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Colour feet door [script] [Request]

brendan2

Sensation black
Joined
Feb 19, 2009
Messages
507
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Colour feet door.

Ok so this is what im looking for and i cant seem to find it in otlands so i will request it.


You have a level door.
You cant open door unless your feet colour is red.

Should be simple enough to make but i have no skills in c++ or scripting
 
Code:
local lookFeet = 94

function onUse(cid, item, fromPosition, itemEx, toPosition)
	if(getCreatureOutfit(cid).lookFeet ~= lookFeet) then
		doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
		return true
	end

	doTransformItem(item.uid, item.itemid + 1)
	doTeleportThing(cid, toPosition)
	return true
end
 
hmm i think i found a bug with the script when i click the door when im inside it like moves to the side and turns into a diff door lol then is all glitched
 
LUA:
local lookFeet = 94

function onUse(cid, item, fromPosition, itemEx, toPosition)
	if(getCreatureOutfit(cid).lookFeet ~= lookFeet) then
		doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
		return true
	
	elseif (item.uid == (item.itemid + 1)) then
	doPlayerSendCancel(cid, 'Sorry not possible.')
	end
	
	doTransformItem(item.uid, item.itemid + 1)
	doTeleportThing(cid, toPosition)
	return true
end

absolutely no clue if it works, but try it ^_^
 
it have to be integreted with door system in tfs, cause it will be doubled declaration this way.
also it have to be level or quest door(otherwise it wont close when you step out, so you can open it for someone)

Code:
local feetUid= hereputuidofdoor
local feet= hereputcolornumber
local function checkStackpos(item, position)
	position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
	local thing = getThingFromPos(position)

	position.stackpos = STACKPOS_TOP_FIELD
	local field = getThingFromPos(position)

	return (item.uid == thing.uid or thing.itemid < 100 or field.itemid == 0)
end

local function doorEnter(cid, item, toPosition)
	doTransformItem(item.uid, item.itemid + 1)
	doTeleportThing(cid, toPosition)
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
	if(fromPosition.x ~= CONTAINER_POSITION and isPlayerPzLocked(cid) and getTileInfo(fromPosition).protection) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
		return true
	end

	if(getItemLevelDoor(item.itemid) > 0) then
		if(item.actionid == 189) then
			if(not isPremium(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		local gender = item.actionid - 186
		if(isInArray({PLAYERSEX_FEMALE,  PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender)) then
			if(gender ~= getPlayerSex(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		local skull = item.actionid - 180
		if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then
			if(skull ~= getCreatureSkullType(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		local group = item.actionid - 150
		if(group >= 0 and group < 30) then
			if(group > getPlayerGroupId(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		local vocation = item.actionid - 100
		if(vocation >= 0 and vocation < 50) then
			local playerVocationInfo = getVocationInfo(getPlayerVocation(cid))
			if(playerVocationInfo.id ~= vocation and playerVocationInfo.fromVocation ~= vocation) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		if(item.actionid == 190 or (item.actionid ~= 0 and getPlayerLevel(cid) >= (item.actionid - getItemLevelDoor(item.itemid)))) then
			doorEnter(cid, item, toPosition)
		else
			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
		end

		return true
	end

	if(isInArray(specialDoors, item.itemid)) then
		if(item.actionid == 100 or (item.actionid ~= 0 and getPlayerStorageValue(cid, item.actionid) > 0)) then
			doorEnter(cid, item, toPosition)
		elseif(item.uid == feetUid and getCreatureOutfit(cid).lookFeet==feet)
			doorEnter(cid, item, toPosition)
		else
			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")
		end

		return true
	end

	if(isInArray(keys, item.itemid)) then
		if(itemEx.actionid > 0) then
			if(item.actionid == itemEx.actionid and doors[itemEx.itemid] ~= nil) then
				doTransformItem(itemEx.uid, doors[itemEx.itemid])
				return true
			end

			doPlayerSendCancel(cid, "The key does not match.")
			return true
		end

		return false
	end

	if(isInArray(horizontalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then
		local newPosition = toPosition
		newPosition.y = newPosition.y + 1
		local doorPosition = fromPosition
		doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
		local doorCreature = getThingfromPos(doorPosition)
		if(doorCreature.itemid ~= 0) then
			local pzDoorPosition = getTileInfo(doorPosition).protection
			local pzNewPosition = getTileInfo(newPosition).protection
			if((pzDoorPosition and not pzNewPosition and doorCreature.uid ~= cid) or
				(not pzDoorPosition and pzNewPosition and doorCreature.uid == cid and isPlayerPzLocked(cid))) then
				doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
			else
				doTeleportThing(doorCreature.uid, newPosition)
				if(not isInArray(closingDoors, item.itemid)) then
					doTransformItem(item.uid, item.itemid - 1)
				end
			end

			return true
		end

		doTransformItem(item.uid, item.itemid - 1)
		return true
	end

	if(isInArray(verticalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then
		local newPosition = toPosition
		newPosition.x = newPosition.x + 1
		local doorPosition = fromPosition
		doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
		local doorCreature = getThingfromPos(doorPosition)
		if(doorCreature.itemid ~= 0) then
			if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then
				doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
			else
				doTeleportThing(doorCreature.uid, newPosition)
				if(not isInArray(closingDoors, item.itemid)) then
					doTransformItem(item.uid, item.itemid - 1)
				end
			end

			return true
		end

		doTransformItem(item.uid, item.itemid - 1)
		return true
	end

	if(doors[item.itemid] ~= nil and checkStackpos(item, fromPosition)) then
		if(item.actionid == 0) then
			doTransformItem(item.uid, doors[item.itemid])
		else
			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.")
		end

		return true
	end

	return false
end
Replace your door.lua with this one(but better make copy of old one)
not tested but should work.
Put on map door with red handle and uid the same as feetUid on top of script, players with lookfeet same as feet at top of script can pass


haha, nice script Zyntax, you forgot about the door closing so it works like that :D
 
instead of drawing a normal door, draw a gate of expertise (the last door
in the video) set the uniqueID and so on like before

