ReturnValue [B][COLOR="red"]Spell::CreateIllusion[/COLOR][/B](Creature* creature, const Outfit_t outfit, int32_t time)
{
ConditionOutfit* outfitCondition = new ConditionOutfit(CONDITIONID_COMBAT, CONDITION_OUTFIT, time, false, 0);
if(!outfitCondition)
return RET_NOTPOSSIBLE;
outfitCondition->addOutfit(outfit);
creature->addCondition(outfitCondition);
return RET_NOERROR;
}