• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Crash After 36 hours of uptime.

Dorothy

www.padventures.org
Joined
Dec 31, 2007
Messages
448
Reaction score
1
Location
Spainn
Well server crashed after 36 hours of uptime with tag rev 851
here is the report

Code:
*****************************************************
Error report - Mon Jun 02 16:31:27 2008

Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - Jun  1 2008 03:27:59

Memory load: 71
Total phys: 2095324 K available phys: 603908 K
Start time: 1-6-2008  4:4:13
Kernel time: 0:5:8.687
User time: 6:40:33.796
Threads: 3

Exception: 0xc0000005 at eip = 0x501de4(ProtocolGame::canSee(int, int, int) const - 0x501dd8)
eax = 0
ebx = 0x25cf1a0 -> 0x6cf2ec
ecx = 0x77bbcefb -> 0xccccccc3
edx = 0x6cf474 -> 0x6094fc
esi = 0x1121ae8 -> 0xef8
edi = 0
ebp = 0x13efa34 -> 0x13efa54
esp = 0x13efa1c -> 0x3be6850
efl = 0x10212

---Stack Trace---
From: 0x13efa1c to: 0x13f0000
0x13efa1c | 0x3be6850 -> 0x6d0e10
0x13efa20 | 0xffffffff
0x13efa24 | 0x13efa44 -> 0x7d6d
0x13efa28 | 0x445ca0 -> 0x1f445c7
0x13efa28  Creature::addCondition(Condition*)(0x445c14)
0x13efa2c | 0x3be6850 -> 0x6d0e10
0x13efa30 | 0x13678268 -> 0x6cec2c
0x13efa34 | 0x13efa54 -> 0x13efa74 \\\\\\ stack frame //////
0x13efa38 | 0x501dd2 -> 0xc9c0b60f <-- ret
0x13efa38  ProtocolGame::canSee(Position const&) const(0x501da4)
0x13efa3c | 0x8858da8 -> 0x6cda88
0x13efa40 | 0x7ea2
0x13efa44 | 0x7d6d
0x13efa48 | 0x7
0x13efa4c | 0x289ca510 -> 0x6ce86c
0x13efa50 | 0x3be6850 -> 0x6d0e10
0x13efa54 | 0x13efa74 -> 0x13efa94 \\\\\\ stack frame //////
0x13efa58 | 0x501d99 -> 0x89c0b60f <-- ret
0x13efa58  ProtocolGame::canSee(Creature const*) const(0x501d50)
0x13efa5c | 0x8858da8 -> 0x6cda88
0x13efa60 | 0x289ca540 -> 0x7ea2
0x13efa64 | 0x13efa74 -> 0x13efa94
0x13efa68 | 0x4f5547 -> 0x5590c3c9
0x13efa68  Player::onAttacked()(0x4f5514)
0x13efa6c | 0x13678268 -> 0x6cec2c
0x13efa70 | 0x9
0x13efa74 | 0x13efa94 -> 0x13efab4 \\\\\\ stack frame //////
0x13efa78 | 0x50552a -> 0x5674c084 <-- ret
0x13efa78  ProtocolGame::sendCreatureSquare(Creature const*, SquareColor_t)(0x505512)
0x13efa7c | 0x8858da8 -> 0x6cda88
0x13efa80 | 0x25cf1a0 -> 0x6cf2ec
0x13efa84 | 0x1
0x13efa88 | 0x608971 -> 0x5590c3c9
0x13efa8c | 0x58d294 -> 0x8de58955
0x13efa90 | 0x9
0x13efa94 | 0x13efab4 -> 0x13efb04 \\\\\\ stack frame //////
0x13efa98 | 0x5f3425 -> 0x5590c3c9 <-- ret
0x13efa9c | 0x8858da8 -> 0x6cda88
