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TFS 1.X+ Conditions on login? How to? TFS 1.3

Mjmackan

Mapper ~ Writer
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Hello!

Using: TFS 1.3
I recently found out that when adding conditions to people on login, say that i want someone with storage id xxx to recieve 3+ skill onLogin permanent.
Then utito tempo, utito tempo san etc wont work, neither will anything that adds conditions, how come?

My creaturescript/onlogin looks like this pretty much.
Lua:
function onLogin(player)

local conditionLeech = Condition(CONDITION_ATTRIBUTES)
conditionLeech:setParameter(CONDITION_PARAM_SPECIALSKILL_LIFELEECHAMOUNT, 5)
conditionLeech:setParameter(CONDITION_PARAM_SPECIALSKILL_LIFELEECHCHANCE, 5)
conditionLeech:setParameter(CONDITION_PARAM_SPECIALSKILL_MANALEECHAMOUNT, 5)
conditionLeech:setParameter(CONDITION_PARAM_SPECIALSKILL_MANALEECHCHANCE, 5)
conditionLeech:setParameter(CONDITION_PARAM_TICKS, -1)

    if getPlayerStorageValue(player, 105) == 2 then player:addCondition(conditionLeech)
    end
return true
end

I can't run several of these aswell, such as if i add another condition like this:
Lua:
local conditionHealthFour = Condition(CONDITION_ATTRIBUTES)
conditionHealthFour:setParameter(CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT, 108)
conditionHealthFour:setParameter(CONDITION_PARAM_TICKS, -1)

elseif getPlayerStorageValue(player, 105) == 3 then player:addCondition(conditionHealthFour)
Code:
Only one of them will work, I don't have a clue why or how it works. Could any TFS pro explain this?

Regards,
Mjmackan
 
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