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Count Frags

renancs

New Member
Joined
Jul 8, 2008
Messages
252
Reaction score
3
hi there...
i have one talkaction, you say !frags and you can look who kill more player in day or week... but im needing add this in my site, in highscore, level,magic,sword,axe,and FRAGS...
my script:


Code:
local config = {
     advancedFragList = getBooleanFromString(getConfigValue("advancedFragList"))
}

function onSay(cid, words, param, channel)
     local time = os.time()
     local times = {today = (time - 86400), week = (time - (7 * 86400))}

     local contents = {day = {}, week = {}, month = {}}
     local result = db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id` LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " .. getPlayerGUID(cid) .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (time - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC")
     if(result:getID() ~= -1) then
         repeat
             local content = {
                 name = result:getDataString("name"),
                 level = result:getDataInt("level"),
                 date = result:getDataInt("date")
             }
             if(content.date > times.today) then
                 table. insert(contents.day, content)
             elseif(content.date > times.week) then
                 table.insert(contents.week, content)
             else
                 table.insert(contents.month, content)
             end
         until not result:next()
         result:free()
     end

     local size = {
         day = table.maxn(contents.day),
         week = table.maxn(contents.week),
         month = table.maxn(contents.month)
     }
     if(config.advancedFragList) then
         local result = "Frags gained today: " .. size.day .. "."
         if(size.day > 0) then
             for _, content in ipairs(contents.day) do
                 result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level
             end

             result = result .. "\n"
         end

         result = result .. "\nFrags gained this week: " .. (size.day + size.week) .. "."
         if(size.week > 0) then
             for _, content in ipairs(contents.week) do
                 result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level
             end

             result = result .. "\n"
         end

         result = result .. "\nFrags gained this month: " .. (size.day + size.week + size.month) .. "."
         if(size.month > 0) then
             for _, content in ipairs(contents.month) do
                 result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level
             end

             result = result .. "\n"
         end

         local skullEnd = getPlayerSkullEnd(cid)
         if(skullEnd > 0) then
             result = result .. "\nYour " .. (getCreatureSkullType(cid) == SKULL_RED and "red" or "black") .. " skull will expire at " .. os.date("%d %B %Y %X", skullEnd)
         end

         doPlayerPopupFYI(cid, result)
     else
         doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You currently have " .. size.day .. " frags today, " .. (size.day + size.week) .. " this week and " .. (size.day + size.week + size.month) .. " this month.")
         if(size.day > 0) then
             doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Last frag at " .. os.date("%d %B %Y %X", contents.day[1].date) .. " on level " .. contents.day[1].level .. " (" .. contents.day[1].name .. ").")
         end

         local skullEnd = getPlayerSkullEnd(cid)
         if(skullEnd > 0) then
             doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your " .. (getCreatureSkullType(cid) == SKULL_RED and "red" or "black") .. " skull will expire at " .. os.date("%d %B %Y %X", skullEnd))
         end
     end

     return true
end

Sorry my english, im br :peace:
 
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