0x13efaa0 | 0x25cf1a0 -> 0x6cf2ec
0x13efaa4 | 0
0x13efaa8 | 0x100ef90
0x13efaac | 0x25cf1a0 -> 0x6cf2ec
0x13efab0 | 0x1121ae8 -> 0xef8
0x13efab4 | 0x13efb04 -> 0x13efb44 \\\\\\ stack frame //////
0x13efab8 | 0x4f04ec -> 0xf47d83 <-- ret
0x13efab8  Player::blockHit(Creature*, CombatType_t, int&, bool, bool)(0x4f0486)
0x13efabc | 0x13678268 -> 0x6cec2c
0x13efac0 | 0x25cf1a0 -> 0x6cf2ec
0x13efac4 | 0
0x13efac8 | 0x13efb34 -> 0
0x13efacc | 0x1
0x13efad0 | 0x1
0x13efad4 | 0x1b45674 -> 0
0x13efad8 | 0x1b45674 -> 0
0x13efae0 | 0x25cf1a0 -> 0x6cf2ec
0x13efae4 | 0x13efb04 -> 0x13efb44
0x13efae8 | 0x41f129 -> 0xf01f883
0x13efae8  Combat::canDoCombat(Creature const*, Creature const*)(0x41eea6)
0x13efaec | 0x6d2f60 -> 0x1b2e0c0
0x13efaf0 | 0x3
0x13efaf4 | 0x13efb04 -> 0x13efb44
0x13efaf8 | 0x1
0x13efafc | 0x1010000
0x13efb00 | 0x25cf1a0 -> 0x6cf2ec
0x13efb04 | 0x13efb44 -> 0x13efb84 \\\\\\ stack frame //////
0x13efb08 | 0x465b0e -> 0x8bec4589 <-- ret
0x13efb08  Game::combatBlockHit(CombatType_t, Creature*, Creature*, int&, bool, bool)(0x465a18)
0x13efb0c | 0x13678268 -> 0x6cec2c
0x13efb10 | 0x25cf1a0 -> 0x6cf2ec
0x13efb14 | 0x1
0x13efb18 | 0x13efb34 -> 0
0x13efb1c | 0x1
0x13efb20 | 0x1
0x13efb24 | 0x7c82a0fc -> 0x90000cc2
0x13efb28 | 0xfffffff5
0x13efb2c | 0xa
0x13efb30 | 0x27f0e7f -> 0x1010101
0x13efb34 | 0
0x13efb38 | 0x138eef90 -> 0x1372c928
0x13efb3c | 0x289d5918 -> 0x7ea3
0x13efb40 | 0x1010015
0x13efb44 | 0x13efb84 -> 0x13efbb4 \\\\\\ stack frame //////
0x13efb48 | 0x41f747 -> 0xc74c084 <-- ret
0x13efb48  Combat::CombatHealthFunc(Creature*, Creature*, CombatParams const&, void*)(0x41f6d8)
0x13efb4c | 0x6d2f60 -> 0x1b2e0c0
0x13efb50 | 0x1
0x13efb54 | 0x25cf1a0 -> 0x6cf2ec
0x13efb58 | 0x13678268 -> 0x6cec2c
0x13efb5c | 0x13efb7c -> 0xfffffff5
0x13efb60 | 0x1
0x13efb64 | 0x1
0x13efb68 | 0x41f129 -> 0xf01f883
0x13efb68  Combat::canDoCombat(Creature const*, Creature const*)(0x41eea6)
0x13efb6c | 0x6d2f60 -> 0x1b2e0c0
0x13efb70 | 0x3
0x13efb74 | 0x7c82a0fc -> 0x90000cc2
0x13efb78 | 0x1
0x13efb7c | 0xfffffff5
0x13efb80 | 0x13efba4 -> 0
0x13efb84 | 0x13efbb4 -> 0x13efbe4 \\\\\\ stack frame //////
0x13efb88 | 0x4205a8 -> 0x8018458b <-- ret
0x13efb88  Combat::doCombatHealth(Creature*, Creature*, int, int, CombatParams const&)(0x420544)
0x13efb8c | 0x25cf1a0 -> 0x6cf2ec
0x13efb90 | 0x13678268 -> 0x6cec2c
0x13efb94 | 0x10b80410 -> 0
0x13efb98 | 0x13efba4 -> 0
0x13efb9c | 0x13efbb4 -> 0x13efbe4
