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Crashes on forgotten beta 0.3

enriel

Big L
Joined
Dec 14, 2007
Messages
1,254
Reaction score
2
Location
Montenegro
I didn't have any crash until I changed some things I don't really know.
Anyone knows why? Help me fast if you can repp+++

Here is report:
Code:
*****************************************************
Error report - Tue Feb 10 15:39:26 2009

Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - Jan 19 2009 17:36:11

Memory load: 40
Total phys: 8386128 K available phys: 4955928 K
Start time: 10-2-2009  14:18:47
Kernel time: 0:0:6.957
User time: 0:1:0.980
Threads: 3

Exception: 0xc0000096 at eip = 0x1082687a
eax = 0xf50418d9
ebx = 0x30afb24 -> 0x30afb90
ecx = 0x10826870 -> 0x432b2b00
edx = 0x474e5543 -> 0
esi = 0x72af6b57 -> 0x8199b800
edi = 0x10826871 -> 0x43432b2b
ebp = 0x30afb38 -> 0x30afb48
esp = 0x30afaf8 -> 0x30afb38
efl = 0x10282

---Stack Trace---
From: 0x30afaf8 to: 0x30b0000
0x30afaf8 | 0x30afb38 -> 0x30afb48
0x30afafc | 0x6d4100 -> 0x7406f883
0x30afb00 | 0x1
0x30afb04 | 0x1
0x30afb08 | 0x432b2b00 -> 0x81a96c
0x30afb0c | 0x474e5543 -> 0
0x30afb10 | 0x10826870 -> 0x432b2b00
0x30afb14 | 0x30afb24 -> 0x30afb90
0x30afb18 | 0x30afb2c -> 0x10826870
0x30afb1c | 0x6d0fd5 -> 0x830cc583
0x30afb20 | 0x30afae0 -> 0
0x30afb24 | 0x30afb90 -> 0x30afb50
0x30afb28 | 0x30afb68 -> 0x30afbe8
0x30afb2c | 0x10826870 -> 0x432b2b00
0x30afb30 | 0x72af6b58 -> 0x8199b8
0x30afb34 | 0x72af6b58 -> 0x8199b8
0x30afb38 | 0x30afb48 -> 0x30afba8 \\\\\\ stack frame //////
0x30afb3c | 0x6cd7b9 -> 0xe8241c89 <-- ret
0x30afb40 | 0x10826870 -> 0x432b2b00
0x30afb44 | 0x200000
0x30afb48 | 0x30afba8 -> 0x30afc28 \\\\\\ stack frame //////
0x30afb4c | 0x6cd936 -> 0x90909090 <-- ret
0x30afb50 | 0x10826890 -> 0x81d9d8
0x30afb54 | 0x815840 -> 0x81c4c8
0x30afb58 | 0x6cec54 -> 0x83e58955
0x30afb5c | 0x72af6b40 -> 0x81986c
0x30afb60 | 0x72af6b58 -> 0x8199b8
0x30afb64 | 0
0x30afb68 | 0x30afbe8 -> 0x27fadc
0x30afb6c | 0x1
0x30afb70 | 0x30afbdc -> 0x30afc54
0x30afb74 | 0x72ae71bc -> 0x7ea9
0x30afb78 | 0x132a4160 -> 0x132a4160
0x30afb7c | 0x766524b5 -> 0x8b55ff8b
0x30afb80 | 0x6c78f4 -> 0x8de58955
0x30afb84 | 0x7ea158 -> 0x10d00ff
0x30afb88 | 0x30afb9c -> 0x72af6b40
0x30afb8c | 0x6cd8d4 -> 0x830cc583
0x30afb90 | 0x30afb50 -> 0x10826890
0x30afb94 | 0
0x30afb98 | 0x30afc28 -> 0x30afc48
0x30afb9c | 0x72af6b40 -> 0x81986c
0x30afba0 | 0x72af6b58 -> 0x8199b8
0x30afba4 | 0x72af6b58 -> 0x8199b8
