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Could someone tell me what this crash log is?

Slain

TrueHavoc.com
Joined
Nov 27, 2008
Messages
2,243
Reaction score
31
After some hours uptime I got this :/
im using 0.3.5pl1

Code:
************************************************** ***
Error report - Mon Sep 21 18:55:33 2009

Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - Sep 21 2009 03:44:01

Memory load: 71
Total phys: 8117456 K available phys: 2337984 K
Start time: 22-9-2009 0:26:54
Kernel time: 0:0:42.525
User time: 0:11:23.347
Threads: 4

Exception: 0xc0000005 at eip = 0x1400000
eax = 0x99722f3c -> 0x8c000000
ebx = 0x98e789c0 -> 0x9930b8
ecx = 0x341bfdc4 -> 0x9b8e5be8
edx = 0x8c000000 -> 0x1
esi = 0
edi = 0x341bfdc4 -> 0x9b8e5be8
ebp = 0x348fb48 -> 0x348fc08
esp = 0x348fb1c -> 0x720887
efl = 0x10286

---Stack Trace---
From: 0x348fb1c to: 0x3490000
0x348fb1c | 0x720887 -> 0x975c084
0x348fb1c Tile::__getThing(unsigned int) const(0x720720)
0x348fb20 | 0x99722f3c -> 0x8c000000
0x348fb24 | 0
0x348fb28 | 0x9bf83a18 -> 0x4a50ea30
0x348fb2c | 0x995d8520 -> 0x991e4c
0x348fb30 | 0xbf4
0x348fb34 | 0
0x348fb38 | 0x34222cf8 -> 0x9906ac
0x348fb3c | 0x995d8520 -> 0x991e4c
0x348fb40 | 0x34222cf8 -> 0x9906ac
0x348fb44 | 0x1
0x348fb48 | 0x348fc08 -> 0x348fca8 \\\\\\ stack frame //////
0x348fb4c | 0x60e148 -> 0xc085c289 <-- ret
0x348fb4c MoveEvents:nItemMove(Creature*, Item*, Tile*, bool)(0x60de7a)
0x348fb50 | 0x34222cf8 -> 0x9906ac
0x348fb54 | 0x1
0x348fb58 | 0x5
0x348fb5c | 0x348fb90 -> 0x1
0x348fb60 | 0x5ea81d -> 0x8b186d8d
0x348fb60 Map::getSpectators(Position const&)(0x5ea434)
0x348fb64 | 0x348fc70 -> 0x720d4d
0x348fb68 | 0x348fc3c -> 0x9bf83a18
0x348fb6c | 0x1
0x348fb70 Tile:nRemoveTileItem(std::list<Creature*, std::allocator<Creature*> > const&, std::vector<unsigned int, std::allocator<unsigned int> >&, Item*)(0x71cc7c)
0x348fb9c Game:layerLookInTrade(unsigned int, bool, int)(0x48e6a6)
0x348fbc0 Map::getSpectators(Position const&)(0x5ea434)
0x348fbd0 MoveEvents:nItemMove(Creature*, Item*, Tile*, bool)(0x60de7a)
0x348fbe4 | 0x341bfdc0 -> 0x9913e8
0x348fbe8 | 0x348fbf8 -> 0x348fc98
0x348fbec | 0x227280c0 -> 0x99050c
0x348fbf0 | 0x38ad7de0 -> 0x99090c
0x348fbf4 | 0x995d8520 -> 0x991e4c
0x348fbf8 | 0x348fc98 -> 0x9b8e5bf0
0x348fbfc | 0x995d8520 -> 0x991e4c
0x348fc00 | 0x34222cf8 -> 0x9906ac
0x348fc04 | 0x1
0x348fc08 | 0x348fca8 -> 0x348fce8 \\\\\\ stack frame //////
0x348fc0c | 0x720d4b -> 0x6d8d15eb <-- ret
0x348fc0c Tile:ostRemoveNotification(Creature*, Thing*, Cylinder const*, int, bool, cylinderlink_t)(0x720b66)
0x348fc10 | 0x71fdf48 -> 0x990648
0x348fc14 | 0
0x348fc18 | 0x995d8520 -> 0x991e4c
0x348fc1c | 0x34222cf8 -> 0x9906ac
0x348fc20 | 0
0x348fc24 | 0x227280c0 -> 0x99050c
