Daniel Braga
New Member
- Joined
- Mar 17, 2018
- Messages
- 53
- Reaction score
- 1
protocolgame.cpp:2258:6: error: prototype for ‘void ProtocolGame::sendDistanceShoot(const Position&, const Position&, uint8_t)’ does not match any in class ‘ProtocolGame’
void ProtocolGame::sendDistanceShoot(const Position& from, const Position& to, uint8_t type)
^
In file included from protocolgame.cpp:21:0:
protocolgame.h:204:8: error: candidate is: void ProtocolGame::sendDistanceShoot(const Position&, const Position&, uint16_t)
void sendDistanceShoot(const Position& from, const Position& to, uint16_t type);
^
protocolgame.cpp:2271:6: error: prototype for ‘void ProtocolGame::sendMagicEffect(const Position&, uint8_t)’ does not match any in class ‘ProtocolGame’
void ProtocolGame::sendMagicEffect(const Position& pos, uint8_t type)
^
In file included from protocolgame.cpp:21:0:
protocolgame.h:205:8: error: candidate is: void ProtocolGame::sendMagicEffect(const Position&, uint16_t)
void sendMagicEffect(const Position& pos, uint16_t type);
^
protocolgame.cpp:2871:6: error: prototype for ‘void ProtocolGame::AddMagicEffect(NetworkMessage_ptr, const Position&, uint8_t)’ does not match any in class ‘ProtocolGame’
void ProtocolGame::AddMagicEffect(NetworkMessage_ptr msg,const Position& pos, uint8_t type)
^
In file included from protocolgame.cpp:21:0:
protocolgame.h:294:8: error: candidate is: void ProtocolGame::AddMagicEffect(NetworkMessage_ptr, const Position&, uint16_t)
void AddMagicEffect(NetworkMessage_ptr msg, const Position& pos, uint16_t type);
^
protocolgame.cpp:2878:6: error: prototype for ‘void ProtocolGame::AddDistanceShoot(NetworkMessage_ptr, const Position&, const Position&, uint8_t)’ does not match any in class ‘ProtocolGame’
void ProtocolGame::AddDistanceShoot(NetworkMessage_ptr msg, const Position& from, const Position& to,
^
In file included from protocolgame.cpp:21:0:
protocolgame.h:295:8: error: candidate is: void ProtocolGame::AddDistanceShoot(NetworkMessage_ptr, const Position&, const Position&, uint16_t)
void AddDistanceShoot(NetworkMessage_ptr msg, const Position& from, const Position& to, uint16_t type);
^
Makefile:541: recipe for target 'protocolgame.o' failed
make[1]: *** [protocolgame.o] Error 1
make[1]: Leaving directory '/home/serv/source'
Makefile:396: recipe for target 'all' failed
make: *** [all] Error 2
up
void ProtocolGame::sendDistanceShoot(const Position& from, const Position& to, uint8_t type)
^
In file included from protocolgame.cpp:21:0:
protocolgame.h:204:8: error: candidate is: void ProtocolGame::sendDistanceShoot(const Position&, const Position&, uint16_t)
void sendDistanceShoot(const Position& from, const Position& to, uint16_t type);
^
protocolgame.cpp:2271:6: error: prototype for ‘void ProtocolGame::sendMagicEffect(const Position&, uint8_t)’ does not match any in class ‘ProtocolGame’
void ProtocolGame::sendMagicEffect(const Position& pos, uint8_t type)
^
In file included from protocolgame.cpp:21:0:
protocolgame.h:205:8: error: candidate is: void ProtocolGame::sendMagicEffect(const Position&, uint16_t)
void sendMagicEffect(const Position& pos, uint16_t type);
^
protocolgame.cpp:2871:6: error: prototype for ‘void ProtocolGame::AddMagicEffect(NetworkMessage_ptr, const Position&, uint8_t)’ does not match any in class ‘ProtocolGame’
void ProtocolGame::AddMagicEffect(NetworkMessage_ptr msg,const Position& pos, uint8_t type)
^
In file included from protocolgame.cpp:21:0:
protocolgame.h:294:8: error: candidate is: void ProtocolGame::AddMagicEffect(NetworkMessage_ptr, const Position&, uint16_t)
void AddMagicEffect(NetworkMessage_ptr msg, const Position& pos, uint16_t type);
^
protocolgame.cpp:2878:6: error: prototype for ‘void ProtocolGame::AddDistanceShoot(NetworkMessage_ptr, const Position&, const Position&, uint8_t)’ does not match any in class ‘ProtocolGame’
void ProtocolGame::AddDistanceShoot(NetworkMessage_ptr msg, const Position& from, const Position& to,
^
In file included from protocolgame.cpp:21:0:
protocolgame.h:295:8: error: candidate is: void ProtocolGame::AddDistanceShoot(NetworkMessage_ptr, const Position&, const Position&, uint16_t)
void AddDistanceShoot(NetworkMessage_ptr msg, const Position& from, const Position& to, uint16_t type);
^
Makefile:541: recipe for target 'protocolgame.o' failed
make[1]: *** [protocolgame.o] Error 1
make[1]: Leaving directory '/home/serv/source'
Makefile:396: recipe for target 'all' failed
make: *** [all] Error 2
up
Last edited: