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Creon

Well-Known Member
Joined
Aug 25, 2009
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I have this script for the battle axe quest in Thais, however, when you click on the skeleton the message is green. How can I change it so the message appears white?

Code:
local specialQuests = {
	[2002] = 10003 -- Battle Axe Quest
}
 
local questsExperience = {
	[10001] = 10000
}
 
function onUse(cid, item, fromPosition, itemEx, toPosition)
 
	local storage = specialQuests[item.actionid]
	if(not storage) then
		storage = item.uid
		if(storage > 65535) then
			return false
		end
	end
 
	if(getPlayerStorageValue(cid, storage) > 0) then
		doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The remains are empty.")
		return true
	end
 
	local items = {}
	local reward = 0
 
	local size = isContainer(item.uid) and getContainerSize(item.uid) or 0
	if(size == 0) then
		reward = doCopyItem(item, false)
	else
		for i = 0, size do
			local tmp = getContainerItem(item.uid, i)
			if(tmp.itemid > 0) then
				table.insert(items, tmp)
			end
		end
	end
 
	size = table.maxn(items)
	if(size == 1) then
		reward = doCopyItem(items[1], true)
	end
 
	local result = ""
	if(reward ~= 0) then
		local ret = getItemDescriptions(reward.itemid)
		if(reward.type > 0 and isItemRune(reward.itemid)) then
			result = reward.type .. " charges " .. ret.name
		elseif(reward.type > 0 and isItemStackable(reward.itemid)) then
			result = reward.type .. " " .. ret.plural
		else
			result = ret.article .. " " .. ret.name
		end
	else
		if(size > 20) then
			reward = doCopyItem(item, false)
		elseif(size > 8) then
			reward = getThing(doCreateItemEx(1988, 1))
		else
			reward = getThing(doCreateItemEx(1987, 1))
		end
 
		for i = 1, size do
			local tmp = doCopyItem(items[i], true)
			if(doAddContainerItemEx(reward.uid, tmp.uid) ~= RETURNVALUE_NOERROR) then
				print("[Warning] QuestSystem:", "Could not add quest reward")
			else
				local ret = ", "
				if(i == 2) then
					ret = " and "
				elseif(i == 1) then
					ret = ""
				end
 
				result = result .. ret
				ret = getItemDescriptions(tmp.itemid)
				if(tmp.type > 0 and isItemRune(tmp.itemid)) then
					result = result .. tmp.type .. " charges " .. ret.name
				elseif(tmp.type > 0 and isItemStackable(tmp.itemid)) then
					result = result .. tmp.type .. " " .. ret.plural
				else
					result = result .. ret.article .. " " .. ret.name
				end
			end
		end
	end
 
	if(doPlayerAddItemEx(cid, reward.uid, false) ~= RETURNVALUE_NOERROR) then
		result = "You have found a battle axe. Weighing 50.00 oz, it is either too heavy or you have no room to take it."
	else
		result = "You have found " .. result .. "."
		setPlayerStorageValue(cid, storage, 1)
		if(questsExperience[storage] ~= nil) then
			doPlayerAddExp(cid, questsExperience[storage])
		end
	end
 
	doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, result)
	return true
end
 
I guess:
Lua:
MESSAGE_EVENT_DEFAULT
So:
Lua:
local specialQuests = {
	[2002] = 10003 -- Battle Axe Quest
}
 
local questsExperience = {
	[10001] = 10000
}
 
function onUse(cid, item, fromPosition, itemEx, toPosition)
 
	local storage = specialQuests[item.actionid]
	if(not storage) then
		storage = item.uid
		if(storage > 65535) then
			return false
		end
	end
 
	if(getPlayerStorageValue(cid, storage) > 0) then
		doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "The remains are empty.")
		return true
	end
 
	local items = {}
	local reward = 0
 
	local size = isContainer(item.uid) and getContainerSize(item.uid) or 0
	if(size == 0) then
		reward = doCopyItem(item, false)
	else
		for i = 0, size do
			local tmp = getContainerItem(item.uid, i)
			if(tmp.itemid > 0) then
				table.insert(items, tmp)
			end
		end
	end
 
	size = table.maxn(items)
	if(size == 1) then
		reward = doCopyItem(items[1], true)
	end
 
	local result = ""
	if(reward ~= 0) then
		local ret = getItemDescriptions(reward.itemid)
		if(reward.type > 0 and isItemRune(reward.itemid)) then
			result = reward.type .. " charges " .. ret.name
		elseif(reward.type > 0 and isItemStackable(reward.itemid)) then
			result = reward.type .. " " .. ret.plural
		else
			result = ret.article .. " " .. ret.name
		end
	else
		if(size > 20) then
			reward = doCopyItem(item, false)
		elseif(size > 8) then
			reward = getThing(doCreateItemEx(1988, 1))
		else
			reward = getThing(doCreateItemEx(1987, 1))
		end
 