0x13efba0 | 0
0x13efba4 | 0
0x13efba8 | 0xffffffeb
0x13efbac | 0x1121ae8 -> 0xef8
0x13efbb0 | 0x25cf1a0 -> 0x6cf2ec
0x13efbb4 | 0x13efbe4 -> 0x13efca4 \\\\\\ stack frame //////
0x13efbb8 | 0x420410 -> 0x458b42eb <-- ret
0x13efbb8  Combat::doCombat(Creature*, Creature*) const(0x420398)
0x13efbbc | 0x25cf1a0 -> 0x6cf2ec
0x13efbc0 | 0x13678268 -> 0x6cec2c
0x13efbc4 | 0
0x13efbc8 | 0xffffffeb
0x13efbcc | 0x10b80410 -> 0
0x13efbd0 | 0x6a3618 -> 0x10d00ff
0x13efbd4 | 0x13efbe8 -> 0x51a560
0x13efbd8 | 0x25cf1a0 -> 0x6cf2ec
0x13efbdc | 0xffffffeb
0x13efbe0 | 0
0x13efbe4 | 0x13efca4 -> 0x13efce4 \\\\\\ stack frame //////
0x13efbe8 | 0x51a560 -> 0xff7085c7 <-- ret
0x13efbe8  CombatSpell::castSpell(Creature*, Creature*)(0x51a206)
0x13efbec | 0x10b80410 -> 0
0x13efbf0 | 0x25cf1a0 -> 0x6cf2ec
0x13efbf4 | 0x13678268 -> 0x6cec2c
0x13efbf8 | 0x22f5dc -> 0x653b00
0x13efbfc | 0x3f0000 -> 0xc8
0x13efc00 | 0
0x13efc04 | 0x400
0x13efc08 | 0x18
0x13efc28  Game::internalCreatureTurn(Creature*, Direction)(0x4649c0)
0x13efc3c  CombatSpell::castSpell(Creature*, Creature*)(0x51a206)
0x13efc78  Monster::updateLookDirection()(0x4cd09a)
0x13efc80 | 0x25cf1a0 -> 0x6cf2ec
0x13efc84 | 0x1
0x13efc88 | 0x54
0x13efc8c | 0x13efc9c -> 0x1121ae8
0x13efc90 | 0x1
0x13efc94 | 0x1
0x13efc98 | 0x25cf1a0 -> 0x6cf2ec
0x13efc9c | 0x1121ae8 -> 0xef8
0x13efca0 | 0
0x13efca4 | 0x13efce4 -> 0x13efd04 \\\\\\ stack frame //////
0x13efca8 | 0x4ca735 -> 0x89ec458d <-- ret
0x13efca8  Monster::doAttacking(unsigned int)(0x4ca566)
0x13efcac | 0x1bb2930 -> 0x6cd708
0x13efcb0 | 0x25cf1a0 -> 0x6cf2ec
0x13efcb4 | 0x13678268 -> 0x6cec2c
0x13efcb8 | 0x1bb12b8 -> 0x1bb2940
0x13efcbc | 0x1f4
0x13efcc0 | 0x13efccb -> 0xbb29d401
0x13efcc4 | 0x13efce4 -> 0x13efd04
0x13efcc8 | 0x14649bb -> 0
0x13efccc | 0x1bb29d4 -> 0x1bb12b0
0x13efcd0 | 0x1bb12b0 -> 0x1bb29d4
0x13efcd4 | 0x289d5918 -> 0x7ea3
0x13efcd8 | 0x289ca540 -> 0x7ea2
0x13efcdc | 0x1a510
0x13efce0 | 0x289d5918 -> 0x7ea3
0x13efce4 | 0x13efd04 -> 0x13efd34 \\\\\\ stack frame //////
0x13efce8 | 0x442977 -> 0x5b14c483 <-- ret
0x13efce8  Creature::onAttacking(unsigned int)(0x4428b6)
0x13efcec | 0x25cf1a0 -> 0x6cf2ec
0x13efcf0 | 0x1f4
0x13efcf4 | 0x289d5918 -> 0x7ea3
0x13efcf8 | 0x1
0x13efcfc | 0x13678268 -> 0x6cec2c
0x13efd00 | 0x13efdcc -> 0x46539e
0x13efd04 | 0x13efd34 -> 0x13efd54 \\\\\\ stack frame //////
0x13efd08 | 0x44287b -> 0x42444c7 <-- ret
0x13efd08  Creature::onThink(unsigned int)(0x44266e)
