Ryguy92250
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- Aug 24, 2008
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Hello all OT Fans out there!
I'm Ryguy, and I has a very crazy question, but first a little background to help you guys understand the concept:
I'm thinking of a city, any city that is corrupted with demons and such. Now, the objective would be to storm the city and recapture it, but seeing as tibia doesn't really let you do that very well, I was trying to think of other ways. I've decided I could put monsters that stand still and look like walls and have players attack that and monsters attacking them while they do it and such, but as for actually capturing the city I'm not so sure on what to do.
My question would be then
Is it possible to script a monster to where when a player passes the spawnpoint's radius that it doesn't spawn monsters anymore? This would allow players to progress into the city and actually capture it so monsters would not be able to respawn and just fill the city back up, if you know what I mean.
Thanks for reading
I'm Ryguy, and I has a very crazy question, but first a little background to help you guys understand the concept:
I'm thinking of a city, any city that is corrupted with demons and such. Now, the objective would be to storm the city and recapture it, but seeing as tibia doesn't really let you do that very well, I was trying to think of other ways. I've decided I could put monsters that stand still and look like walls and have players attack that and monsters attacking them while they do it and such, but as for actually capturing the city I'm not so sure on what to do.
My question would be then
Is it possible to script a monster to where when a player passes the spawnpoint's radius that it doesn't spawn monsters anymore? This would allow players to progress into the city and actually capture it so monsters would not be able to respawn and just fill the city back up, if you know what I mean.
Thanks for reading