Sup otland i recently start to play this fps game, so i was wondering if anyone else here play this game, if u do tell me ur nick
.
If u dont u shall do it, is great
here is some info about the game.
WEBSITE: combatarms.nexon.net
If you forget to bring it with you onto the battlefield, you've only got yourself to blame! Over 100 real world guns, from assault rifles, SMGs, to shotguns, are all at your soldier's disposal, along with secondary weapons such as different grenades, LAW rockets, and mines. In addition to weapons, your soldier can be tricked out with various camouflages, helmets, vests, and cosmetic items such as berets, bandanas and sunglasses. Every month new items will be added that can give you a new tactical advantage on the battlefield - so keep your eyes out for them!
All weapons can be additionally outfitted with attachments such as silencers, scopes, and extended magazines. Custom tailor your gun according to the needs of your mission!
Just because you're a soldier of fortune doesn't mean you have to go it alone! All the tools you'll need to build a top squad are at your disposal in-game, from managing applicants to putting up notices for your members. You'll also be able to easily find matches with other player clans through our Clan Match system, and battle to become the top mercenary outfit!
COMBAT ARMS is a live, constantly evolving game. Every month will bring new weapons and gear, new game modes, and new maps. Even after the game launches, we'll be listening to player feedback on what new content you'd like us to add. We'll also be hosting live events where you can win in-game items and other offline prizes.
Play Modes
Elimination
Players are divided into two teams (Alpha and Bravo) and each tries to get a number of enemy deaths (that number is decided before the game). The minimum is 30 and so 10 in 10 to 140. When a player dies, revives a few seconds at the base of your computer.
Elimination Pro
Players are divided into two teams (Alpha and Bravo) and each one tries to kill all the other team to win a round (the number of rounds is decided before the game). Can be 5, 7, 9 or 11 rounds. When a player dies, you must wait for the next round (when one of the two teams eliminated on the contrary).
One man army
All players fight each other, without equipment. The goal is to get a certain number of enemy deaths (that number is decided before the game). May be 15 deaths, 30 or 45. Only one player can win. When a player dies, revive within seconds anywhere on the map.
Last man standing
All players fight each other, without equipment. The goal is to win a certain number of rounds (this number is decided before the game). Can be 3, 5, 7 or 9 rounds. There can be only one winner. When a player dies, you must wait out the round to revive. Appear anywhere on the map.
Capture the flag
Players are divided into two teams (Alpha and Bravo) and each tries to capture a certain number of enemy flags (this number is decided before starting the game) while trying to defend your flag. The flags are located near the bases. The winning team is the one who get 3, 5 or 7 flags, to be decided. When a player dies, revive at its base a few seconds.
Search & Destroy
Players are divided into two teams (Alpha and Bravo). The Alpha team is trying to destroy one of the two objects in the map with a bomb. The Bravo team must defend these objects to prevent them from being destroyed. If one of the two objects is destroyed or all players die Bravo team wins the Alpha team. If all players die Alpha team or the pump is off, won by the team Bravo. Can be 3, 5, 7 or 9 rounds. Each player must wait out the round to play again if he dies.
Quarantine Regen
Players are divided into two teams (and Infected Human). This division takes place at random to 15 seconds to start each round. Some gamblers become infected and aims to infect humans. Humans must be kept alive or to destroy the infected players, what is not easy (those infected with about 300 health and heal when they are quiet). In this game mode, time is for humans, because if time runs out wins humans (in other modes if the time runs out the game is a tie). Can be 5, 7 or 9 rounds. When a player dies, you must wait out the round to continue. If an infected dying, also becomes infected and must infect humans (you could say change of equipment).
Spy Hunt
Players try to find five in Intelligence before any other player. All players start on the same computer, but when a player gets a file becomes a spy and hostile to the other players. If a spy is killed, all your files are scattered around where he died. When a person is in possession of the five intelligence files, that player becomes the Super Spy (with the Minigun, the flamethrower and the Bazooka), and the game goes into sudden death. The Super Spy can win by killing all the other players, or getting to transfer files through a computer that appears in a part of the map uncovered. The other players must kill the Super Spy or wait out the time without dying and without the Super Spy complete the transfer. During the game, players will respawn after dying moments in a part of the map, but when a player gets all five files, there is no resurrection until the end of the game.
