• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Crash, please check it!

Deaktiver

Materia
Joined
Nov 25, 2007
Messages
643
Reaction score
7
Location
Germany
Hello..

my server crashs now 1x every day and I really dont know why

Here's the crash report I think its something with the "login" (maybe a bug on demon OAK quest because we added something to the global.lua.. login function but demon oak quest works..):

Code:
*****************************************************
Error report - Sun Jan 11 01:42:22 2009

Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - Dec 30 2008 17:17:37

Memory load: 64
Total phys: 2097151 K available phys: 1113512 K
Start time: 10-1-2009  5:1:2
Kernel time: 0:2:36.703
User time: 0:32:25.532
Threads: 3

Exception: 0x80000003 at eip = 0x5007fc0
eax = 0x1
ebx = 0x14ff940 -> 0x14ffbb4
ecx = 0x5007fc0 -> 0x796dcc
edx = 0x474e5543 -> 0
esi = 0x5007fc0 -> 0x796dcc
edi = 0x5cbaabe0 -> 0x432b2b00
ebp = 0x14ff954 -> 0x14ff964
esp = 0x14ff918 -> 0x67175c
efl = 0x206

---Stack Trace---
From: 0x14ff918 to: 0x1500000
0x14ff918 | 0x67175c -> 0x7406f883
0x14ff91c | 0x1
0x14ff920 | 0x1
0x14ff924 | 0x432b2b00 -> 0
0x14ff928 | 0x474e5543 -> 0
0x14ff92c | 0x5cbaabe0 -> 0x432b2b00
0x14ff930 | 0x14ff940 -> 0x14ffbb4
0x14ff934 | 0x14ff948 -> 0x5cbaabe0
0x14ff938 | 0x66e5a1 -> 0x830cc583
0x14ff93c | 0x14ff8fc -> 0
0x14ff940 | 0x14ffbb4 -> 0xa216e1fe
0x14ff944 | 0x22fccc -> 0x14ffbb4
0x14ff948 | 0x5cbaabe0 -> 0x432b2b00
0x14ff94c | 0x5007fc0 -> 0x796dcc
0x14ff950 | 0x50fe6a20 -> 0x15aa5400
0x14ff954 | 0x14ff964 -> 0x14ff9c4 \\\\\\ stack frame //////
0x14ff958 | 0x66ae15 -> 0xe8241c89 <-- ret
0x14ff95c | 0x5cbaabe0 -> 0x432b2b00
0x14ff960 | 0x3c28
0x14ff964 | 0x14ff9c4 -> 0x14ffa54 \\\\\\ stack frame //////
0x14ff968 | 0x66af92 -> 0x90909090 <-- ret
0x14ff96c | 0x5cbaac00 -> 0x7988e0
0x14ff970 | 0x791d64 -> 0x797aa8
0x14ff974 | 0x6702b0 -> 0x83e58955
0x14ff978 | 0x770608 -> 0x4fc30798
0x14ff97c | 0x182a100 -> 0x182a138
0x14ff980 | 0
0x14ff984 | 0x14ff9f8 -> 0x14ffc48
0x14ff988 | 0x1
0x14ff98c | 0x14ff970 -> 0x791d64
0x14ff990 | 0x2bc1a6
0x14ff994 | 0x14fff60 -> 0x14fffa8
0x14ff998 | 0x77bc6c74 -> 0x83ec8b55
0x14ff99c | 0x664f50 -> 0x8de58955
0x14ff9a0 | 0x76e0e4 -> 0x10d00ff
