 1}
pos12 = {x = 865, y = 889, z = 6, stackpos = 1}
pos22 = {x = 864, y = 889, z = 6, stackpos = 1}
pos32 = {x = 863, y = 889, z = 6, stackpos = 1}
pos42 = {x = 862, y = 889, z = 6, stackpos = 1}
pos52 = {x = 861, y = 889, z = 6, stackpos = 1}
pos62 = {x = 860, y = 889, z = 6, stackpos = 1}
pos72 = {x = 859, y = 889, z = 6, stackpos = 1}
if pos.x == tile1.x and pos.y == tile1.y and pos.z == tile1.z then
zmienna = 1
elseif pos.x == tile2.x and pos.y == tile2.y and pos.z == tile2.z then
zmienna = 2
elseif pos.x == tile3.x and pos.y == tile3.y and pos.z == tile3.z then
zmienna = 3
elseif pos.x == tile4.x and pos.y == tile4.y and pos.z == tile4.z then
zmienna = 4
else
zmienna = 0
end
if zmienna ~= 0 then
doCreateItem(1284,1,pos11)
doCreateItem(1284,1,pos21)
doCreateItem(1284,1,pos31)
doCreateItem(1284,1,pos41)
doCreateItem(1284,1,pos51)
doCreateItem(1284,1,pos61)
doCreateItem(1284,1,pos71)
doCreateItem(1284,1,pos12)
doCreateItem(1284,1,pos22)
doCreateItem(1284,1,pos32)
doCreateItem(1284,1,pos42)
doCreateItem(1284,1,pos52)
doCreateItem(1284,1,pos62)
doCreateItem(1284,1,pos72)
doSendMagicEffect(getPlayerPosition(cid), 12)
sleep(4000)
gpos11 = getThingfromPos(pos11)
gpos21 = getThingfromPos(pos21)
gpos31 = getThingfromPos(pos31)
gpos41 = getThingfromPos(pos41)
gpos51 = getThingfromPos(pos51)
gpos61 = getThingfromPos(pos61)
gpos71 = getThingfromPos(pos71)
gpos12 = getThingfromPos(pos12)
gpos22 = getThingfromPos(pos22)
gpos32 = getThingfromPos(pos32)
gpos42 = getThingfromPos(pos42)
gpos52 = getThingfromPos(pos52)
gpos62 = getThingfromPos(pos62)
gpos72 = getThingfromPos(pos72)
doTeleportThing(gpos11.uid, zapadnia, true)
doTeleportThing(gpos21.uid, zapadnia, true)
doTeleportThing(gpos31.uid, zapadnia, true)
doTeleportThing(gpos41.uid, zapadnia, true)
doTeleportThing(gpos51.uid, zapadnia, true)
doTeleportThing(gpos61.uid, zapadnia, true)
doTeleportThing(gpos71.uid, zapadnia, true)
doTeleportThing(gpos12.uid, zapadnia, true)
doTeleportThing(gpos22.uid, zapadnia, true)
doTeleportThing(gpos32.uid, zapadnia, true)
doTeleportThing(gpos42.uid, zapadnia, true)
doTeleportThing(gpos52.uid, zapadnia, true)
doTeleportThing(gpos62.uid, zapadnia, true)
doTeleportThing(gpos72.uid, zapadnia, true)
doCleanTile(pos11,false)
doCleanTile(pos21,false)
doCleanTile(pos31,false)
doCleanTile(pos41,false)
doCleanTile(pos51,false)
doCleanTile(pos61,false)
doCleanTile(pos71,false)
doCleanTile(pos12,false)
doCleanTile(pos22,false)
doCleanTile(pos32,false)
doCleanTile(pos42,false)
doCleanTile(pos52,false)
doCleanTile(pos62,false)
doCleanTile(pos72,false)
doCreateItem(12661,1,pos11)
doCreateItem(12661,1,pos21)
doCreateItem(12661,1,pos31)
doCreateItem(12661,1,pos41)
doCreateItem(12661,1,pos51)
doCreateItem(12661,1,pos61)
doCreateItem(12661,1,pos71)
doCreateItem(12661,1,pos12)
doCreateItem(12661,1,pos22)
doCreateItem(12661,1,pos32)
doCreateItem(12661,1,pos42)
doCreateItem(12661,1,pos52)
doCreateItem(12661,1,pos62)
doCreateItem(12661,1,pos72)
doSendMagicEffect(getPlayerPosition(cid), 12)
else
doPlayerSendCancel(cid,"Something wrong.")
end
end)
end
Code have 4 steps:
1. on say create drawbridge
after 4 seconds:
2.if sth lie on the drawbridge, they are teleported floor below
3. if in 1 tile lie more than 1 item rest are deleted
4. if player miss -> fall down
Help me please.