and now this is sticky
@Maverick,
I'm searching some ways to do it udner x64 , when its ready
i'll update post
@CyberM,
Thanks for sticky ' *--*
@MartyX,
I'm using the same DLLS as DEV ,
only changed Libs.
@maverick,
i'm searching some ways to do it udner x64 , when its ready
i'll update post
@cyberm,
thanks for sticky ' *--*
@martyx,
i'm using the same dlls as dev ,
only changed libs.
Yes , and its much better as I see... Its compile engine with arround 3.500KB
and Stian with 6.800KB , I see other points , when compilated with it
see that server loads more fast
VS 2010 Ultimate, you have to do the hard work and find it yourself.
Code:[CENTER]5494777[/CENTER]
Code:[CENTER][COLOR="red"]WARNING[/COLOR] [SIZE="1"]OTland does not endorse any kind of piracy, any post with a direct link to a pirated software will be removed. Always be careful with what you search and download, some will/may have viruses, download with commonsense.[/SIZE][/CENTER]
Those who know `How 2 Internet` will find it fast, those who don't may have problems. Also do not PM me for links.
Once I'm done Installing I will try to compile following this tutorial and a few I found on the net, if successful I'll update this post so OP can add it.
@Vittyn
Keep searching for any other solutions.
@Elf,
Sorry , I didn't understand what @MatyX means ...
@YugiNao,
Try to copy and paste lua5.1.lib again and rename as lua51.lib
fatal error LNK1104: cannot open file 'libboost_regex-vc100-mt-s-1_44.lib'
Ummh, why are you linking toward Microsoft Visual Studio 2010 Ultimate x86? x86 is 32bit thus can not be used to compile 64bit. I believe this is your problem.
forget about it, it's a g++ parameter which can't be used with VC10sure , but , whats -O2 ? what its do ?
explain me please '
and: In MSVC project , don't come with parameter -O2
thats why i don't use it
1>------ Build started: Project: The Forgotten Server, Configuration: Release x64 ------
1>Build started 19-4-2011 17:46:39.
1>InitializeBuildStatus:
1> Creating "x64\Release\The Forgotten Server.unsuccessfulbuild" because "AlwaysCreate" was specified.
1>ClCompile:
1> otpch.cpp
1> actions.cpp
1> admin.cpp
1> allocator.cpp
1> baseevents.cpp
1> beds.cpp
1> chat.cpp
1> combat.cpp
1> condition.cpp
1> configmanager.cpp
1> connection.cpp
1> container.cpp
1> creature.cpp
1> creatureevent.cpp
1> cylinder.cpp
1> database.cpp
1> databasemanager.cpp
1> databasemysql.cpp
1> databasesqlite.cpp
1> depot.cpp
1> dispatcher.cpp
1> exception.cpp
1> fileloader.cpp
1> game.cpp
1> gameservers.cpp
1> globalevent.cpp
1> group.cpp
1> house.cpp
1> housetile.cpp
1> ioban.cpp
1> ioguild.cpp
1> iologindata.cpp
1> iomap.cpp
1> iomapserialize.cpp
1> item.cpp
1> itemattributes.cpp
1> items.cpp
1> luascript.cpp
1> mailbox.cpp
1> manager.cpp
1> map.cpp
1> monster.cpp
1> monsters.cpp
1> mounts.cpp
1> movement.cpp
1> networkmessage.cpp
1> npc.cpp
1> otserv.cpp
1> outfit.cpp
1> outputmessage.cpp
1> party.cpp
1> player.cpp
1> position.cpp
1> protocol.cpp
1> protocolgame.cpp
1> protocolhttp.cpp
1> protocollogin.cpp
1> protocolold.cpp
1> quests.cpp
1> raids.cpp
1> scheduler.cpp
1> scriptmanager.cpp
1> server.cpp
1> spawn.cpp
1> spells.cpp
1> status.cpp
1> talkaction.cpp
1> teleport.cpp
1> textlogger.cpp
1> thing.cpp
1> tile.cpp
1> tools.cpp
1> trashholder.cpp
1> vocation.cpp
1> waitlist.cpp
1> weapons.cpp
1>libboost_filesystem-vc100-mt-s-1_44.lib(v2_operations.obj) : fatal error LNK1112: module machine type 'X86' conflicts with target machine type 'x64'
1>
1>Build FAILED.
1>
1>Time Elapsed 00:01:59.28
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========