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Converting 15.20 to 10.98

Hijo de la Luna

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Hello, I have tried compiling sprites from 15.20 to 10.98. I loaded 15.20 dat/spr, and exported it as 10.98 version.
Everything went ok, it does compile, but at the moment I try to log-in to server, client get crashed.

1770085510181.webp

These are the data/spr I tried with:

May anyone tell me how to export it correctly?

Thanks
 
I am using The Forgotten Server 1.4.2

View attachment 97945
well tbh, i'm not an expert but you have some boost errors there, which seems to me that it did not compile correctly. converting those sprites to 10.98 is very simple, it has nothing to do with the error imo.

But, getting these things to compile correctly is super annoying, and I have had my own struggles with it. either using the old versions of boost or using the newer ones but then fixing the sources to reflect some of the changes(io_context vs io_service) etc, then something else is messed up.

was it working properly, without the spr changes?, sorry I couldn't be more helpful
 
Last edited:
items.otb copied to the server ?

Hmm, i don't remember exactly now, but something was wrong there..
Thinking...
Post automatically merged:

Maybe this will help.

otclient > modules > game features.
Add this on the start, of the game features, or to the 1098 section.

Check this:
Code:
g_game.enableFeature(GameEnhancedAnimations)
g_game.enableFeature(GameIdleAnimations)
 g_game.enableFeature(GameSpritesU32)
Post automatically merged:

Maybe try more up-to-date otclient.
 
Last edited:
items.otb copied to the server ?

Hmm, i don't remember exactly now, but something was wrong there..
Thinking...
Post automatically merged:

Maybe this will help.

otclient > modules > game features.
Add this on the start, of the game features, or to the 1098 section.

Check this:
Code:
g_game.enableFeature(GameEnhancedAnimations)
g_game.enableFeature(GameIdleAnimations)
 g_game.enableFeature(GameSpritesU32)
Post automatically merged:

Maybe try more up-to-date otclient.
had a similar error in my 8.6 server with those lines it was all solved
 
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