Arkemis
Well-Known Member
8.6 protocol
Tibia trees are garbage imo and the giant ones are even worse. I'm considering making my own but im confused on a few points.
Looking at the existing trees, they are 64x64 and only 1/4 of them are unwalkable with the other squares its drawn in appearing over the player when you walk behind them. How is this managed/determined? Other sprites that draw in multiple squares have multiple pieces, but not trees. What are the limits to the walk behind space? Could I do a 128x128 tree? I thought tiles had to be 32x32?
Also I know the total sprite limit is like 65k~ but I cant figure out how many existing ones there are for certain. From looking at my object builder i assume its 32K~?
I'm a decent pixel artist and I'll happily share all my work for free use. Just want to understand all the elements before I dive into spriting.
Tibia trees are garbage imo and the giant ones are even worse. I'm considering making my own but im confused on a few points.
Looking at the existing trees, they are 64x64 and only 1/4 of them are unwalkable with the other squares its drawn in appearing over the player when you walk behind them. How is this managed/determined? Other sprites that draw in multiple squares have multiple pieces, but not trees. What are the limits to the walk behind space? Could I do a 128x128 tree? I thought tiles had to be 32x32?
Also I know the total sprite limit is like 65k~ but I cant figure out how many existing ones there are for certain. From looking at my object builder i assume its 32K~?
I'm a decent pixel artist and I'll happily share all my work for free use. Just want to understand all the elements before I dive into spriting.
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