0x30afba8 | 0x30afc28 -> 0x30afc48 \\\\\\ stack frame //////
0x30afbac | 0x7b7545 -> 0x89a04589 <-- ret
0x30afbb0 | 0x200000
0x30afbb4 | 0x30afb20 -> 0x30afae0
0x30afbb8 | 0x30afbd8 -> 0x30afc08
0x30afbbc | 0x4ef78c -> 0xba
0x30afbbc  Item::getNameDescription(ItemType const&, Item const*, int, bool)(0x4ef1b8)
0x30afbc0 | 0x72af6b40 -> 0x81986c
0x30afbc4 | 0x1
0x30afbc8 | 0x132a4160 -> 0x132a4160
0x30afbcc | 0x80000
0x30afbd0 | 0x4
0x30afbd4 | 0x72af6b40 -> 0x81986c
0x30afbd8 | 0x30afc08 -> 0x30afc1c
0x30afbdc | 0x30afc54 -> 0x72af6b58
0x30afbe0 | 0x65fe0020 -> 0
0x30afbfc  Items::loadFromXml()(0x4f542c)
0x30afc04 | 0x7df40c -> 0x10d00ff
0x30afc08 | 0x30afc1c -> 0x72af6b40
0x30afc0c | 0x7b75e8 -> 0x8b0c6d8d
0x30afc10 | 0x30afbb0 -> 0x200000
0x30afc14 | 0x1200
0x30afc18 | 0x30afc28 -> 0x30afc48
0x30afc1c | 0x72af6b40 -> 0x81986c
0x30afc20 | 0x72af6b58 -> 0x8199b8
0x30afc24 | 0x72af6b58 -> 0x8199b8
0x30afc28 | 0x30afc48 -> 0x30afc88 \\\\\\ stack frame //////
0x30afc2c | 0x47d0c5 -> 0x5590c3c9 <-- ret
0x30afc2c  Game::shutdown()(0x47cf8e)
0x30afc30 | 0x822360 -> 0x65ee0020
0x30afc34 | 0x65fe0020 -> 0
0x30afc38 | 0x30afc54 -> 0x72af6b58
0x30afc3c | 0x72af6b58 -> 0x8199b8
0x30afc40 | 0x72af6b40 -> 0x81986c
0x30afc44 | 0x72af6b58 -> 0x8199b8
0x30afc48 | 0x30afc88 -> 0x30afcd8 \\\\\\ stack frame //////
0x30afc4c | 0x639c2a -> 0x5b2cc483 <-- ret
0x30afc4c  TalkAction::squelch(Player*, std::string const&, std::string const&)(0x639992)
0x30afc50 | 0x8222e0 -> 0x81a948
0x30afc54 | 0x72af6b58 -> 0x8199b8
0x30afc58 | 0
0x30afc5c | 0x72ae7188 -> 0x81aacc
0x30afc60 | 0x1
0x30afc64 | 0x4a6bf98 -> 0x81bd98
0x30afc68 | 0x30afc88 -> 0x30afcd8
0x30afc6c | 0x4e7366 -> 0xc047883
0x30afc6c  Item::Item(Item const&)(0x4e72ee)
0x30afc70 | 0xa761e0 -> 0x22eceb7
0x30afc74 | 0x72ae7188 -> 0x81aacc
0x30afc78 | 0x132a4160 -> 0x132a4160
0x30afc7c | 0x72af6b40 -> 0x81986c
0x30afc80 | 0x72ae7188 -> 0x81aacc
0x30afc84 | 0x1200
0x30afc88 | 0x30afcd8 -> 0x30afd08 \\\\\\ stack frame //////
0x30afc8c | 0x46697e -> 0xae9da89 <-- ret
0x30afc8c  Game::transformItem(Item*, unsigned short, int)(0x466756)
0x30afc90 | 0x72ae7188 -> 0x81aacc
0x30afc94 | 0
0x30afc98 | 0x72af6b58 -> 0x8199b8
0x30afc9c | 0
0x30afca0 | 0
0x30afca4 | 0
0x30afca8 | 0x12d15d08 -> 0x12d15d20
0x30afcac | 0x12d15cf0 -> 0x12d10c11
0x30afcb4 | 0x1
0x30afcb8 | 0x1200
0x30afcbc | 0x4a6bf98 -> 0x81bd98
0x30afcc0 | 0x4a761e0 -> 0x81bd98
0x30afcc4 | 0
0x30afcc8 | 0x8222e0 -> 0x81a948
