Fermantor
Active Member
So if we take obsidian knife for example, if you skin a monster and get the product (in real tibia) the product is created, where the obsidian knife is located. So if the knife lays on the ground the leather creates on the ground. If the player has it in his backpack, it creates in his backpack.
But if the player has the knife in a backpack, inside of his main backpack the skin product will be created in this specific backpack so you can't just use the function
Is there a way, of checking the backpack/container the knife is in and then create the item at this spot?
No one?
But if the player has the knife in a backpack, inside of his main backpack the skin product will be created in this specific backpack so you can't just use the function
Lua:
player:addItem(xxxx, 1)
No one?
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