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Buying Compilling distro for me.

raelpsf

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Joined
Jul 3, 2010
Messages
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I need a distro 0.36pl1 with this add functions:


http://otland.net/f81/updated-block-ips-0-3-6-a-93613/
http://otland.net/f35/creatureevent-onmove-very-advanced-134016/
http://otland.net/f35/dosavehouse-houseid-145403/
http://otland.net/f35/autosave-sources-4307/
http://otland.net/f35/players-cant-add-gm-god-vip-list-97672/

What is important for me:
Send me a compiled distro + sources.
Compiling with support 32 and 64bits. (01 distro with both, or 2 distros)

Price: 10 dolares, via paypal, or 20 reais via pagseguro.

If you can do it, post here to warn other people, and send me an email with download link, and tell how you want to receive the payment and email of paypal/pagseguro.

As a reference, you may ask summ, I have done business with him and i paid correctly.
 
Acubens are doing it for me right now..

21:06 [edit] Acubens could only add Block IPS, onMove Function and Players cant add GM in VIP list, someone else?
 
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disappeared? lol?

Sorry, i already change the msg.. i will wait another guys, if nobody can do 5 changes, i will send msg to you.. tkx for now, but i really need all 5 functions.
 
I can do it, pm.

i have compiled:
*Block IPs 0.3.6
* onMove very advanced
* Players can't add gm/god in VIP LIST

fixed and compiled:
* doSaveHouse(houseId)

but.. AutoSave in Sources you have already compiled in tfs 0.3.6pl1 as saveGameState

Code:
void Game::saveGameState(bool shallow)
{
	std::cout << "> Saving server..." << std::endl;
	uint64_t start = OTSYS_TIME();
	if(gameState == GAME_STATE_NORMAL)
		setGameState(GAME_STATE_MAINTAIN);

	IOLoginData* io = IOLoginData::getInstance();
	for(AutoList<Player>::iterator it = Player::autoList.begin(); it != Player::autoList.end(); ++it)
	{
		it->second->loginPosition = it->second->getPosition();
		io->savePlayer(it->second, false, shallow);
	}

	std::string storage = "relational";
	if(g_config.getBool(ConfigManager::HOUSE_STORAGE))
		storage = "binary";

	map->saveMap();
	ScriptEnviroment::saveGameState();
	if(gameState == GAME_STATE_MAINTAIN)
		setGameState(GAME_STATE_NORMAL);

	std::cout << "> SAVE: Complete in " << (OTSYS_TIME() - start) / (1000.) << " seconds using " << storage << " house storage." << std::endl;
}
 
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I managed to make all modifications, PM me if interested

hcdL2.png
 
Last edited by a moderator:
Some of these codes are already implemented and some of them are far out of date.
 
Some of these codes are already implemented and some of them are far out of date.
you guys didn't understood what he wanted, yes, we all know that the save thing is "implemented" in 0.3.6, but it is still handled by "lua" (globalevents) and he want all handled by source, and no other modification that he asked for is implemented in 0.3.6 afaik
 
warning, i have compiled and sent him yesterday, no money see in today.....he say only thx a lot.
SCAMER!
 
warning, i have compiled and sent him yesterday, no money see in today.....he say only thx a lot.
SCAMER!

It's not true.. i dont have time to test yet.. after i do it, and if all is ok.. i will pay.. this is our deal... sorry for delay, but i will test today! promisse!
 
warning, i have compiled and sent him yesterday, no money see in today.....he say only thx a lot.
SCAMER!

Hey man.. autosave dont works.. have any idea? See imagens..

autosave dont work..jpg
autosave dont work2 .jpg
 
mine works, you can download here and test if you want :p

epuncker.rar

remember to disable your default save at globalevents.xml
 
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Tkx evil i will test, but (another) guys dont send more links plz, i do not have money to pay all. :p
 
Evil Puncker compiled for me. Everything was perfect. Is running beautifully. I recommend to all who need this type of service. Very dedicated and qualified. Thank you so much brother! (sorry for bad english).
 
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