Fireteam
There are 3 types of fireteams (all three have in common: all players are part of a team, the enemy is controlled by the IA and can not get any player in the game once you start).
Cabin Fever:
The players appear in an old house with three openings surrounded by poison gas. The game is divided into 10, 15 or 20 rounds (depending on the difficulty you choose before the game). In each round, players must kill zombies that appear in the vicinity of the house and try to get inside to kill the players. There are several types of zombies, though at first are only two: normal and transporting explosives (which explode when they die). If a player dies, they must wait out the round replay. If all players die or time runs out, the game ends. In each round will appear zombies and when you finish the round of ammunition recovered from all players and part of his health. There are some special rounds: Round 5 (I get a new type of zombie that follows the death of three bombs that explode and cause damage to bystander), rounds 5, 10 and 15 (Recover full health), round 11 (opens a door leading to the basement, where there is another opening to the outside. In the basement there is a switch which turns the whole house light is turned off. In this round also appears a new and lethal type of zombie blue to death leaves a puddle of poison gas [similar to when a player goes out of the house]. In addition, this round appears in the basement a rifle L96A1 Magnum Black available first as lame), round 13 (Appears in basement M32 grenade launcher, the fastest available), round 16 (step opens the upstairs of the house, where zombies appear. It also appears on the top floor a golden gun, for the former than the lame), Round 18 (shown on the second floor of a laser marker for an air strike) and round 20 (shown on the second floor, a minigun, for the former than the lame).
Desert Thunder
Players begin in a desert city controlled by terrorists. Must meet several objectives. The first is to cross a street and come to a temple. The second is up to the second floor of the temple and find the hostage. The third is to destroy a tank at the end of a street. The fourth is to transfer some reports in one of the three computers around town (which is randomly chosen from the three computers have to go) and then escape the city. If a player dies, you must wait for others to complete an objective to revive. If all die or run out of time, the game ends. There are two types of enemies. One is the scout, who are the enemies that stand still in one position and wait for a player approaching or put a shot to fire. The others are the patrol, they move along a fixed route shooting enemies who are on the route. The enemies use different types of weapons: assault rifles, submachine guns, sniper rifles, missile launchers ... In addition, the players throw grenades, and sometimes drop a grenade when they die in the place where they die.
Black Lung:
Abaddon start a mine and you have to survive there until they can lower the high activity and protecting the control panel and generator. By downloading you have to wait until we come to the rescue.
Bombing Run
Players are divided into two teams (Alpha and Bravo). In the center of the map there is a bomb, who must take to destroy an object the other team while defending their own. If the player dies, the bomb dropped until the pick up another player and the game continues. Can be 3, 5, 7 or 9 rounds. When a player dies, reappears a few seconds at its base.
Seize and Secure
Players are divided into two teams (Alpha and Bravo). In the center of the map there is a pole where a player on a team must place its flag and defend it for two minutes (it should prevent an opposing player put his flag). When a flag is placed on the pole, emieza the countdown, two minutes. If the flag is changed by the account starts again but on the other team. If just two minutes, the team that has placed the flag. If time runs out, the player who has had more time a flag on the flagpole.
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System requirements
Minimum
Windows 2000
Intel Pentium III 1 GHz
256 MB RAM
GeForce 2 MX
DirectX 9.0c
2.0 GB free HD space
128 kbit/s ADSL or equivalent
Recommended
Windows XP or Windows Vista Home Premium
Intel Pentium 4 2.4 GHz
512 MB RAM
GeForce FX 5600
DirectX 9.0c
2.0 GB free HD space
128 kbit/s ADSL or equivalent
------------------------------------------------------------------------------
Combat Arms Game Client Patch -- Online FPS Action
So u can kill zombies, play missions in team, customize ur weapons/character, and lots of more stuff u can read here so thats pretty much what combat arms is.
Mi nick name is ThaSWAT if u start play it tell me ur nick and i'll add u to the list.

