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Conjure Item

Marcos_

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Hello people OTLand .

I'm behind the code that does not need to put the blank rune in hand to conjure up the item ...
In my OT need to put one by one in the " hand " , players complain about it ...

This is a right code? One would make it available to me ? [ Use TSF 0.4 rev3777
Or show some source to download in version 8.6 that contains the code already ... Thank you .
 
looking at the tfs 0.4 rev 3777 sources just add some likes at spells.xml editing this values:
reagentId="2260" conjureId="2285" conjureCount="3"
where reagentId will be the required item/rune idk and conjureId/counjureCount doesnt need explanation
also u can set reagentid to 0 and done
 
This applies to all conjured runes and items right? Can't seem to find a GIT-repo for you sources, but you could find the error-text (something like "You must put a blank rune in your hand"), search for it in your source, and opt your way from there, to remove the validation checking for a blank rune in the hand.

no, it is not neccessary, you can solve it with a talkaction (faster) or editing the spells.xml at the conjure spells part.
Why would you do a talkaction, are you seriously considering for the scripter to migrate all their scripts from spells to talkactions? Or modify all conjure spells? The point of making it a source-function is the simplicity of it, simply being able to type one line without any LUA files.

Ignazio
 
This applies to all conjured runes and items right? Can't seem to find a GIT-repo for you sources, but you could find the error-text (something like "You must put a blank rune in your hand"), search for it in your source, and opt your way from there, to remove the validation checking for a blank rune in the hand.


Why would you do a talkaction, are you seriously considering for the scripter to migrate all their scripts from spells to talkactions? Or modify all conjure spells? The point of making it a source-function is the simplicity of it, simply being able to type one line without any LUA files.

Ignazio

No, the talkaction would be like a /i command, but just to runes and as I said, editing the spells.xml will solve your problem. just remove the "reagentID" from the conjureitem spells.
 
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