Code:
#0 0x000000000059b090 in Player::__queryMaxCount(int, Thing const*, unsigned int, unsigned int&, unsigned int) const ()
(gdb) bt
#0 0x000000000059b090 in Player::__queryMaxCount(int, Thing const*, unsigned int, unsigned int&, unsigned int) const ()
#1 0x0000000000499750 in Game::internalAddItem(Creature*, Cylinder*, Item*, int, unsigned int, bool, unsigned int&) ()
#2 0x000000000049a11a in Game::internalPlayerAddItem(Creature*, Player*, Item*, bool, slots_t) ()
#3 0x000000000052d5ae in LuaInterface::luaDoPlayerAddItemEx(lua_State*) ()
#4 0x00007f6920edaa56 in ?? () from /usr/lib/liblua5.1.so.0
#5 0x00007f6920ee5811 in ?? () from /usr/lib/liblua5.1.so.0
#6 0x00007f6920edafc5 in ?? () from /usr/lib/liblua5.1.so.0
#7 0x00007f6920eda647 in ?? () from /usr/lib/liblua5.1.so.0
#8 0x00007f6920eda6c5 in ?? () from /usr/lib/liblua5.1.so.0
#9 0x00007f6920ed6114 in lua_pcall () from /usr/lib/liblua5.1.so.0
#10 0x0000000000538c7b in LuaInterface::callFunction(unsigned int) ()
#11 0x00000000004bcc7b in GlobalEvent::executeEvent() ()
#12 0x00000000004bd92f in GlobalEvents::think() ()
#13 0x0000000000492d0f in Task::operator()() ()
#14 0x0000000000491a4a in Dispatcher::dispatcherThread(void*) ()
#15 0x00007f691f8b6200 in thread_proxy ()
from /usr/lib/libboost_thread.so.1.42.0
#16 0x00007f691e3c18ca in start_thread () from /lib/libpthread.so.0
#17 0x00007f691e6a6b6d in clone () from /lib/libc.so.6
#18 0x0000000000000000 in ?? ()
Ma ktos pojecie, co jest nie tak?:> Dodam, iż od 6 miesięcy nie miałem żadnych problemów, teraz nagle serwer zaczął świrować.