0x13efd0c | 0x25cf1a0 -> 0x6cf2ec
0x13efd10 | 0x1f4
0x13efd14 | 0x13efd34 -> 0x13efd54
0x13efd18 | 0x60a598 -> 0xc9fc458b
0x13efd1c | 0x13efd30 -> 0x13efdcc
0x13efd20 | 0x13efd2c -> 0x3a64208
0x13efd24 | 0x13efd34 -> 0x13efd54
0x13efd28 | 0x5fdb1b -> 0x38b108b
0x13efd2c | 0x3a64208 -> 0x25cf1a0
0x13efd30 | 0x13efdcc -> 0x46539e
0x13efd34 | 0x13efd54 -> 0x13efe04 \\\\\\ stack frame //////
0x13efd38 | 0x4ca356 -> 0x8908458b <-- ret
0x13efd38  Monster::onThink(unsigned int)(0x4ca33e)
0x13efd3c | 0x25cf1a0 -> 0x6cf2ec
0x13efd40 | 0x1f4
0x13efd44 | 0
0x13efd48 | 0x4e
0x13efd4c | 0x3a640d0 -> 0x49de4c0
0x13efd50 | 0x3a64208 -> 0x25cf1a0
0x13efd54 | 0x13efe04 -> 0x13efe14 \\\\\\ stack frame //////
0x13efd58 | 0x465561 -> 0x42444c7 <-- ret
0x13efd58  Game::checkCreatures()(0x46539e)
0x13efd5c | 0x25cf1a0 -> 0x6cf2ec
0x13efd60 | 0x1f4
0x13efd64 | 0
0x13efd68 | 0x6d2f60 -> 0x1b2e0c0
0x13efd6c | 0
0x13efd70 | 0
0x13efd74 | 0x1121ae8 -> 0xef8
0x13efd78 | 0x1121a50 -> 0x6cdde8
0x13efdb0  Game::checkCreatures()(0x46539e)
0x13efdcc  Game::checkCreatures()(0x46539e)
0x13efde0 | 0x46539e -> 0x57e58955
0x13efde0  Game::checkCreatures()(0x46539e)
0x13efde4 | 0
0x13efde8 | 0x6d2f60 -> 0x1b2e0c0
0x13efdec | 0x554fda3e -> 0xb0000
0x13efdf0 | 0x1c8c4bd -> 0
0x13efdf4 | 0x3f0000 -> 0xc8
0x13efdf8 | 0x1111b35c -> 0x6d2f60
0x13efdfc | 0x1121ae8 -> 0xef8
0x13efe00 | 0
0x13efe04 | 0x13efe14 -> 0x13efe34 \\\\\\ stack frame //////
0x13efe08 | 0x600f5b -> 0x9090c3c9 <-- ret
0x13efe0c | 0x6d2f60 -> 0x1b2e0c0
0x13efe10 | 0x46539e -> 0x57e58955
0x13efe10  Game::checkCreatures()(0x46539e)
0x13efe14 | 0x13efe34 -> 0x13efe54 \\\\\\ stack frame //////
0x13efe18 | 0x5b254a -> 0x5b14c483 <-- ret
0x13efe1c | 0x1111b354 -> 0x46539e
0x13efe20 | 0x6d2f60 -> 0x1b2e0c0
0x13efe24 | 0x7c829f60 -> 0xffffffff
0x13efe28 | 0xffffffff
0x13efe2c | 0x7c829f59 -> 0x90000cc2
0x13efe30 | 0x1121a50 -> 0x6cdde8
0x13efe34 | 0x13efe54 -> 0x13efe64 \\\\\\ stack frame //////
0x13efe38 | 0x5b6fbe -> 0x8955c3c9 <-- ret
0x13efe3c | 0x1111b35c -> 0x6d2f60
0x13efe40 | 0
0x13efe44 | 0x1111b354 -> 0x46539e
0x13efe48 | 0x13efe53 -> 0x3efe6401
0x13efe4c | 0
0x13efe50 | 0x13efec0 -> 0x10d15d90
0x13efe54 | 0x13efe64 -> 0x13efee4 \\\\\\ stack frame //////
0x13efe58 | 0x5d7093 -> 0x9090c3c9 <-- ret
0x13efe5c | 0x1111b354 -> 0x46539e
0x13efe60 | 0x1111b354 -> 0x46539e
0x13efe64 | 0x13efee4 -> 0x13efef4 \\\\\\ stack frame //////
