qban
RazorsEdge
Hi,
I'm using TFS 0.4 [3671 rev] and I need a script which creates teleport when somebody kill a monster.
There is a lot of such scripts on our forum but there's no one which works on my server.
I think that scripts are well made, but I'm doing something wrong... but I don't know what.
So... could someone tell me what's the point?
For example:
I'm creating new .lua document called "rzrtp.lua"
Where:
["Razor The Destroyer"] -- monster
time = 15, -- time to remove tp (multipled by 1000)
to = {x = 111, y = 16, z = 11}, -- teleport destination
tp = {x = 67, y = 31, z = 12} -- here tp appears
then I'm adding this:
also tried with
after I'm adding this:
so it's looking like this:
But when monster dies, nothing happens... it's just like before. There are no errors in the console too...
So... if somebody has a minute, I'll be glad if he could help me.
Regards and thanks in advance,
Qban
I'm using TFS 0.4 [3671 rev] and I need a script which creates teleport when somebody kill a monster.
There is a lot of such scripts on our forum but there's no one which works on my server.
I think that scripts are well made, but I'm doing something wrong... but I don't know what.
So... could someone tell me what's the point?
For example:
I'm creating new .lua document called "rzrtp.lua"
Code:
local m = {
[COLOR="red"] ["Razor The Destroyer"][/COLOR] = {
message = "Escape through the teleport quickly before it closes!",
cfg =
{
{
[COLOR="red"]time = 15,
to = {x = 111, y = 16, z = 11},
tp = {x = 67, y = 31, z = 12}[/COLOR]
}
}
}
}
function onKill(cid, target)
if isPlayer(target) then
return true
end
local monster = m[getCreatureName(target)]
if monster then
for i = 1, #monster.cfg do
local c = monster.cfg[i]
local function deleteTeleport()
local teleport = getTileItemById(c.tp, 1387).uid
if(teleport > 0) then
doRemoveItem(teleport)
doSendMagicEffect(c.tp, CONST_ME_POFF)
end
return true
end
doCreateTeleport(1387, c.to, c.tp)
doSendMagicEffect(c.tp, CONST_ME_ENERGYAREA)
addEvent(deleteTeleport, c.time * 1000)
end
doCreatureSay(cid, monster.message, TALKTYPE_ORANGE_1)
end
return true
end
["Razor The Destroyer"] -- monster
time = 15, -- time to remove tp (multipled by 1000)
to = {x = 111, y = 16, z = 11}, -- teleport destination
tp = {x = 67, y = 31, z = 12} -- here tp appears
then I'm adding this:
Code:
<event type="[COLOR="#8b0000"]kill[/COLOR]" name="[COLOR="red"]rzrtp[/COLOR]" script="[COLOR="red"]rzrtp.lua[/COLOR]"/>
Code:
<event type="[COLOR="#8b0000"]death[/COLOR]" name="inquisitionPortals" script="rzrtp.lua"/>
after I'm adding this:
Code:
<script>
<event name="[COLOR="red"]rzrtp[/COLOR]"/>
</script>
so it's looking like this:
Code:
[COLOR="lime"]...[/COLOR] <flag runonhealth="0"/>
</flags>
[COLOR="red"]<script>
<event name="rzrtp"/>
</script>[/COLOR]
<attacks>
<attack name="melee" interval="2000" skill="230" attack="200"/>
[COLOR="lime"]...[/COLOR]
But when monster dies, nothing happens... it's just like before. There are no errors in the console too...
So... if somebody has a minute, I'll be glad if he could help me.
Regards and thanks in advance,
Qban