0x348fc28 | 0
0x348fc2c | 0x9bf83498 -> 0x64b0eed8
0x348fc60 Tile::__removeThing(Thing*, unsigned int)(0x71f86e)
0x348fc70 Tile:ostRemoveNotification(Creature*, Thing*, Cylinder const*, int, bool, cylinderlink_t)(0x720b66)
0x348fc7c Tile::__getIndexOfThing(Thing const*) const(0x7204cc)
0x348fc84 | 0x3480005
0x348fc88 | 0x34222cf8 -> 0x9906ac
0x348fc8c | 0x9b8e5bf0 -> 0x406ed5d0
0x348fc90 | 0x9b8e5bec -> 0x995d8520
0x348fc94 | 0x9b8e5bf0 -> 0x406ed5d0
0x348fc98 | 0x9b8e5bf0 -> 0x406ed5d0
0x348fc9c | 0x995d8520 -> 0x991e4c
0x348fca0 | 0x34222cf8 -> 0x9906ac
0x348fca4 | 0x1
0x348fca8 | 0x348fce8 -> 0x348fd18 \\\\\\ stack frame //////
0x348fcac | 0x4833a3 -> 0x1c89038b <-- ret
0x348fcac Game::internalRemoveItem(Creature*, Item*, int, bool, unsigned int)(0x483250)
0x348fcb0 | 0x34222cf8 -> 0x9906ac
0x348fcb4 | 0
0x348fcb8 | 0x995d8538 -> 0x991f0c
0x348fcbc | 0
0x348fcc0 | 0x3
0x348fcc4 | 0x1
0x348fcc8 | 0
0x348fccc | 0x499aff -> 0x458b0feb
0x348fccc Game::startDecay(Item*)(0x499a72)
0x348fcd0 | 0x148fcb0
0x348fcd4 | 0x3
0x348fcd8 | 0x48fce8 -> 0x85c72404
0x348fcd8 Game:layerLookInTrade(unsigned int, bool, int)(0x48e6a6)
0x348fcdc | 0x995d8520 -> 0x991e4c
0x348fce0 | 0x99bc20 -> 0x991e28
0x348fce4 | 0
0x348fce8 | 0x348fd18 -> 0x348fdf8 \\\\\\ stack frame //////
0x348fcec | 0x499b9d -> 0xf883c689 <-- ret
0x348fcec Game::internalDecayItem(Item*)(0x499b16)
0x348fcf0 | 0x99bc20 -> 0x991e28
0x348fcf4 | 0
0x348fcf8 | 0x995d8520 -> 0x991e4c
0x348fcfc | 0xffffffff
0x348fd00 | 0
0x348fd04 | 0
0x348fd08 | 0x348fd18 -> 0x348fdf8
0x348fd0c | 0x8fd169 -> 0x5590c3c9
0x348fd10 | 0x99bc20 -> 0x991e28
0x348fd14 | 0x24
0x348fd18 | 0x348fdf8 -> 0x348fe08 \\\\\\ stack frame //////
0x348fd1c | 0x499ff2 -> 0xb8 <-- ret
0x348fd1c Game::checkDecay()(0x499bfc)
0x348fd20 | 0x99bc20 -> 0x991e28
0x348fd24 | 0x995d8520 -> 0x991e4c
0x348fd28 | 0xfffff060
0x348fd2c | 0x99bc20 -> 0x991e28
0x348fd30 | 0
0x348fd34 | 0x3d100af -> 0
0x348fd38 | 0xed9fa434
0x348fd3c | 0x348fd80 -> 0xffffffff
0x348fda0 Game::checkDecay()(0x499bfc)
0x348fdc0 Game::checkDecay()(0x499bfc)
0x348fdd4 | 0x499bfc -> 0x57e58955
0x348fdd4 Game::checkDecay()(0x499bfc)
0x348fdd8 | 0
0x348fddc | 0x99bc20 -> 0x991e28
0x348fde0 | 0
0x348fde4 | 0x2c0000 -> 0xacf95c61
0x348fde8 | 0x368c8cd8 -> 0x368c8c78
0x348fdec | 0x99bc20 -> 0x991e28
0x348fdf0 | 0x23
0x348fdf4 | 0
0x348fdf8 | 0x348fe08 -> 0x348fea8 \\\\\\ stack frame //////
0x348fdfc | 0x87e1f8 -> 0x5b04c483 <-- ret
0x348fe00 | 0x99bc20 -> 0x991e28
0x348fe04 | 0x7585540 -> 0x23b93280
0x348fe08 | 0x348fea8 -> 0x348ff48 \\\\\\ stack frame //////
0x348fe0c | 0x8bb123 -> 0x8984458d <-- ret
0x348fe10 | 0x9bea0784 -> 0x499bfc
0x348fe14 | 0x348fe28 -> 0x9bea0780
0x348fe18 | 0x7750f26c -> 0x850fc084
