Exiled Pain
Fervid Learner
- Joined
- Jan 8, 2008
- Messages
- 552
- Reaction score
- 4
Well I would like to know if something like this already exist or if not this could be a nice request for those who know there way in C++ codes, or even if it could be possible (don’t know) in a simple .lua file.
Now the thing I’m talking about is DEATH PENALTY.
I would like to put 2 different death penalties that could be configured from an external file, (maybe config.lua or something like that) and that you could choose the death penalty you get when you die from another player, or the second one, when you die from a monster.
This way people could configure a low experience drop when players are killed by other players (lets say 1% death penalty) and loose another rate when killed by monsters (lets say 5%).
So that’s my request anyone could point me out if it exist already something that works this way on a regular PVP world, or if not, anyone that could create this.
Thanks!!!
Now the thing I’m talking about is DEATH PENALTY.
I would like to put 2 different death penalties that could be configured from an external file, (maybe config.lua or something like that) and that you could choose the death penalty you get when you die from another player, or the second one, when you die from a monster.
This way people could configure a low experience drop when players are killed by other players (lets say 1% death penalty) and loose another rate when killed by monsters (lets say 5%).
So that’s my request anyone could point me out if it exist already something that works this way on a regular PVP world, or if not, anyone that could create this.
Thanks!!!