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Could someone take a look at this script?

blixt22

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Joined
Jul 16, 2008
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Hello,
I was wondering if it's possible to get this script to, once I've pressed the lever in DHQ the stone also has a time and when that set of time has passed the wall reappear again.

LUA:
function onUse(cid, item, fromPosition, itemEx, toPosition)
    local cfg = {
        p = {
            wall_ = { x = 935, y = 978, z = 9 }, -- Where the wall is.
            tp = { x = 1123, y = 891, z = 8 }, -- Where the teleport creates.
            to = { x = 100, y = 100, z = 7 }, -- Where the teleport takes the player.
            lever = { x = 1137, y = 891, z = 8 } -- Where the lever is.
        },
        time = 60, -- Time the teleport remains open.
        level = 10, -- Level to pull the lever.
        wall_id = 1355, -- Wall item id.
        msg = "Success!" -- Message given after lever is pulled.
    }
    if(item.itemid == 1945) then
        local h = cfg.p
        if(getPlayerLevel(cid) >= cfg.level) then
            local function resetQuest() return doCreateItem(cfg.wall_id, 1, h.wall_) and doRemoveItem(getTileItemById(h.tp, 1387).uid) and doTransformItem(getTileItemById(h.lever, 1946).uid, 1945) end
            return doCreateTeleport(1387, h.to, h.tp) and doRemoveItem(getTileItemById(h.wall_, cfg.wall_id).uid) and doCreatureSay(cid, cfg.msg, TALKTYPE_ORANGE_1) and addEvent(resetQuest, cfg.time * 1000) and doTransformItem(getTileItemById(h.lever, 1945).uid, 1946)
        else
            doPlayerSendCancel(cid, "Sorry, you your level is too low.")
        end
    elseif(item.itemid == 1946) then
        doPlayerSendCancel(cid, "Sorry, not possible.")
        doSendMagicEffect(getThingPos(cid), CONST_ME_POFF)
    end
    return true
end
 
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