0x13efe68 | 0x606cdd -> 0x89a4458d <-- ret
0x13efe6c | 0x1111b354 -> 0x46539e
0x13efe70 | 0xffffffff
0x13efe74 | 0x77bbcefb -> 0xccccccc3
0x13efe78 | 0x58d989 -> 0x9090c3c9
0x13efe7c | 0x10d15d90 -> 0x6d0298
0x13efe80 | 0x10322238 -> 0
0x13efe84 | 0x13efe94 -> 0x13efeb4
0x13efe88 | 0x22fb44 -> 0x13eeef4
0x13efec0 | 0x10d15d90 -> 0x6d0298
0x13efec4 | 0x49b08a11 -> 0x6ce9
0x13efec8 | 0x11a
0x13efecc | 0x4844043b -> 0x7dce00
0x13efed0 | 0xffc40399
0x13efed4 | 0x13e0001
0x13efed8 | 0x1121a50 -> 0x6cdde8
0x13efedc | 0x1121ae8 -> 0xef8
0x13efee0 | 0
0x13efee4 | 0x13efef4 -> 0x13eff84 \\\\\\ stack frame //////
0x13efee8 | 0x5ac2f5 -> 0x5590c3c9 <-- ret
0x13efeec | 0x1111b350 -> 0x6d0ed8
0x13efef0 | 0x1121a50 -> 0x6cdde8
0x13efef4 | 0x13eff84 -> 0x13effb8 \\\\\\ stack frame //////
0x13efef8 | 0x524610 -> 0x89d4458b <-- ret
0x13efef8  Dispatcher::dispatcherThread(void*)(0x5244ca)
0x13efefc | 0x1111b350 -> 0x6d0ed8
0x13eff00 | 0x6a64a0 -> 0x247a50
0x13eff04 | 0
0x13eff08 | 0xb9912c1c
0x13eff0c | 0x3f0000 -> 0xc8
0x13eff10 | 0
0x13eff14 | 0x899a41c8
0x13eff18 | 0x98
0x13eff48  Dispatcher::dispatcherThread(void*)(0x5244ca)
0x13eff60 | 0x13effa8 -> 0x13effdc
0x13eff64 | 0x44e8c4 -> 0x57e58955
0x13eff64  _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x44e8c4)
0x13eff68 | 0x8929f348
0x13eff6c | 0x13eff50 -> 0
0x13eff70 | 0
0x13eff74 | 0x13effa8 -> 0x13effdc
0x13eff78 | 0x1121a50 -> 0x6cdde8
0x13eff7c | 0x1121ae8 -> 0xef8
0x13eff80 | 0
0x13eff84 | 0x13effb8 -> 0x13effec \\\\\\ stack frame //////
0x13eff88 | 0x77bcb3ca -> 0xff4fe859 <-- ret
0x13eff8c | 0
0x13eff90 | 0
0x13eff94 | 0
0x13eff98 | 0x1121a50 -> 0x6cdde8
0x13eff9c | 0x1
0x13effa0 | 0x13eff90 -> 0
0x13effa4 | 0x8082e027
0x13effa8 | 0x13effdc -> 0xffffffff
0x13effac | 0x77bc6c74 -> 0x83ec8b55
0x13effb0 | 0x77ba4138 -> 0xffffffff
0x13effb4 | 0
0x13effb8 | 0x13effec -> 0 \\\\\\ stack frame //////
0x13effbc | 0x77e64829 -> 0xb0c2e850 <-- ret
0x13effc0 | 0x1121a50 -> 0x6cdde8
0x13effc4 | 0
0x13effc8 | 0
0x13effcc | 0x1121a50 -> 0x6cdde8
0x13effd0 | 0
0x13effd4 | 0x13effc4 -> 0
0x13effd8 | 0x80833160
0x13effdc | 0xffffffff
0x13effe0 | 0x77e61a60 -> 0x83ec8b55
0x13effe4 | 0x77e64830 -> 0xffffffff
0x13effe8 | 0
0x13effec | 0 \\\\\\ stack frame //////
0x13efff0 | 0 <-- ret
0x13efff4 | 0x77bcb35a -> 0x38680c6a
0x13efff8 | 0x1121a50 -> 0x6cdde8
0x13efffc | 0
*****************************************************
 
Back
Top