I cant get my /reload items to work ..
all other reloads i try to command works just fine
/reload monsters
/reload talkactions
/reload movements
etc....
this is my data/talkactions/talkactions.xml
and my data/talkactions/scripts/reload.lua
all other reloads i try to command works just fine
/reload monsters
/reload talkactions
/reload movements
etc....
this is my data/talkactions/talkactions.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<talkactions>
<!-- Gods -->
<talkaction log="yes" words="/addskill" access="5" event="function" value="addSkill"/>
<talkaction log="yes" words="/attr" access="5" event="function" value="thingProporties"/>
<talkaction log="yes" words="/serverdiag" access="5" event="function" value="diagnostics"/>
<talkaction log="yes" words="/closeserver" access="5" event="script" value="closeopen.lua"/>
<talkaction log="yes" words="/openserver" access="5" event="script" value="closeopen.lua"/>
<talkaction log="yes" words="/promote;/demote" access="5" event="script" value="promote.lua"/>
<talkaction log="yes" words="/shutdown" access="5" event="script" value="shutdown.lua"/>
<talkaction log="yes" access="5" words="/mode" event="script" value="mode.lua"/>
<!-- Community Managers -->
<talkaction log="yes" words="/s" access="4" event="script" value="summon.lua"/>
<talkaction log="yes" words="/n" access="4" event="script" value="creature.lua"/>
<talkaction log="yes" words="/m" access="4" event="script" value="creature.lua"/>
<talkaction log="yes" words="/reload" access="4" event="script" value="reload.lua"/>
<talkaction log="yes" words="/raid" access="4" event="script" value="raid.lua"/>
<talkaction log="yes" words="/newtype" access="4" event="script" value="newtype.lua"/>
<talkaction log="yes" words="/r" access="4" event="script" value="remove.lua"/>
<talkaction log="yes" words="/owner" access="4" event="script" value="owner.lua"/>
<talkaction log="yes" words="/storage" access="4" event="script" value="storage.lua"/>
<talkaction log="yes" words="/config" access="4" event="script" value="configinfo.lua"/>
<talkaction log="yes" words="/i" access="4" event="script" value="createitem.lua"/>
<talkaction access="4" words="/z" event="script" value="magiceffect.lua"/>
<talkaction access="4" words="/x" event="script" value="animationeffect.lua"/>
<talkaction access="4" words="/y" event="script" value="animatedtext.lua"/>
<talkaction log="yes" words="/bc" access="4" event="script" value="broadcastclass.lua"/>
<talkaction log="yes" access="4" words="/mkick" event="script" value="masskick.lua"/>
<!-- Gamemasters -->
<talkaction log="yes" words="/ghost" access="3" event="function" value="ghost"/>
<talkaction log="yes" words="/squelch" access="3" event="script" value="gamemaster.lua"/>
<talkaction log="yes" words="/cliport" access="3" event="script" value="gamemaster.lua"/>
<talkaction log="yes" words="/t" access="3" event="script" value="teleportmaster.lua"/>
<talkaction log="yes" words="/c" access="3" event="script" value="teleporthere.lua"/>
<talkaction log="yes" words="/goto" access="3" event="script" value="teleportto.lua"/>
<talkaction log="yes" words="/a" access="3" event="script" value="teleporttiles.lua"/>
<talkaction log="yes" words="/kick" access="3" event="script" value="kick.lua"/>
<talkaction log="yes" words="/send" access="3" event="script" value="teleportsend.lua"/>
<talkaction log="yes" words="/unban" access="3" event="script" value="unban.lua"/>
<talkaction log="yes" words="/town" access="3" event="script" value="teleporttown.lua"/>
<talkaction log="yes" words="/up" access="3" event="script" value="teleportfloor.lua"/>
<talkaction log="yes" words="/down" access="3" event="script" value="teleportfloor.lua"/>
<talkaction log="yes" words="/save" access="3" event="script" value="save.lua"/>
<talkaction log="yes" words="/clean" access="3" event="script" value="clean.lua"/>