0x14ff9a4 | 0x14ff9b8 -> 0x904e050
0x14ff9a8 | 0x66af30 -> 0x830cc583
0x14ff9ac | 0x14ff96c -> 0x5cbaac00
0x14ff9b0 | 0x6af7f700 -> 0x7956c8
0x14ff9b4 | 0x14ff9c4 -> 0x14ffa54
0x14ff9b8 | 0x904e050 -> 0x7954a8
0x14ff9bc | 0x5007fc0 -> 0x796dcc
0x14ff9c0 | 0x50fe6a20 -> 0x15aa5400
0x14ff9c4 | 0x14ffa54 -> 0x14ffa74 \\\\\\ stack frame //////
0x14ff9c8 | 0x5906e7 -> 0x89904589 <-- ret
0x14ff9c8  OutputMessagePool::getOutputMessage(Protocol*, bool)(0x59062e)
0x14ff9cc | 0x3c28
0x14ff9d0 | 0x7c7c78a8 -> 0x7955c8
0x14ff9d4 | 0x41634d88 -> 0x7954a8
0x14ff9d8 | 0x1
0x14ff9dc | 0x664f50 -> 0x8de58955
0x14ff9e0 | 0x76e0e4 -> 0x10d00ff
0x14ff9e4 | 0x14ff9f8 -> 0x14ffc48
0x14ff9e8 | 0x7c7c78a8 -> 0x7955c8
0x14ff9ec | 0x14ff9ac -> 0x14ff96c
0x14ffa1c  OutputMessagePool::getOutputMessage(Protocol*, bool)(0x59062e)
0x14ffa30 | 0x14ffa64 -> 0x1
0x14ffa34 | 0x4c8
0x14ffa38 | 0x3b8
0x14ffa3c | 0x19f2dbd0 -> 0x795628
0x14ffa40 | 0x664f50 -> 0x8de58955
0x14ffa44 | 0x76919e -> 0x601ffff
0x14ffa48 | 0x904e050 -> 0x7954a8
0x14ffa4c | 0x5007fc0 -> 0x796dcc
0x14ffa50 | 0x50fe6a20 -> 0x15aa5400
0x14ffa54 | 0x14ffa74 -> 0x14ffa94 \\\\\\ stack frame //////
0x14ffa58 | 0x5b91fc -> 0x83044389 <-- ret
0x14ffa58  Protocol::getOutputBuffer()(0x5b919c)
0x14ffa5c | 0x770600 -> 0x770600
0x14ffa60 | 0x904e050 -> 0x7954a8
0x14ffa64 | 0x1
0x14ffa68 | 0x4572c8 -> 0xdc45bf0f
0x14ffa68  Condition::startCondition(Creature*)(0x45729a)
0x14ffa6c | 0x14ffa9c -> 0x904e050
0x14ffa70 | 0x5c2bd068 -> 0x7966ec
0x14ffa74 | 0x14ffa94 -> 0x14ffac4 \\\\\\ stack frame //////
0x14ffa78 | 0x5c7d89 -> 0xc085c389 <-- ret
0x14ffa78  ProtocolGame::sendChangeSpeed(Creature const*, unsigned int)(0x5c7d76)
0x14ffa7c | 0x904e050 -> 0x7954a8
0x14ffa80 | 0x2
0x14ffa84 | 0x14ffa94 -> 0x14ffac4
0x14ffa88 | 0x6f6b8d -> 0x5590c3c9
0x14ffa8c | 0x5c2bd068 -> 0x7966ec
0x14ffa90 | 0x5007fc0 -> 0x796dcc
0x14ffa94 | 0x14ffac4 -> 0x14ffaf4 \\\\\\ stack frame //////
0x14ffa98 | 0x49dd68 -> 0x8bf0458b <-- ret
0x14ffa98  Game::changeSpeed(Creature*, int)(0x49dc98)
0x14ffa9c | 0x904e050 -> 0x7954a8
0x14ffaa0 | 0x5007fc0 -> 0x796dcc
0x14ffaa4 | 0x175
0x14ffaa8 | 0x459e1d -> 0xffa7dd9
0x14ffaa8  ConditionSpeed::getFormulaValues(int, int&, int&) const(0x459dd4)
