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C++ Compiling OTHire issue

massuco

Brazilian, sorry for my bad english XD
Joined
Feb 17, 2013
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Location
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I have a project based on OThire and I have an old distro that I have compiled some times ago.

We have implemented auto loot system, when you click on a monster corpse, it removes the items from the corpse and add to the player. with my old distro, it works fine, the items come to my backpack and STACK AUTOMATIC. but, I tried to compile the latest sources and the auto stack dont works on properly.

something has changed?
Btw, Im using the function doPlayerAddItem to add items to the player.

@Peonso maybe? :p
 
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