If u dont u shall do it, is great

WEBSITE: combatarms.nexon.net
Combat Arms
Combat Arms is a multiplayer, free-to-play modern first-person shooter developed by the South Korea-based developer, Doobic Studios, and published by Nexon. The game uses the Lithtech game engine to produce advanced graphics.
If you forget to bring it with you onto the battlefield, you've only got yourself to blame! Over 100 real world guns, from assault rifles, SMGs, to shotguns, are all at your soldier's disposal, along with secondary weapons such as different grenades, LAW rockets, and mines. In addition to weapons, your soldier can be tricked out with various camouflages, helmets, vests, and cosmetic items such as berets, bandanas and sunglasses. Every month new items will be added that can give you a new tactical advantage on the battlefield - so keep your eyes out for them!

All weapons can be additionally outfitted with attachments such as silencers, scopes, and extended magazines. Custom tailor your gun according to the needs of your mission!

Just because you're a soldier of fortune doesn't mean you have to go it alone! All the tools you'll need to build a top squad are at your disposal in-game, from managing applicants to putting up notices for your members. You'll also be able to easily find matches with other player clans through our Clan Match system, and battle to become the top mercenary outfit!

COMBAT ARMS is a live, constantly evolving game. Every month will bring new weapons and gear, new game modes, and new maps. Even after the game launches, we'll be listening to player feedback on what new content you'd like us to add. We'll also be hosting live events where you can win in-game items and other offline prizes.

