Ascuas Funkeln
Rakkedo Game
- Joined
- Apr 14, 2013
- Messages
- 549
- Solutions
- 32
- Reaction score
- 305
- Location
- Poland
- GitHub
- AscuasFunkeln
After than two months of testing, it was time for some conclusions.
I tried to listen to the players and introduced changes, now i want to present to you the conclusions I came to.
1. (Vocation) Ultimate Vocation - People want a large selection of professions etc. But, after logging into the game the first questions are asked, e.g. from the Archer
- What healing spells do I have?
So where does it make sense to break characters into roles when they want every profession to have everything?
2. (Map) Same situation as Vocation,
- How big is the map and is there a lot of discovery? Oh thats nice! There are no shit teleports for exp? Cool!
After one day of playing, the player throws the word "should be teleports here".
3. (Items) Players are lazy, they want everything to be easy to get, on the other hand they want it not to be easy?
Money, to make sense, must have value, while players want them to spill from the monsters like sand in the Sahara desert. This causes them to be worthless and offset the economy on the server.
4. (Conclusion) Mindfuck...
Anyway...
After two months of testing, I think I know in which direction to rework totally the server, i will post more info in server thread aswell,
I would like to talk about what you think guys, and in which direction the servers are heading, if there is too much stagnation and copies?
I tried to listen to the players and introduced changes, now i want to present to you the conclusions I came to.
1. (Vocation) Ultimate Vocation - People want a large selection of professions etc. But, after logging into the game the first questions are asked, e.g. from the Archer
- What healing spells do I have?
So where does it make sense to break characters into roles when they want every profession to have everything?
2. (Map) Same situation as Vocation,
- How big is the map and is there a lot of discovery? Oh thats nice! There are no shit teleports for exp? Cool!
After one day of playing, the player throws the word "should be teleports here".
3. (Items) Players are lazy, they want everything to be easy to get, on the other hand they want it not to be easy?
Money, to make sense, must have value, while players want them to spill from the monsters like sand in the Sahara desert. This causes them to be worthless and offset the economy on the server.
4. (Conclusion) Mindfuck...
Anyway...
After two months of testing, I think I know in which direction to rework totally the server, i will post more info in server thread aswell,
I would like to talk about what you think guys, and in which direction the servers are heading, if there is too much stagnation and copies?