0x14ffaac | 0x42cd3333 -> 0xc974d364
0x14ffab0 | 0
0x14ffab4 | 0x4a34ddc8 -> 0x782de710
0x14ffab8 | 0x6af7f700 -> 0x7956c8
0x14ffabc | 0x5007fc0 -> 0x796dcc
0x14ffac0 | 0x5007fc0 -> 0x796dcc
0x14ffac4 | 0x14ffaf4 -> 0x14ffb14 \\\\\\ stack frame //////
0x14ffac8 | 0x45a3ed -> 0x1ba <-- ret
0x14ffac8  ConditionSpeed::startCondition(Creature*)(0x45a36c)
0x14ffacc | 0x79e040 -> 0x5b17958
0x14ffad0 | 0x5007fc0 -> 0x796dcc
0x14ffad4 | 0x67
0x14ffad8 | 0x14ffae8 -> 0x67
0x14ffadc | 0x6
0x14ffae0 | 0x6af7f700 -> 0x7956c8
0x14ffae4 | 0x67
0x14ffae8 | 0x67
0x14ffaec | 0x5007fc0 -> 0x796dcc
0x14ffaf0 | 0x10
0x14ffaf4 | 0x14ffb14 -> 0x14ffb34 \\\\\\ stack frame //////
0x14ffaf8 | 0x46f852 -> 0x3174c084 <-- ret
0x14ffaf8  Creature::addCondition(Condition*)(0x46f7d8)
0x14ffafc | 0x6af7f700 -> 0x7956c8
0x14ffb00 | 0x5007fc0 -> 0x796dcc
0x14ffb04 | 0
0x14ffb08 | 0x66af30 -> 0x830cc583
0x14ffb0c | 0x14ffacc -> 0x79e040
0x14ffb10 | 0x5007fc0 -> 0x796dcc
0x14ffb14 | 0x14ffb34 -> 0x14ffb64 \\\\\\ stack frame //////
0x14ffb18 | 0x46f8c5 -> 0xba <-- ret
0x14ffb18  Creature::addCombatCondition(Condition*)(0x46f8a4)
0x14ffb1c | 0x5007fc0 -> 0x796dcc
0x14ffb20 | 0x6af7f700 -> 0x7956c8
0x14ffb24 | 0x4004f674 -> 0
0x14ffb28 | 0x6af7f700 -> 0x7956c8
0x14ffb2c | 0x6af7f700 -> 0x7956c8
0x14ffb30 | 0x5007fc0 -> 0x796dcc
0x14ffb34 | 0x14ffb64 -> 0x14ffb94 \\\\\\ stack frame //////
0x14ffb38 | 0x435f77 -> 0xff34588 <-- ret
0x14ffb38  Combat::CombatConditionFunc(Creature*, Creature*, CombatParams const&, void*)(0x435f04)
0x14ffb3c | 0x5007fc0 -> 0x796dcc
0x14ffb40 | 0x6af7f700 -> 0x7956c8
0x14ffb44 | 0x4004f674 -> 0
0x14ffb48 | 0x14ffb7c -> 0x5007fc0
0x14ffb4c | 0x54eb25 -> 0x8b186d8d
0x14ffb4c  Map::getSpectators(Position const&)(0x54e868)
0x14ffb50 | 0x14ffabc -> 0x5007fc0
0x14ffb54 | 0x4ffb64 -> 0xc7240489
0x14ffb54  Items::loadFromOtb(std::string)(0x4ffa4c)
0x14ffb58 | 0x46df128 -> 0x45c15e0
0x14ffb5c | 0x5007fc0 -> 0x796dcc
0x14ffb60 | 0x5007fc0 -> 0x796dcc
0x14ffb64 | 0x14ffb94 -> 0x14ffbc4 \\\\\\ stack frame //////
0x14ffb68 | 0x43600e -> 0xc2444c7 <-- ret
0x14ffb68  Combat::CombatNullFunc(Creature*, Creature*, CombatParams const&, void*)(0x435fde)
0x14ffb6c | 0x5007fc0 -> 0x796dcc
0x14ffb70 | 0x5007fc0 -> 0x796dcc
0x14ffb74 | 0x46df128 -> 0x45c15e0
