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Crash Report (newest rev)

Have you modified _ANYTHING_ in the sources?
 
I've added death delay.
But I tested without that code (using clean sources) and it crashed anyway.
Death delay time is 475 ms.

I also changed the talk delay time of NPCS to 1000ms instead of 500.
 
Changes in the sources will cause memory addresses to change, therefor the crash report doesn't help at all unless you're using server without changes.
 
Changes in the sources will cause memory addresses to change, therefor the crash report doesn't help at all unless you're using server without changes.
Alright. I will use clean sources and give you the crash report.
 
I used your .exe file now, and it crashed.
And of course no report were generated.

I cant host my server atm, mind you rehost the 0.2.8 version?
 
Eh honestly I dont want to use that one either.

Got no idea why it crashes?

I was logging in, killed some trolls and crash.
Didnt cast any spells.

Might help
 
Make it generate a crash report and that might help, Radonia is based on the latest revision and it doesn't crash..

Uptime: 13h & 18m
 
I've tried to replace most of your data files, but if I missed one, is there possible that it could crash just becouse that?
 
Talaturen, please patch it with the newest SVN & Avesta.
Many important bugs has been fixed.
 
Omfg, crash again.
ANYONE have a clue why or do you got the same problem?

Tala, do you have any clue what changes are done in 0.2.9 which could cause the crash?
 
Xexza, i have found something that make big lags when you have much NPCs on map. It was fixed in OpenTibia latest rev. Its only 1 line - try it, thats my only 1 idea what it can crash.

Code:
 * Fixed a serious bug with search-pathing with creatures not needing path-search...
 
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Omfg, crash again.
ANYONE have a clue why or do you got the same problem?

Tala, do you have any clue what changes are done in 0.2.9 which could cause the crash?

How am I supposed to know what cause the crash if you cant give me report.txt of it or tell me how to reproduce it?

Xexza, i have found something that make big lags when you have much NPCs on map. It was fixed in OpenTibia latest rev. Its only 1 line - try it, thats my only 1 idea what it can crash.

Code:
 * Fixed a serious bug with search-pathing with creatures not needing path-search...

Doubt that it will fix crashes.
 
Actually it might fix it.

Know any date when you will patch the newest SVN?
 
* Fixed some reported issues
* Patched sources with changes made in OpenTibia subversion

Elos@!

One question. There are fixed only "some" issues or you only wrote that? ;P
 
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That was when the the SVN still contained the bug
 
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