One of users said that it wouldnt work
Can anyone know what wrong is here? Or maybe its gooD
PHP:
uint64_t Player::getGainedExperience(Creature* attacker, bool useMultiplier /*= true*/) const
{
if(g_game.getWorldType() == WORLD_TYPE_PVP_ENFORCED){
Player* attackerPlayer = attacker->getPlayer();
if(attackerPlayer->getIP() == getIP() && !g_config.getNumber(ConfigManager::GAIN_EXP_FROM_SAME_IP))
return 0;
else
if(attackerPlayer && attackerPlayer != this && skillLoss){
/*Formula
a = attackers level * 0.9
b = victims level
c = victims experience
y = (1 - (a / b)) * 0.05 * c
*/
uint32_t a = (int32_t)std::floor(attackerPlayer->getLevel() * 0.9);
uint32_t b = getLevel();
uint64_t c = getExperience();
uint64_t result = std::max((uint64_t)0, (uint64_t)std::floor(getDamageRatio(attacker) * std::max((double)0, ((double)(1 - (((double)a / b))))) * 0.05 * c ) );
double res = (double)result;
if(useMultiplier)
return result * g_config.getNumber(ConfigManager::RATE_EXPERIENCE);
else
return uint64_t((result * g_config.getNumber(ConfigManager::RATE_EXPERIENCE)) * double(attackerPlayer->exp_multiplier));
}
}
return 0;
}
Can anyone know what wrong is here? Or maybe its gooD