@up, don't be lazy :o take a look at the mirror thing :peace:
 
Error Made the doors not work now :P
[03/02/2010 01:34:50] [Error - LuaScriptInterface::loadFile] data/actions/scripts/other/doors.lua:93: 'then' expected near 'doorEnter'
[03/02/2010 01:34:50] [Warning - Event::loadScript] Cannot load script (data/actions/scripts/other/doors.lua)
[03/02/2010 01:34:50] data/actions/scripts/other/doors.lua:93: 'then' expected near 'doorEnter'
 
damn, right, sec
change line 92 to
Code:
elseif(item.uid == feetUid and getCreatureOutfit(cid).lookFeet==feet) then

@down:yeah, that was your fault ;d
 
LUA:
local feetUid= hereputuidofdoor
local feet= hereputcolornumber
local function checkStackpos(item, position)
	position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
	local thing = getThingFromPos(position)

	position.stackpos = STACKPOS_TOP_FIELD
	local field = getThingFromPos(position)

	return (item.uid == thing.uid or thing.itemid < 100 or field.itemid == 0)
end

local function doorEnter(cid, item, toPosition)
	doTransformItem(item.uid, item.itemid + 1)
	doTeleportThing(cid, toPosition)
end

function onUse(cid, item, fromPosition, itemEx, toPosition)
	if(fromPosition.x ~= CONTAINER_POSITION and isPlayerPzLocked(cid) and getTileInfo(fromPosition).protection) then
		doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
		return true
	end

	if(getItemLevelDoor(item.itemid) > 0) then
		if(item.actionid == 189) then
			if(not isPremium(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		local gender = item.actionid - 186
		if(isInArray({PLAYERSEX_FEMALE,  PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender)) then
			if(gender ~= getPlayerSex(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		local skull = item.actionid - 180
		if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then
			if(skull ~= getCreatureSkullType(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		local group = item.actionid - 150
		if(group >= 0 and group < 30) then
			if(group > getPlayerGroupId(cid)) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		local vocation = item.actionid - 100
		if(vocation >= 0 and vocation < 50) then
			local playerVocationInfo = getVocationInfo(getPlayerVocation(cid))
			if(playerVocationInfo.id ~= vocation and playerVocationInfo.fromVocation ~= vocation) then
				doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
				return true
			end

			doorEnter(cid, item, toPosition)
			return true
		end

		if(item.actionid == 190 or (item.actionid ~= 0 and getPlayerLevel(cid) >= (item.actionid - getItemLevelDoor(item.itemid)))) then
			doorEnter(cid, item, toPosition)
		else
			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")
		end

		return true
	end

	if(isInArray(specialDoors, item.itemid)) then
		if(item.actionid == 100 or (item.actionid ~= 0 and getPlayerStorageValue(cid, item.actionid) > 0)) then
			doorEnter(cid, item, toPosition)
		elseif(item.uid == feetUid and getCreatureOutfit(cid).lookFeet==feet) then
			doorEnter(cid, item, toPosition)
		else
			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")
		end

		return true
	end

	if(isInArray(keys, item.itemid)) then
		if(itemEx.actionid > 0) then
			if(item.actionid == itemEx.actionid and doors[itemEx.itemid] ~= nil) then
				doTransformItem(itemEx.uid, doors[itemEx.itemid])
				return true
			end

			doPlayerSendCancel(cid, "The key does not match.")
			return true
		end

		return false
	end

	if(isInArray(horizontalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then
		local newPosition = toPosition
		newPosition.y = newPosition.y + 1
		local doorPosition = fromPosition
		doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
		local doorCreature = getThingfromPos(doorPosition)
		if(doorCreature.itemid ~= 0) then
			local pzDoorPosition = getTileInfo(doorPosition).protection
			local pzNewPosition = getTileInfo(newPosition).protection
			if((pzDoorPosition and not pzNewPosition and doorCreature.uid ~= cid) or
				(not pzDoorPosition and pzNewPosition and doorCreature.uid == cid and isPlayerPzLocked(cid))) then
				doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
			else
				doTeleportThing(doorCreature.uid, newPosition)
				if(not isInArray(closingDoors, item.itemid)) then
					doTransformItem(item.uid, item.itemid - 1)
				end
			end

			return true
		end

		doTransformItem(item.uid, item.itemid - 1)
		return true
	end

	if(isInArray(verticalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then
		local newPosition = toPosition
		newPosition.x = newPosition.x + 1
		local doorPosition = fromPosition
		doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE
		local doorCreature = getThingfromPos(doorPosition)
		if(doorCreature.itemid ~= 0) then
			if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then
				doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
			else
				doTeleportThing(doorCreature.uid, newPosition)
				if(not isInArray(closingDoors, item.itemid)) then
					doTransformItem(item.uid, item.itemid - 1)
				end
			end

			return true
		end

		doTransformItem(item.uid, item.itemid - 1)
		return true
	end

	if(doors[item.itemid] ~= nil and checkStackpos(item, fromPosition)) then
		if(item.actionid == 0) then
			doTransformItem(item.uid, doors[item.itemid])
		else
			doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.")
		end

		return true
	end

	return false
end

try it again!

(like i knewed it :D )
 
Still doesnt work the doors~ Its diffrent though it is stuck open and wont let me in :P
nvm its still doing basicly the same thing lol
 
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