0x14ffb78 | 0
0x14ffb7c | 0x5007fc0 -> 0x796dcc
0x14ffb80 | 0x5007fc0 -> 0x796dcc
0x14ffb84 | 0x14ffc64 -> 0x76c8ea
0x14ffb88 | 0x50fe6a20 -> 0x15aa5400
0x14ffb8c | 0x5007fc0 -> 0x796dcc
0x14ffb90 | 0x46df128 -> 0x45c15e0
0x14ffb94 | 0x14ffbc4 -> 0x14ffbf4 \\\\\\ stack frame //////
0x14ffb98 | 0x436fc1 -> 0x3489068b <-- ret
0x14ffb98  Combat::doCombatDefault(Creature*, Creature*, CombatParams const&)(0x436f44)
0x14ffb9c | 0x5007fc0 -> 0x796dcc
0x14ffba0 | 0x5007fc0 -> 0x796dcc
0x14ffba4 | 0x46df128 -> 0x45c15e0
0x14ffba8 | 0
0x14ffbac | 0x11e
0x14ffbb0 | 0x14ffccc -> 0x46df7e8
0x14ffbb4 | 0xa216e1fe
0x14ffbb8 | 0x46df128 -> 0x45c15e0
0x14ffbbc | 0x5007fc0 -> 0x796dcc
0x14ffbc0 | 0x5007fc0 -> 0x796dcc
0x14ffbc4 | 0x14ffbf4 -> 0x14ffcd4 \\\\\\ stack frame //////
0x14ffbc8 | 0x4369d6 -> 0x8bf45d8b <-- ret
0x14ffbc8  Combat::doCombat(Creature*, Creature*) const(0x436936)
0x14ffbcc | 0x5007fc0 -> 0x796dcc
0x14ffbd0 | 0x5007fc0 -> 0x796dcc
0x14ffbd4 | 0x46df128 -> 0x45c15e0
0x14ffbd8 | 0x5007fc0 -> 0x796dcc
0x14ffbdc | 0
0x14ffbe0 | 0x1c97385 -> 0
0x14ffbe4 | 0x14ffc04 -> 0x5007fc0
0x14ffbe8 | 0x46df7e0 -> 0x46df9fc
0x14ffbec | 0x46df7e8 -> 0x46d8b68
0x14ffbf0 | 0x5007fc0 -> 0x796dcc
0x14ffbf4 | 0x14ffcd4 -> 0x14ffd24 \\\\\\ stack frame //////
0x14ffbf8 | 0x5e912f -> 0xff7085c7 <-- ret
0x14ffbf8  CombatSpell::castSpell(Creature*, Creature*)(0x5e8b82)
0x14ffbfc | 0x46df128 -> 0x45c15e0
0x14ffc00 | 0x5007fc0 -> 0x796dcc
0x14ffc04 | 0x5007fc0 -> 0x796dcc
0x14ffc08 | 0x14ffc4c -> 0xffffffff
0x14ffc0c | 0x55410b -> 0x8b186d8d
0x14ffc0c  Monster::selectTarget(Creature*)(0x553f04)
0x14ffc10 | 0x14ffb8c -> 0x5007fc0
0x14ffc14 | 0x14ffc24 -> 0x14ffc34
0x14ffc18 | 0x46ff00 -> 0xd839d821
0x14ffc18  Creature::isImmune(ConditionType_t) const(0x46fee8)
0x14ffc38  Creature::canSeeCreature(Creature const*) const(0x46b3bc)
0x14ffc6c  CombatSpell::castSpell(Creature*, Creature*)(0x5e8b82)
0x14ffc98  rand24b()(0x6008a6)
0x14ffca8  random_range(int, int, DistributionType_t)(0x6009a8)
0x14ffcb0 | 0x664f50 -> 0x8de58955
0x14ffcb4 | 0x765c00 -> 0x801ffff
0x14ffcb8 | 0x14ffd0c -> 0x5007fc0
0x14ffcbc | 0x46be11 -> 0x8b186d8d
0x14ffcbc  Creature::addEventWalk()(0x46bc1a)
0x14ffcc0 | 0x664f50 -> 0x8de58955