0x348fe1c | 0x368c8cd8 -> 0x368c8c78
0x348fe20 | 0
0x348fe24 | 0x368c8cd8 -> 0x368c8c78
0x348fe28 | 0x9bea0780 -> 0x9559a0
0x348fe2c | 0x328f02c -> 0x328f96c
0x348fe6c OutputMessagePool::startExecutionFrame()(0x6514dc)
0x348fe84 | 0xfffffffe
0x348fe88 | 0x24
0x348fe8c | 0
0x348fe90 | 0x4ab82e95 -> 0xc8000000
0x348fe94 | 0x1e00024
0x348fe98 | 0x3480001
0x348fe9c | 0x7585540 -> 0x23b93280
0x348fea0 | 0x23
0x348fea4 | 0
0x348fea8 | 0x348ff48 -> 0x348ff80 \\\\\\ stack frame //////
0x348feac | 0x715232 -> 0xe02404c7 <-- ret
0x348feac Dispatcher::dispatcherThread(void*)(0x714eac)
0x348feb0 | 0x9bea0780 -> 0x9559a0
0x348feb4 | 0x23b98f28 -> 0
0x348feb8 | 0
0x348febc | 0x348ff38 -> 0x76a9a8e0
0x348fec0 | 0x77592926 -> 0x8b55ff8b
0x348fec4 | 0x27c8252c -> 0x10256
0x348fec8 | 0x7585540 -> 0x23b93280
0x348fecc | 0x758553c -> 0x23b9cd30
0x348ff00 Dispatcher::dispatcherThread(void*)(0x714eac)
0x348ff24 | 0x348ff70 -> 0x348ffc4
0x348ff28 | 0x4701cc -> 0x57e58955
0x348ff28 _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x4701cc)
0x348ff2c | 0x1
0x348ff30 | 0x9e7e60 -> 0
0x348ff34 | 0x348ff80 -> 0x348ff88
0x348ff38 | 0x76a9a8e0 -> 0x5ec68b5f
0x348ff3c | 0xa22bc0 -> 0x991148
0x348ff40 | 0
0x348ff44 | 0
0x348ff48 | 0x348ff80 -> 0x348ff88 \\\\\\ stack frame //////
0x348ff4c | 0x76af9e04 -> 0x90abeb59 <-- ret
0x348ff50 | 0
0x348ff54 | 0x1782596a -> 0x50000
0x348ff58 | 0
0x348ff5c | 0
0x348ff60 | 0xa22bc0 -> 0x991148
0x348ff64 | 0x348ff54 -> 0x1782596a
0x348ff68 | 0x348ff54 -> 0x1782596a
0x348ff6c | 0x348ffc4 -> 0xffffffff
0x348ff70 | 0x348ffc4 -> 0xffffffff
0x348ff74 | 0x76ab24b5 -> 0x8b55ff8b
0x348ff78 | 0x626538d2 -> 0
0x348ff7c | 0
0x348ff80 | 0x348ff88 -> 0x348ff94 \\\\\\ stack frame //////
0x348ff84 | 0x76af9eb8 -> 0x909090cc <-- ret
0x348ff88 | 0x348ff94 -> 0x348ffd4
0x348ff8c | 0x7577e4a5 -> 0x815ff50 <-- ret
0x348ff90 | 0xa22bc0 -> 0x991148
0x348ff94 | 0x348ffd4 -> 0x348ffec \\\\\\ stack frame //////
0x348ff98 | 0x7755cfed -> 0xfefc45c7 <-- ret
0x348ff9c | 0xa22bc0 -> 0x991148
0x348ffa0 | 0x53d00788 -> 0x53d112c0
0x348ffa4 | 0
0x348ffa8 | 0
0x348ffac | 0xa22bc0 -> 0x991148
0x348ffb0 | 0
0x348ffb4 | 0
0x348ffb8 | 0
0x348ffbc | 0x348ffa0 -> 0x53d00788
0x348ffc0 | 0
0x348ffc4 | 0xffffffff
0x348ffc8 | 0x77592926 -> 0x8b55ff8b
0x348ffcc | 0x27c82264 -> 0x27c4e200
0x348ffd0 | 0
0x348ffd4 | 0x348ffec -> 0 \\\\\\ stack frame //////
0x348ffd8 | 0x7755d1ff -> 0x909090cc <-- ret
0x348ffdc | 0x76af9e59 -> 0x8b55ff8b
0x348ffe0 | 0xa22bc0 -> 0x991148
0x348ffe4 | 0
0x348ffe8 | 0
0x348ffec | 0 \\\\\\ stack frame //////
0x348fff0 | 0 <-- ret
0x348fff4 | 0x76af9e59 -> 0x8b55ff8b
0x348fff8 | 0xa22bc0 -> 0x991148
0x348fffc | 0
************************************************** ***[/QUOTE]