0x30afccc | 0x72af6b40 -> 0x81986c
0x30afcd0 | 0x8222e0 -> 0x81a948
0x30afcd4 | 0
0x30afcd8 | 0x30afd08 -> 0x30afe08 \\\\\\ stack frame //////
0x30afcdc | 0x47ba28 -> 0x4244489 <-- ret
0x30afcdc  Game::addDistanceEffect(Position const&, Position const&, unsigned char)(0x47b898)
0x30afce0 | 0x8222e0 -> 0x81a948
0x30afce4 | 0x72af6b40 -> 0x81986c
0x30afce8 | 0x1200
0x30afcec | 0xffffffff
0x30afcf0 | 0x12d15cf0 -> 0x12d10c11
0x30afcf4 | 0x20000 -> 0
0x30afcf8 | 0x8222e0 -> 0x81a948
0x30afcfc | 0x83f17
0x30afd00 | 0x82243c -> 0x12eb0188
0x30afd04 | 0x2fd
0x30afd08 | 0x30afe08 -> 0x30afe18 \\\\\\ stack frame //////
0x30afd0c | 0x47c0e0 -> 0xb8 <-- ret
0x30afd0c  Game::checkDecay()(0x47bc74)
0x30afd10 | 0x8222e0 -> 0x81a948
0x30afd14 | 0x72af6b40 -> 0x81986c
0x30afd18 | 0xffffc180
0x30afd1c | 0x8222e0 -> 0x81a948
0x30afd20 | 0
0x30afd24 | 0x190b96a4 -> 0x83e0014
0x30afd28 | 0x16
0x30afd2c | 0x30afe00 -> 0x67
0x30afd40  Creature::addEventWalk()(0x4428a2)
0x30afd44  Connection::getIP() const(0x439d1a)
0x30afda0  Game::internalDecayItem(Item*)(0x47bb94)
0x30afdc4  Game::addDistanceEffect(std::list<Creature*, std::allocator<Creature*> > const&, Position const&, Position const&, unsigned char)(0x47ba7e)
0x30afdd0  Game::addDistanceEffect(std::list<Creature*, std::allocator<Creature*> > const&, Position const&, Position const&, unsigned char)(0x47ba7e)
0x30afde4 | 0x47bac4 -> 0x57e58955
0x30afde4  Game::addDistanceEffect(std::list<Creature*, std::allocator<Creature*> > const&, Position const&, Position const&, unsigned char)(0x47ba7e)
0x30afde8 | 0
0x30afdec | 0x8222e0 -> 0x81a948
0x30afdf0 | 0
0x30afdf4 | 0x3d0000 -> 0xc5d0847e
0x30afdf8 | 0x67128d98 -> 0x67128d68
0x30afdfc | 0x8222e0 -> 0x81a948
0x30afe00 | 0x67
0x30afe04 | 0
0x30afe08 | 0x30afe18 -> 0x30afeb8 \\\\\\ stack frame //////
0x30afe0c | 0x7389d8 -> 0x5b04c483 <-- ret
0x30afe10 | 0x8222e0 -> 0x81a948
0x30afe14 | 0x2b37370 -> 0xaefe8d81
0x30afe18 | 0x30afeb8 -> 0x30aff48 \\\\\\ stack frame //////
0x30afe1c | 0x76d0a3 -> 0x8984458d <-- ret
0x30afe20 | 0xf2ea6f8 -> 0x47bac4
0x30afe24 | 0x30afe38 -> 0xf2ea6f4
0x30afe28 | 0x77ddf26c -> 0x850fc084
0x30afe2c | 0x67128d98 -> 0x67128d68
0x30afe30 | 0
0x30afe34 | 0x67128d98 -> 0x67128d68
0x30afe38 | 0xf2ea6f4 -> 0x7ec9ec
0x30afe3c | 0x27fc0c -> 0x27f038
0x30afe7c  _WinMain@16(0x5a662a)
0x30afe94 | 0xfffffffe
0x30afe98 | 0x2fd
0x30afe9c | 0
0x30afea0 | 0x4991919d -> 0x14932eb
0x30afea4 | 0xffc402fd