		for i = 1, size do
			local tmp = doCopyItem(items[i], true)
			if(doAddContainerItemEx(reward.uid, tmp.uid) ~= RETURNVALUE_NOERROR) then
				print("[Warning] QuestSystem:", "Could not add quest reward")
			else
				local ret = ", "
				if(i == 2) then
					ret = " and "
				elseif(i == 1) then
					ret = ""
				end
 
				result = result .. ret
				ret = getItemDescriptions(tmp.itemid)
				if(tmp.type > 0 and isItemRune(tmp.itemid)) then
					result = result .. tmp.type .. " charges " .. ret.name
				elseif(tmp.type > 0 and isItemStackable(tmp.itemid)) then
					result = result .. tmp.type .. " " .. ret.plural
				else
					result = result .. ret.article .. " " .. ret.name
				end
			end
		end
	end
 
	if(doPlayerAddItemEx(cid, reward.uid, false) ~= RETURNVALUE_NOERROR) then
		result = "You have found a battle axe. Weighing 50.00 oz, it is either too heavy or you have no room to take it."
	else
		result = "You have found " .. result .. "."
		setPlayerStorageValue(cid, storage, 1)
		if(questsExperience[storage] ~= nil) then
			doPlayerAddExp(cid, questsExperience[storage])
		end
	end
 
	doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, result)
	return true
end
 
That changed the color, but I don't want the message to appear on the bottom of the screen. I would like it in the middle.

MTnjRH.png
 
Then use this:
Lua:
MESSAGE_EVENT_ADVANCE

Lua:
local specialQuests = {
	[2002] = 10003 -- Battle Axe Quest
}
 
local questsExperience = {
	[10001] = 10000
}
 
function onUse(cid, item, fromPosition, itemEx, toPosition)
 
	local storage = specialQuests[item.actionid]
	if(not storage) then
		storage = item.uid
		if(storage > 65535) then
			return false
		end
	end
 
	if(getPlayerStorageValue(cid, storage) > 0) then
		doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "The remains are empty.")
		return true
	end
 
	local items = {}
	local reward = 0
 
	local size = isContainer(item.uid) and getContainerSize(item.uid) or 0
	if(size == 0) then
		reward = doCopyItem(item, false)
	else
		for i = 0, size do
			local tmp = getContainerItem(item.uid, i)
			if(tmp.itemid > 0) then
				table.insert(items, tmp)
			end
		end
	end
 
	size = table.maxn(items)
	if(size == 1) then
		reward = doCopyItem(items[1], true)
	end
 
	local result = ""
	if(reward ~= 0) then
		local ret = getItemDescriptions(reward.itemid)
		if(reward.type > 0 and isItemRune(reward.itemid)) then
			result = reward.type .. " charges " .. ret.name
		elseif(reward.type > 0 and isItemStackable(reward.itemid)) then
			result = reward.type .. " " .. ret.plural
		else
			result = ret.article .. " " .. ret.name
		end
	else
		if(size > 20) then
			reward = doCopyItem(item, false)
		elseif(size > 8) then
			reward = getThing(doCreateItemEx(1988, 1))
		else
			reward = getThing(doCreateItemEx(1987, 1))
		end
 
		for i = 1, size do
			local tmp = doCopyItem(items[i], true)
			if(doAddContainerItemEx(reward.uid, tmp.uid) ~= RETURNVALUE_NOERROR) then
				print("[Warning] QuestSystem:", "Could not add quest reward")
			else
				local ret = ", "
				if(i == 2) then
					ret = " and "
				elseif(i == 1) then
					ret = ""
				end
 
				result = result .. ret
				ret = getItemDescriptions(tmp.itemid)
				if(tmp.type > 0 and isItemRune(tmp.itemid)) then
					result = result .. tmp.type .. " charges " .. ret.name
				elseif(tmp.type > 0 and isItemStackable(tmp.itemid)) then
					result = result .. tmp.type .. " " .. ret.plural
				else
					result = result .. ret.article .. " " .. ret.name
				end
			end
		end
	end
 
	if(doPlayerAddItemEx(cid, reward.uid, false) ~= RETURNVALUE_NOERROR) then
		result = "You have found a battle axe. Weighing 50.00 oz, it is either too heavy or you have no room to take it."
	else
		result = "You have found " .. result .. "."
		setPlayerStorageValue(cid, storage, 1)
		if(questsExperience[storage] ~= nil) then
			doPlayerAddExp(cid, questsExperience[storage])
		end
	end
 
	doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, result)
	return true
end

It will be in the middle + in the server log channel
 
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