and another one

[QUOTE]*****************************************************
*****************************************************
Error report - Mon Sep 21 21:22:51 2009

Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - Sep 21 2009 03:44:01

Memory load: 68
Total phys: 8117456 K available phys: 2585548 K
Start time: 22-9-2009  2:10:1
Kernel time: 0:0:56.971
User time: 0:16:49.124
Threads: 4

Exception: 0xc0000005 at eip = 0xffe8ffff
eax = 0x991ede -> 0xffe8ffff
ebx = 0x226283c0 -> 0x991ede
ecx = 0x264b
edx = 0x997428 -> 0x9920b8
esi = 0x31f92f80 -> 0x9906ac
edi = 0x6fe8500 -> 0x991e4c
ebp = 0x353fc48 -> 0x353fc98
esp = 0x353fc2c -> 0x7215ab
efl = 0x10246

---Stack Trace---
From: 0x353fc2c to: 0x3540000
0x353fc2c | 0x7215ab -> 0x774c085
0x353fc2c  Tile::updateTileFlags(Item*, bool)(0x7212ac)
0x353fc30 | 0x226283c0 -> 0x991ede
0x353fc34 | 0x8
0x353fc38 | 0x1
0x353fc3c | 0
0x353fc40 | 0
0x353fc44 | 0x31f74880 -> 0x9913e8
0x353fc48 | 0x353fc98 -> 0x353fce8 \\\\\\ stack frame //////
0x353fc4c | 0x71f7e0 -> 0x82444c7 <-- ret
0x353fc4c  Tile::__replaceThing(unsigned int, Thing*)(0x71f60e)
0x353fc50 | 0x31f92f80 -> 0x9906ac
0x353fc54 | 0x226283c0 -> 0x991ede
0x353fc58 | 0x1
0x353fc5c | 0x353fc80 -> 0x9c0992e8
0x353fc60 | 0x557c5a -> 0x8b186d8d
0x353fc60  Item::CreateItem(unsigned short, unsigned short)(0x55745e)
0x353fc64 | 0x353fbd0 -> 0
0x353fc68 | 0x31f74884 -> 0x9c0992e8
0x353fc6c | 0x720640 -> 0xb875c084
0x353fc6c  Tile::__getIndexOfThing(Thing const*) const(0x7204cc)
0x353fc70 | 0x226283c0 -> 0x991ede
0x353fc74 | 0x31f92f80 -> 0x9906ac
0x353fc78 | 0x6fe8500 -> 0x991e4c
0x353fc7c | 0x9c0992ec -> 0x6fe8500
0x353fc80 | 0x9c0992e8 -> 0x21f21af0
0x353fc84 | 0x9c0992f0 -> 0x9bfa4468
0x353fc88 | 0
0x353fc8c | 0x21f21af0 -> 0x99364c
0x353fc90 | 0x31f92f80 -> 0x9906ac
0x353fc94 | 0x6fe8500 -> 0x991e4c
0x353fc98 | 0x353fce8 -> 0x353fd18 \\\\\\ stack frame //////
0x353fc9c | 0x485409 -> 0x44c7168b <-- ret
0x353fc9c  Game::transformItem(Item*, unsigned short, int)(0x484fc4)
0x353fca0 | 0x31f92f80 -> 0x9906ac
0x353fca4 | 0x1
0x353fca8 | 0x6fe8518 -> 0x991f0c
0x353fcac | 0x76a99d78 -> 0x909090c3
0x353fcb0 | 0x12f865e8 -> 0x24cbc9a0
0x353fcb4 | 0
0x353fcb8 | 0x99bd30 -> 0x9c076190
0x353fcbc | 0x9bf684b8 -> 0x20000
0x353fcc4 | 0x99bd90 -> 0x9bb8f760
0x353fcc8 | 0x353fce8 -> 0x353fd18