0x14ffcc4 | 0x76930a -> 0x201ffff
0x14ffcc8 | 0x46df7e0 -> 0x46df9fc
0x14ffccc | 0x46df7e8 -> 0x46d8b68
0x14ffcd0 | 0x5007fc0 -> 0x796dcc
0x14ffcd4 | 0x14ffd24 -> 0x14ffd44 \\\\\\ stack frame //////
0x14ffcd8 | 0x554c2a -> 0x978b1b8b <-- ret
0x14ffcd8  Monster::onThinkDefense(unsigned int)(0x554b80)
0x14ffcdc | 0x46d8b58 -> 0x7950c8
0x14ffce0 | 0x5007fc0 -> 0x796dcc
0x14ffce4 | 0x5007fc0 -> 0x796dcc
0x14ffce8 | 0x5569d8 -> 0x1ba
0x14ffce8  Monster::inDespawnRange(Position const&)(0x556960)
0x14ffcec | 0x77070c -> 0x77070c
0x14ffcf0 | 0x5008210 -> 0x4b9
0x14ffcf4 | 0x32
0x14ffcf8 | 0x19e6e25c -> 0x4ba
0x14ffd00 | 0x14ffcfc -> 0x14ffcfc
0x14ffd04 | 0x14ffd24 -> 0x14ffd44
0x14ffd08 | 0x556a4b -> 0x83c0b60f
0x14ffd08  Monster::despawn()(0x556a2a)
0x14ffd0c | 0x5007fc0 -> 0x796dcc
0x14ffd10 | 0x19e6e25c -> 0x4ba
0x14ffd14 | 0x2
0x14ffd18 | 0x5007fc0 -> 0x796dcc
0x14ffd1c | 0x3e8
0x14ffd20 | 0
0x14ffd24 | 0x14ffd44 -> 0x14ffe34 \\\\\\ stack frame //////
0x14ffd28 | 0x554709 -> 0x5b10c483 <-- ret
0x14ffd28  Monster::onThink(unsigned int)(0x55452a)
0x14ffd2c | 0x5007fc0 -> 0x796dcc
0x14ffd30 | 0x3e8
0x14ffd34 | 0x6fbc96d0 -> 0x1e127c40
0x14ffd38 | 0x6fbc9440 -> 0x7966ec
0x14ffd3c | 0x79e170 -> 0x69bb6e8
0x14ffd40 | 0x29d
0x14ffd44 | 0x14ffe34 -> 0x14ffe44 \\\\\\ stack frame //////
0x14ffd48 | 0x49dc02 -> 0xff3c9d8b <-- ret
0x14ffd48  Game::checkCreatures()(0x49d72c)
0x14ffd4c | 0x5007fc0 -> 0x796dcc
0x14ffd50 | 0x3e8
0x14ffd54 | 0x1
0x14ffd58 | 0x79e040 -> 0x5b17958
0x14ffd5c | 0
0x14ffd60 | 0x266
0x14ffd64 | 0x14ffd58 -> 0x79e040
0x14ffd68 | 0
0x14ffdcc  Game::checkCreatures()(0x49d72c)
0x14ffdf0  Game::checkCreatures()(0x49d72c)
0x14ffdfc  Game::checkCreatures()(0x49d72c)
0x14ffe10 | 0x49d72c -> 0x57e58955
0x14ffe10  Game::checkCreatures()(0x49d72c)
0x14ffe14 | 0
0x14ffe18 | 0x79e040 -> 0x5b17958
0x14ffe1c | 0x77ba20e8 -> 0xffffffff
0x14ffe20 | 0xffffffff
0x14ffe24 | 0x77bbcefb -> 0xccccccc3
0x14ffe28 | 0x79e040 -> 0x5b17958
0x14ffe2c | 0x3a7
0x14ffe30 | 0
0x14ffe34 | 0x14ffe44 -> 0x14ffee4 \\\\\\ stack frame //////
0x14ffe38 | 0x6c6940 -> 0x5b04c483 <-- ret
0x14ffe3c | 0x79e040 -> 0x5b17958
0x14ffe40 | 0x3fcaa0 -> 0x42c9fd8
0x14ffe44 | 0x14ffee4 -> 0x14fff84 \\\\\\ stack frame //////
