primate
Member
They showed me a bug that they do with 2 characters in party, Those 2 characters start to logout does this cause my server to crash. "Someone so kind and can help me?"
Example:
Thanks for your time.
Example:
C++:
#ifdef __PARTYSYSTEM__
void Protocol81::parseInviteParty(NetworkMessage &msg)
{
unsigned long creatureid = msg.GetU32();
Creature* creature = g_game.getCreatureByID(creatureid);
Player* target = dynamic_cast<Player*>(creature);
if(!target)
return;
if(!player->party){
Party::createParty(player, target);
return;
}
if(player->party->getLeader() != player)
return;
player->party->invitePlayer(target);
}
void Protocol81::parseRevokeParty(NetworkMessage &msg)
{
unsigned long cid = msg.GetU32();
Player* target = g_game.getPlayerByID(cid);
if(target && player->party)
player->party->revokeInvitation(target);
}
void Protocol81::parseJoinParty(NetworkMessage &msg)
{
unsigned long cid = msg.GetU32();
Player* target = g_game.getPlayerByID(cid);
if(target && target->party)
target->party->acceptInvitation(player);
}
void Protocol81::parsePassLeadership(NetworkMessage &msg)
{
unsigned long cid = msg.GetU32();
Player* target = g_game.getPlayerByID(cid);
if(target && player->party && player->party->getLeader() == player)
player->party->passLeadership(target);
}
void Protocol81::parseLeaveParty()
{
if(player->party)
player->party->kickPlayer(player);
}
#endif
Thanks for your time.