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Compiling Compilation Otx 2.10.0 (FINAL)

XxhadesxX

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Apr 24, 2008
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Good evening, friends I have the following problem when trying to compile the sources 2.10.0 Otx (FINAL)
  • version of the libraries: boost_1_58_0
  • version of the sources: Otx 2.10.0 (FINAL)
  • OS: 64 bits windows 7
  • I use Visual Studio 2013
my problem
Code:
1>------ Operación Recompilar todo iniciada: proyecto: TheOTXServer, configuración: Release GUI x64 ------
1>  otpch.cpp
1>  actions.cpp
1>  baseevents.cpp
1>  beds.cpp
1>  chat.cpp
1>  combat.cpp
1>  condition.cpp
1>  configmanager.cpp
1>  connection.cpp
1>  container.cpp
1>  creature.cpp
1>  creatureevent.cpp
1>  cylinder.cpp
1>  database.cpp
1>  databasemanager.cpp
1>  databasemysql.cpp
1>  databasemysqlpp.cpp
1>  databasepgsql.cpp
1>  databasesqlite.cpp
1>  depot.cpp
1>  dispatcher.cpp
1>  exception.cpp
1>  fileloader.cpp
1>  game.cpp
1>  gameservers.cpp
1>  globalevent.cpp
1>  group.cpp
1>  gui.cpp
1>  house.cpp
1>  housetile.cpp
1>  inputbox.cpp
1>  ioban.cpp
1>  ioguild.cpp
1>  iologindata.cpp
1>  iomap.cpp
1>  iomapserialize.cpp
1>  item.cpp
1>  itemattributes.cpp
1>  items.cpp
1>  luascript.cpp
1>  mailbox.cpp
1>  map.cpp
1>  monster.cpp
1>  monsters.cpp
1>  movement.cpp
1>  networkmessage.cpp
1>  npc.cpp
1>  otserv.cpp
1>  outfit.cpp
1>  outputmessage.cpp
1>  party.cpp
1>  player.cpp
1>  playerbox.cpp
1>  position.cpp
1>  protocol.cpp
1>  protocolgame.cpp
1>  protocollogin.cpp
1>  raids.cpp
1>  scheduler.cpp
1>  scriptmanager.cpp
1>  server.cpp
1>  spawn.cpp
1>  spells.cpp
1>  status.cpp
1>  talkaction.cpp
1>  teleport.cpp
1>  textlogger.cpp
1>  thing.cpp
1>  tile.cpp
1>  tools.cpp
1>  trashholder.cpp
1>  vocation.cpp
1>  waitlist.cpp
1>  weapons.cpp
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppCommon.targets(607,5): error MSB6006: "link.exe" salió con el código 1104.
1>LINK : fatal error LNK1104: no se puede abrir el archivo 'libboost_regex-vc120-mt-1_58.lib'
========== Recompilar todo: 0 correctos, 1 incorrectos, 0 omitidos ==========

Here I show pictures of how I set my include and lib64.
includes:
olBgbJT.png


Lib64:
Y5Pv1H6.png


Thanks for your time, I hope the community otland can give me a solution.
 
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