I was wondering if its possible to make a condition which does damage to nearby creatures. This condition should be made to be toggled. The damage type doesn't really matter i guess.
I am using the latest tfs sources idk if it is 1.2 or 1.3 but i downloaded them recently from github.
GitHub - otland/forgottenserver: A free and open-source MMORPG server emulator written in C++
I am using the latest tfs sources idk if it is 1.2 or 1.3 but i downloaded them recently from github.
GitHub - otland/forgottenserver: A free and open-source MMORPG server emulator written in C++