@pepsiman
If it's only there, it should fix that bug.
There is also other possibility: Some movement LUA script remove 'fire field' in 'onAdd' event.
Other interesting thing:
MagicField:
nStepInField (this=0x7fffe9e58680, creature=0x0)
creature is
0x0 which means
NULL
Rest of 'MagicField:
nStepInField(Creature* creature)' code (
mattyx14/otxserver ) expects that
creature exists!
It does not check, if creature is
null:
Which is obvious.. question is: why does it execute 'onStepIn' when there is no creature?!
When you report something about OTX, you need to tell if it's 2 or 3 and also
protocol, because there are few folders with sources...