Mjmackan
Mapper ~ Writer
So this is the problem:
I want the monster to say something each time he goes invisible, the problem is that the voice just repeats the interval counting afterwards its been said.
This is it how it looks right now, maybe it would be able to interact this file with a creaturescripts file, but not sure how it would look, at least not right now.
That makes it say 2 seconds earlier next time, and 4 seconds after that etc..
If you would been able to have a delay on 2 seconds afterwards each time it would be just perfect but as far as i know there is no delay system on this part.
Regards,
Mjmackan.
I want the monster to say something each time he goes invisible, the problem is that the voice just repeats the interval counting afterwards its been said.
This is it how it looks right now, maybe it would be able to interact this file with a creaturescripts file, but not sure how it would look, at least not right now.
Code:
<defense name="invisible" interval="10000" chance="50000" duration="2000">
<attribute key="areaEffect" value="fire"/>
</defense>
Code:
<voices interval="10000" chance="10000">
<voice sentence="Dont let your eyes blind you."/>
</voices>
That makes it say 2 seconds earlier next time, and 4 seconds after that etc..
If you would been able to have a delay on 2 seconds afterwards each time it would be just perfect but as far as i know there is no delay system on this part.
Regards,
Mjmackan.