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Compiling Engine<Req> 105% Help!

Shake That Ass

I like to do something wi
Joined
Apr 8, 2010
Messages
171
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Location
Poland/Rock Soid Mafia
Hello i have a problem!!
I need to compile my engine in a:
- instead of (You see a) - (Widzisz)
- instead of (Sorry not possible) - (To niemozliwe)
- instead of (19:45 You see Lobart.)
- instead of (19:47 You deal 15 damage to Mloda Polna Bestie.)-(Zadajesz 15 obrazen MONSTERNAME){ETC:)
Health: [100 / 100].
Position: [X: 1006] [Y: 1038] [Z: 6].) (Health-Zycie),(Position-Pozycja)
- to how to make the Client and Engine operate (Polish) characters (S, C, L ...)

And i don't know how do anything anybody will be able to help me?
And if anyone knows just how to change this, "You see," for - "see" let me explain I'm green in this...
 
Last edited:
  • game.cpp
    • bool Game::playerLookInTrade(uint32_t playerId, bool lookAtCounterOffer, int32_t index)
    • bool Game::playerLookInShop(uint32_t playerId, uint16_t spriteId, uint8_t count)
    • bool Game::playerLookAt(uint32_t playerId, const Position& pos, uint16_t spriteId, int16_t stackpos)
    • bool Game::internalStartTrade(Player* player, Player* tradePartner, Item* tradeItem)
    • std::string Game::getTradeErrorDescription(ReturnValue ret, Item* item)
    • bool Game::internalCloseTrade(Player* player)
  • player.cpp
    • void Player::onAttackedCreatureDrain(Creature* target, int32_t points)
    • void Player::onSummonAttackedCreatureDrain(Creature* summon, Creature* target, int32_t points)
    • void Player::manageAccount(const std::string &text)
    • void Player::drainHealth(Creature* attacker, CombatType_t combatType, int32_t damage)
    • void Player::drainMana(Creature* attacker, CombatType_t combatType, int32_t damage)
    • void Player::addManaSpent(uint64_t amount, bool useMultiplier/* = true*/)
    • void Player::addExperience(uint64_t exp)
    • void Player::removeExperience(uint64_t exp, bool updateStats/* = true*/)
  • party.cpp
    • void Party::disband()
    • bool Party::leave(Player* player)
    • bool Party::passLeadership(Player* player)
    • bool Party::join(Player* player)
    • void Party::revokeInvitation(Player* player)
    • bool Party::invitePlayer(Player* player)
    • bool Party::setSharedExperience(Player* player, bool _sharedExpActive)

There is more, but I cba to find them all for you.
 
Bump
I have this error in compiling C:\Gry\Mapping\Tfs 0.3.6\forgottenserver-trunk.r3671\trunk.r3671\dev-cpp\Makefile.win [Build Error] [../actions.o] Error 1
56:2 C:\Gry\Mapping\Tfs 0.3.6\forgottenserver-trunk.r3671\trunk.r3671\database.h #error "You have to compile with at least one database driver!"
 
open your source folder ctrl+A drag and drop in notepad++
then ctrl+F and find all in all opened documents
 
this appeared:
"You have to compile with at least one database driver!"
because of this:
Code:
#ifndef DATABASE_CLASS
#error "You have to compile with at least one database driver!"
in database.h, i dont know where exactly "DATABASE_CLASS" defined so i cant tell what is causing this
 
this appeared:
"You have to compile with at least one database driver!"
because of this:
Code:
#ifndef DATABASE_CLASS
#error "You have to compile with at least one database driver!"
in database.h, i dont know where exactly "DATABASE_CLASS" defined so i cant tell what is causing this

Probably he didn't define any database driver in compiler, f.e.:
Code:
__USE_SQLITE__
 
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