0x353fccc | 0x4c63678 -> 0x9933b8
0x353fcd0 | 0x4c62470 -> 0x9933b8
0x353fcd4 | 0x1
0x353fcd8 | 0x99bc20 -> 0x991e28
0x353fcdc | 0x21f21af0 -> 0x99364c
0x353fce0 | 0x99bc20 -> 0x991e28
0x353fce4 | 0
0x353fce8 | 0x353fd18 -> 0x353fdf8 \\\\\\ stack frame //////
0x353fcec | 0x499b60 -> 0x4244489 <-- ret
0x353fcec  Game::internalDecayItem(Item*)(0x499b16)
0x353fcf0 | 0x99bc20 -> 0x991e28
0x353fcf4 | 0x21f21af0 -> 0x99364c
0x353fcf8 | 0xbf4
0x353fcfc | 0xffffffff
0x353fd00 | 0x9bf684b8 -> 0x20000
0x353fd04 | 0x20000 -> 0
0x353fd08 | 0x353fd18 -> 0x353fdf8
0x353fd0c | 0x8fd169 -> 0x5590c3c9
0x353fd10 | 0x99bc20 -> 0x991e28
0x353fd14 | 0x144
0x353fd18 | 0x353fdf8 -> 0x353fe08 \\\\\\ stack frame //////
0x353fd1c | 0x499ff2 -> 0xb8 <-- ret
0x353fd1c  Game::checkDecay()(0x499bfc)
0x353fd20 | 0x99bc20 -> 0x991e28
0x353fd24 | 0x21f21af0 -> 0x99364c
0x353fd28 | 0xfffff060
0x353fd2c | 0x99bc20 -> 0x991e28
0x353fd30 | 0
0x353fd34 | 0x4953b7f0 -> 0x991f98
0x353fd38 | 0x353fd4c -> 0xfa0
0x353fd3c | 0x75773621 -> 0x5dc0b60f
0x353fda0  Game::checkDecay()(0x499bfc)
0x353fdc0  Game::checkDecay()(0x499bfc)
0x353fdd4 | 0x499bfc -> 0x57e58955
0x353fdd4  Game::checkDecay()(0x499bfc)
0x353fdd8 | 0
0x353fddc | 0x99bc20 -> 0x991e28
0x353fde0 | 0
0x353fde4 | 0x300000 -> 0x93b02667
0x353fde8 | 0x76e8218 -> 0x76e81d0
0x353fdec | 0x99bc20 -> 0x991e28
0x353fdf0 | 0x144
0x353fdf4 | 0
0x353fdf8 | 0x353fe08 -> 0x353fea8 \\\\\\ stack frame //////
0x353fdfc | 0x87e1f8 -> 0x5b04c483 <-- ret
0x353fe00 | 0x99bc20 -> 0x991e28
0x353fe04 | 0x7985540 -> 0x24438d70
0x353fe08 | 0x353fea8 -> 0x353ff48 \\\\\\ stack frame //////
0x353fe0c | 0x8bb123 -> 0x8984458d <-- ret
0x353fe10 | 0x21af8ce4 -> 0x499bfc
0x353fe14 | 0x353fe28 -> 0x21af8ce0
0x353fe18 | 0x7750f26c -> 0x850fc084
0x353fe1c | 0x76e8218 -> 0x76e81d0
0x353fe20 | 0
0x353fe24 | 0x76e8218 -> 0x76e81d0
0x353fe28 | 0x21af8ce0 -> 0x9559a0
0x353fe2c | 0x333f94c -> 0x83b572
0x353fe6c  OutputMessagePool::startExecutionFrame()(0x6514dc)
0x353fe84 | 0xfffffffe
0x353fe88 | 0x144
0x353fe8c | 0
0x353fe90 | 0x4ab8511b -> 0x7db04a
0x353fe94 | 0x1e00144
0x353fe98 | 0x3530001
0x353fe9c | 0x7985540 -> 0x24438d70
0x353fea0 | 0x144
0x353fea4 | 0
0x353fea8 | 0x353ff48 -> 0x353ff80 \\\\\\ stack frame //////
0x353feac | 0x715232 -> 0xe02404c7 <-- ret
0x353feac  Dispatcher::dispatcherThread(void*)(0x714eac)