Play Modes
Elimination
Players are divided into two teams (Alpha and Bravo) and each tries to get a number of enemy deaths (that number is decided before the game). The minimum is 30 and so 10 in 10 to 140. When a player dies, revives a few seconds at the base of your computer.
Elimination Pro
Players are divided into two teams (Alpha and Bravo) and each one tries to kill all the other team to win a round (the number of rounds is decided before the game). Can be 5, 7, 9 or 11 rounds. When a player dies, you must wait for the next round (when one of the two teams eliminated on the contrary).
One man army
All players fight each other, without equipment. The goal is to get a certain number of enemy deaths (that number is decided before the game). May be 15 deaths, 30 or 45. Only one player can win. When a player dies, revive within seconds anywhere on the map.
Last man standing
All players fight each other, without equipment. The goal is to win a certain number of rounds (this number is decided before the game). Can be 3, 5, 7 or 9 rounds. There can be only one winner. When a player dies, you must wait out the round to revive. Appear anywhere on the map.
Capture the flag
Players are divided into two teams (Alpha and Bravo) and each tries to capture a certain number of enemy flags (this number is decided before starting the game) while trying to defend your flag. The flags are located near the bases. The winning team is the one who get 3, 5 or 7 flags, to be decided. When a player dies, revive at its base a few seconds.
Search & Destroy
Players are divided into two teams (Alpha and Bravo). The Alpha team is trying to destroy one of the two objects in the map with a bomb. The Bravo team must defend these objects to prevent them from being destroyed. If one of the two objects is destroyed or all players die Bravo team wins the Alpha team. If all players die Alpha team or the pump is off, won by the team Bravo. Can be 3, 5, 7 or 9 rounds. Each player must wait out the round to play again if he dies.
Quarantine Regen
Players are divided into two teams (and Infected Human). This division takes place at random to 15 seconds to start each round. Some gamblers become infected and aims to infect humans. Humans must be kept alive or to destroy the infected players, what is not easy (those infected with about 300 health and heal when they are quiet). In this game mode, time is for humans, because if time runs out wins humans (in other modes if the time runs out the game is a tie). Can be 5, 7 or 9 rounds. When a player dies, you must wait out the round to continue. If an infected dying, also becomes infected and must infect humans (you could say change of equipment).
Spy Hunt
Players try to find five in Intelligence before any other player. All players start on the same computer, but when a player gets a file becomes a spy and hostile to the other players. If a spy is killed, all your files are scattered around where he died. When a person is in possession of the five intelligence files, that player becomes the Super Spy (with the Minigun, the flamethrower and the Bazooka), and the game goes into sudden death. The Super Spy can win by killing all the other players, or getting to transfer files through a computer that appears in a part of the map uncovered. The other players must kill the Super Spy or wait out the time without dying and without the Super Spy complete the transfer. During the game, players will respawn after dying moments in a part of the map, but when a player gets all five files, there is no resurrection until the end of the game.
Fireteam
There are 3 types of fireteams (all three have in common: all players are part of a team, the enemy is controlled by the IA and can not get any player in the game once you start).
Cabin Fever:
The players appear in an old house with three openings surrounded by poison gas. The game is divided into 10, 15 or 20 rounds (depending on the difficulty you choose before the game). In each round, players must kill zombies that appear in the vicinity of the house and try to get inside to kill the players. There are several types of zombies, though at first are only two: normal and transporting explosives (which explode when they die). If a player dies, they must wait out the round replay. If all players die or time runs out, the game ends. In each round will appear zombies and when you finish the round of ammunition recovered from all players and part of his health. There are some special rounds: Round 5 (I get a new type of zombie that follows the death of three bombs that explode and cause damage to bystander), rounds 5, 10 and 15 (Recover full health), round 11 (opens a door leading to the basement, where there is another opening to the outside. In the basement there is a switch which turns the whole house light is turned off. In this round also appears a new and lethal type of zombie blue to death leaves a puddle of poison gas [similar to when a player goes out of the house]. In addition, this round appears in the basement a rifle L96A1 Magnum Black available first as lame), round 13 (Appears in basement M32 grenade launcher, the fastest available), round 16 (step opens the upstairs of the house, where zombies appear. It also appears on the top floor a golden gun, for the former than the lame), Round 18 (shown on the second floor of a laser marker for an air strike) and round 20 (shown on the second floor, a minigun, for the former than the lame).
Desert Thunder
Players begin in a desert city controlled by terrorists. Must meet several objectives. The first is to cross a street and come to a temple. The second is up to the second floor of the temple and find the hostage. The third is to destroy a tank at the end of a street. The fourth is to transfer some reports in one of the three computers around town (which is randomly chosen from the three computers have to go) and then escape the city. If a player dies, you must wait for others to complete an objective to revive. If all die or run out of time, the game ends. There are two types of enemies. One is the scout, who are the enemies that stand still in one position and wait for a player approaching or put a shot to fire. The others are the patrol, they move along a fixed route shooting enemies who are on the route. The enemies use different types of weapons: assault rifles, submachine guns, sniper rifles, missile launchers ... In addition, the players throw grenades, and sometimes drop a grenade when they die in the place where they die.
Black Lung:
Abaddon start a mine and you have to survive there until they can lower the high activity and protecting the control panel and generator. By downloading you have to wait until we come to the rescue.
Bombing Run
Players are divided into two teams (Alpha and Bravo). In the center of the map there is a bomb, who must take to destroy an object the other team while defending their own. If the player dies, the bomb dropped until the pick up another player and the game continues. Can be 3, 5, 7 or 9 rounds. When a player dies, reappears a few seconds at its base.
Seize and Secure
Players are divided into two teams (Alpha and Bravo). In the center of the map there is a pole where a player on a team must place its flag and defend it for two minutes (it should prevent an opposing player put his flag). When a flag is placed on the pole, emieza the countdown, two minutes. If the flag is changed by the account starts again but on the other team. If just two minutes, the team that has placed the flag. If time runs out, the player who has had more time a flag on the flagpole.
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System requirements
Minimum
Windows 2000
Intel Pentium III 1 GHz
256 MB RAM
GeForce 2 MX
DirectX 9.0c
2.0 GB free HD space
128 kbit/s ADSL or equivalent
Recommended
Windows XP or Windows Vista Home Premium
Intel Pentium 4 2.4 GHz
512 MB RAM
GeForce FX 5600
DirectX 9.0c
2.0 GB free HD space
128 kbit/s ADSL or equivalent
------------------------------------------------------------------------------

Combat Arms Game Client Patch -- Online FPS Action
So u can kill zombies, play missions in team, customize ur weapons/character, and lots of more stuff u can read here so thats pretty much what combat arms is.
Mi nick name is ThaSWAT if u start play it tell me ur nick and i'll add u to the list.
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