0x30afea8 | 0x30a0000
0x30afeac | 0x2b37370 -> 0xaefe8d81
0x30afeb0 | 0x67
0x30afeb4 | 0
0x30afeb8 | 0x30aff48 -> 0x30aff80 \\\\\\ stack frame //////
0x30afebc | 0x635b50 -> 0x907d83 <-- ret
0x30afebc  TalkAction::sellHouse(Player*, std::string const&, std::string const&)(0x63516e)
0x30afec0 | 0xf2ea6f4 -> 0x7ec9ec
0x30afec4 | 0xffffffff
0x30afec8 | 0xfffffffe
0x30afecc | 0x77ddf735 -> 0x8b0008c2
0x30afed0 | 0x77ddf285 -> 0x438be95e
0x30afed4 | 0
0x30afed8 | 0xf2ea6f0 -> 0x819dd8
0x30afedc | 0x27fdfc -> 0
0x30aff00  TalkAction::sellHouse(Player*, std::string const&, std::string const&)(0x63516e)
0x30aff24 | 0x30aff70 -> 0x30affc4
0x30aff28 | 0x4541fc -> 0x57e58955
0x30aff28  ExceptionHandler::InstallHandler()(0x4541b6)
0x30aff2c | 0
0x30aff30 | 0x2b37590 -> 0
0x30aff34 | 0x30aff80 -> 0x30aff88
0x30aff38 | 0x7663a8e0 -> 0x5ec68b5f
0x30aff3c | 0x2b37370 -> 0xaefe8d81
0x30aff40 | 0
0x30aff44 | 0
0x30aff48 | 0x30aff80 -> 0x30aff88 \\\\\\ stack frame //////
0x30aff4c | 0x76699e04 -> 0x90abeb59 <-- ret
0x30aff50 | 0
0x30aff54 | 0xfdf4065f
0x30aff58 | 0
0x30aff5c | 0
0x30aff60 | 0x2b37370 -> 0xaefe8d81
0x30aff64 | 0x30aff54 -> 0xfdf4065f
0x30aff68 | 0x30aff54 -> 0xfdf4065f
0x30aff6c | 0x30affc4 -> 0xffffffff
0x30aff70 | 0x30affc4 -> 0xffffffff
0x30aff74 | 0x766524b5 -> 0x8b55ff8b
0x30aff78 | 0x889767e7
0x30aff7c | 0
0x30aff80 | 0x30aff88 -> 0x30aff94 \\\\\\ stack frame //////
0x30aff84 | 0x76699eb8 -> 0x909090cc <-- ret
0x30aff88 | 0x30aff94 -> 0x30affd4
0x30aff8c | 0x7605e3f3 -> 0x815ff50 <-- ret
0x30aff90 | 0x2b37370 -> 0xaefe8d81
0x30aff94 | 0x30affd4 -> 0x30affec \\\\\\ stack frame //////
0x30aff98 | 0x77e2cfed -> 0xfefc45c7 <-- ret
0x30aff9c | 0x2b37370 -> 0xaefe8d81
0x30affa0 | 0x74e87f3d -> 0x81ab
0x30affa4 | 0
0x30affa8 | 0
0x30affac | 0x2b37370 -> 0xaefe8d81
0x30affb0 | 0
0x30affb4 | 0
0x30affb8 | 0
0x30affbc | 0x30affa0 -> 0x74e87f3d
0x30affc0 | 0
0x30affc4 | 0xffffffff
0x30affc8 | 0x77e62926 -> 0x8b55ff8b
0x30affcc | 0x3f5ad1
0x30affd0 | 0
0x30affd4 | 0x30affec -> 0 \\\\\\ stack frame //////
0x30affd8 | 0x77e2d1ff -> 0x909090cc <-- ret
0x30affdc | 0x76699e59 -> 0x8b55ff8b
0x30affe0 | 0x2b37370 -> 0xaefe8d81
0x30affe4 | 0
0x30affe8 | 0
0x30affec | 0 \\\\\\ stack frame //////
0x30afff0 | 0 <-- ret
0x30afff4 | 0x76699e59 -> 0x8b55ff8b
0x30afff8 | 0x2b37370 -> 0xaefe8d81
0x30afffc | 0
*****************************************************
 
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