<talkaction log="yes" words="/reports" access="3" event="script" value="reports.lua"/>
<talkaction log="yes" words="/mc" access="3" event="script" value="multicheck.lua"/>
<talkaction log="yes" access="3" words="/wp" event="script" value="waypoints.lua"/>
<!-- Senior Tutors -->
<talkaction log="yes" words="/notations" access="2" event="script" value="notations.lua"/>
<talkaction log="yes" words="/info" access="2" event="script" value="playerinfo.lua"/>
<talkaction log="yes" words="/gethouse" access="2" event="script" value="gethouse.lua"/>
<talkaction log="yes" access="2" words="/b" event="script" value="broadcast.lua"/>
<!-- Tutors -->
<talkaction log="yes" words="/baninfo" access="1" event="function" value="banishmentInfo"/>
<talkaction log="yes" access="1" words="/pos" event="script" value="position.lua"/>
<!-- Players -->
<talkaction words="!serverinfo" event="script" value="serverinfo.lua"/>
<talkaction words="!online" event="script" value="online.lua"/>
<talkaction words="!commands;/commands" event="script" value="commands.lua"/>
<!-- Guilds -->
<talkaction words="!createguild" event="function" value="guildCreate"/>
<talkaction words="!joinguild" event="function" value="guildJoin"/>
<!-- Houses -->
<talkaction words="!buyhouse" filter="word-spaced" event="function" value="houseBuy"/>
<talkaction words="!sellhouse" filter="word-spaced" event="function" value="houseSell"/>
<talkaction words="alana sio" filter="word-spaced" event="function" value="houseKick"/>
<talkaction words="aleta grav" filter="word-spaced" event="function" value="houseDoorList"/>
<talkaction words="aleta sio" filter="word-spaced" event="function" value="houseGuestList"/>
<talkaction words="aleta som" filter="word-spaced" event="function" value="houseSubOwnerList"/>
<talkaction words="alana som" filter="word-spaced" event="script" value="leavehouse.lua"/>
<!-- (Deprecated) Redirect old '/' to '!' -->
<talkaction words="/uptime" hide="yes" event="script" value="uptime.lua"/>
<talkaction words="/pvp" hide="yes" event="script" value="pvp.lua"/>
<talkaction words="/serverinfo" hide="yes" event="script" value="serverinfo.lua"/>
<talkaction log="yes" access="1" hide="yes" words="!pos" event="script" value="position.lua"/>
</talkactions>
and my data/talkactions/scripts/reload.lua
Code:
local reloadInfo = {
{RELOAD_ACTIONS, "actions", "action"},
{RELOAD_CHAT, "chat", "channels"},
{RELOAD_CONFIG, "config", "configuration"},
{RELOAD_CREATUREEVENTS, "creatureevents", "creature events", "creaturescripts", "creature scripts", "creatureevent", "creature event", "creature script", "creaturescript"},
{RELOAD_GAMESERVERS, "gameservers", "game servers", "servers"},
{RELOAD_GLOBALEVENTS, "globalevents", "global events", "globalevent", "global event"},
{RELOAD_GROUPS, "groups", "playergroups", "group"},
{RELOAD_HIGHSCORES, "highscores", "scores", "highscore", "score"},
{RELOAD_HOUSEPRICES, "houseprices", "house prices", "prices"},
{RELOAD_ITEMS, "items", "item"},
{RELOAD_MONSTERS, "monsters", "monster"},
{RELOAD_MOVEEVENTS, "moveevents", "move events", "movements", "move", "movement"},
{RELOAD_NPCS, "npcs", "npc"},
{RELOAD_OUTFITS, "outfits", "outfit"},
{RELOAD_QUESTS, "quests", "quest"},
{RELOAD_RAIDS, "raids", "raid"},
{RELOAD_SPELLS, "spells", "spell"},
{RELOAD_STAGES, "stages", "experience"},
{RELOAD_TALKACTIONS, "talkactions", "talk actions", "talk", "commands", "talkaction", "talk action"},
{RELOAD_VOCATIONS, "vocations", "vocation"},
{RELOAD_WEAPONS, "weapons", "weapon"},
{RELOAD_MODS, "mods", "modifications"},
{RELOAD_ALL, "all", "everything"}
}
function onSay(cid, words, param, channel)
param = param:lower()
local str = "Reload type not found."
for _, v in ipairs(reloadInfo) do
if(table.isStrIn(param, v)) then
doReloadInfo(v[1], cid)
str = "Reloading " .. v[2] .. "..."
break
end
end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, str)
return true
end