0x14ffe48 | 0x6f3f73 -> 0x8984458d <-- ret
0x14ffe4c | 0x5926ba5c -> 0x49d72c
0x14ffe50 | 0
0x14ffe54 | 0x14ffee4 -> 0x14fff84
0x14ffe58 | 0x18
0x14ffe5c | 0x3
0x14ffe60 | 0x1fe80
0x14ffe64 | 0x5926ba58 -> 0x798a70
0x14ffe68 | 0x22fccc -> 0x14ffbb4
0x14ffea8  OutputMessagePool::startExecutionFrame()(0x58fbe6)
0x14ffec0 | 0xffffffff
0x14ffec4 | 0x29d
0x14ffec8 | 0
0x14ffecc | 0x4969406e -> 0
0x14ffed0 | 0xffc4029d
0x14ffed4 | 0x14f0000
0x14ffed8 | 0x3fcaa0 -> 0x42c9fd8
0x14ffedc | 0x3a7
0x14ffee0 | 0
0x14ffee4 | 0x14fff84 -> 0x14fffb8 \\\\\\ stack frame //////
0x14ffee8 | 0x5f87e1 -> 0x8990458b <-- ret
0x14ffee8  Dispatcher::dispatcherThread(void*)(0x5f84c8)
0x14ffeec | 0x5926ba58 -> 0x798a70
0x14ffef0 | 0xe308aec -> 0x49d72c
0x14ffef4 | 0x1
0x14ffef8 | 0xb3624bf0
0x14ffefc | 0x80a60456
0x14fff00 | 0
0x14fff04 | 0
0x14fff08 | 0xb3624c1c
0x14fff3c  Dispatcher::dispatcherThread(void*)(0x5f84c8)
0x14fff60 | 0x14fffa8 -> 0x14fffdc
0x14fff64 | 0x47ac70 -> 0x57e58955
0x14fff64  _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x47ac70)
0x14fff68 | 0x89389db0
0x14fff6c | 0x14fff50 -> 0xffc403a7
0x14fff70 | 0
0x14fff74 | 0x14fffa8 -> 0x14fffdc
0x14fff78 | 0x3fcaa0 -> 0x42c9fd8
0x14fff7c | 0x3fcb50 -> 0x8d0
0x14fff80 | 0
0x14fff84 | 0x14fffb8 -> 0x14fffec \\\\\\ stack frame //////
0x14fff88 | 0x77bcb3ca -> 0xff4fe859 <-- ret
0x14fff8c | 0
0x14fff90 | 0
0x14fff94 | 0
0x14fff98 | 0x3fcaa0 -> 0x42c9fd8
0x14fff9c | 0x1
0x14fffa0 | 0x14fff90 -> 0
0x14fffa4 | 0x8082e047
0x14fffa8 | 0x14fffdc -> 0xffffffff
0x14fffac | 0x77bc6c74 -> 0x83ec8b55
0x14fffb0 | 0x77ba4138 -> 0xffffffff
0x14fffb4 | 0
0x14fffb8 | 0x14fffec -> 0 \\\\\\ stack frame //////
0x14fffbc | 0x77e64829 -> 0xb0c2e850 <-- ret
0x14fffc0 | 0x3fcaa0 -> 0x42c9fd8
0x14fffc4 | 0
0x14fffc8 | 0
0x14fffcc | 0x3fcaa0 -> 0x42c9fd8
0x14fffd0 | 0
0x14fffd4 | 0x14fffc4 -> 0
0x14fffd8 | 0x80833180
0x14fffdc | 0xffffffff
0x14fffe0 | 0x77e61a60 -> 0x83ec8b55
0x14fffe4 | 0x77e64830 -> 0xffffffff
0x14fffe8 | 0
0x14fffec | 0 \\\\\\ stack frame //////
0x14ffff0 | 0 <-- ret
0x14ffff4 | 0x77bcb35a -> 0x38680c6a
0x14ffff8 | 0x3fcaa0 -> 0x42c9fd8
0x14ffffc | 0
*****************************************************

I hope someone can help im using tfs 0.2.22

Regards,
Deaktiver
 
Back
Top