0x353feb0 | 0x21af8ce0 -> 0x9559a0
0x353feb4 | 0x244346a8 -> 0
0x353feb8 | 0
0x353febc | 0x353ff38 -> 0x76a9a8e0
0x353fec0 | 0x77592926 -> 0x8b55ff8b
0x353fec4 | 0x282fbfa1 -> 0
0x353fec8 | 0x7985540 -> 0x24438d70
0x353fecc | 0x798553c -> 0x2443ca88
0x353ff00  Dispatcher::dispatcherThread(void*)(0x714eac)
0x353ff24 | 0x353ff70 -> 0x353ffc4
0x353ff28 | 0x4701cc -> 0x57e58955
0x353ff28  _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x4701cc)
0x353ff2c | 0x1
0x353ff30 | 0x2847e60 -> 0
0x353ff34 | 0x353ff80 -> 0x353ff88
0x353ff38 | 0x76a9a8e0 -> 0x5ec68b5f
0x353ff3c | 0x2882bc0 -> 0x991148
0x353ff40 | 0
0x353ff44 | 0
0x353ff48 | 0x353ff80 -> 0x353ff88 \\\\\\ stack frame //////
0x353ff4c | 0x76af9e04 -> 0x90abeb59 <-- ret
0x353ff50 | 0
0x353ff54 | 0x12f86680 -> 0xf8c1110
0x353ff58 | 0
0x353ff5c | 0
0x353ff60 | 0x2882bc0 -> 0x991148
0x353ff64 | 0x353ff54 -> 0x12f86680
0x353ff68 | 0x353ff54 -> 0x12f86680
0x353ff6c | 0x353ffc4 -> 0xffffffff
0x353ff70 | 0x353ffc4 -> 0xffffffff
0x353ff74 | 0x76ab24b5 -> 0x8b55ff8b
0x353ff78 | 0x67040738 -> 0
0x353ff7c | 0
0x353ff80 | 0x353ff88 -> 0x353ff94 \\\\\\ stack frame //////
0x353ff84 | 0x76af9eb8 -> 0x909090cc <-- ret
0x353ff88 | 0x353ff94 -> 0x353ffd4
0x353ff8c | 0x7577e4a5 -> 0x815ff50 <-- ret
0x353ff90 | 0x2882bc0 -> 0x991148
0x353ff94 | 0x353ffd4 -> 0x353ffec \\\\\\ stack frame //////
0x353ff98 | 0x7755cfed -> 0xfefc45c7 <-- ret
0x353ff9c | 0x2882bc0 -> 0x991148
0x353ffa0 | 0x5c2c9d05 -> 0
0x353ffa4 | 0
0x353ffa8 | 0
0x353ffac | 0x2882bc0 -> 0x991148
0x353ffb0 | 0
0x353ffb4 | 0
0x353ffb8 | 0
0x353ffbc | 0x353ffa0 -> 0x5c2c9d05
0x353ffc0 | 0
0x353ffc4 | 0xffffffff
0x353ffc8 | 0x77592926 -> 0x8b55ff8b
0x353ffcc | 0x282fb8e9 -> 0x54000000
0x353ffd0 | 0
0x353ffd4 | 0x353ffec -> 0 \\\\\\ stack frame //////
0x353ffd8 | 0x7755d1ff -> 0x909090cc <-- ret
0x353ffdc | 0x76af9e59 -> 0x8b55ff8b
0x353ffe0 | 0x2882bc0 -> 0x991148
0x353ffe4 | 0
0x353ffe8 | 0
0x353ffec | 0 \\\\\\ stack frame //////
0x353fff0 | 0 <-- ret
0x353fff4 | 0x76af9e59 -> 0x8b55ff8b
0x353fff8 | 0x2882bc0 -> 0x991148
0x353fffc | 0
*****************************************************
 
Last edited:
this is the only thing that crashes ot randomly, I will donate 5$ to the person that tells me how to prevent this crash, and rep+! :)
 
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