Hello otlanders.
i have crash on my serv and i dont know why.
Here is report for GDB debugger:
Please help me!
i have crash on my serv and i dont know why.
Here is report for GDB debugger:
Code:
#0 0x00007ffff65e1d9b in std::string::assign(char const*, unsigned long) ()
from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#1 0x00007ffff65c2365 in std::basic_stringstream<char, std::char_traits<char>, std::allocator<char> >::str(std::string const&) ()
from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#2 0x00000000004c5d2b in IOLoginData::savePlayer(Player*, bool, bool) ()
#3 0x00000000004fa790 in LuaInterface::luaDoPlayerSave(lua_State*) ()
#4 0x00000000005c6124 in luaD_precall ()
#5 0x00000000005cf428 in luaV_execute ()
#6 0x00000000005c654d in luaD_call ()
#7 0x00000000005c57fa in luaD_rawrunprotected ()
#8 0x00000000005c66df in luaD_pcall ()
#9 0x00000000005c3e2f in lua_pcall ()
#10 0x00000000004f71b0 in LuaInterface::callFunction(unsigned int) ()
#11 0x00000000005a5049 in TalkAction::executeSay(Creature*, std::string const&, std::string, unsigned short) ()
#12 0x00000000005a7132 in TalkActions::onPlayerSay(Creature*, unsigned short, std::string const&, bool) ()
#13 0x0000000000493e43 in Game::playerSay(unsigned int, unsigned short, SpeakClasses, std::string const&, std::string const&) ()
#14 0x00000000004846c9 in Dispatcher::dispatcherThread(void*) ()
#15 0x00007ffff7e84629 in ?? () from /usr/lib/libboost_thread.so.1.49.0
#16 0x00007ffff5ae8b50 in start_thread ()
Please help me!