Can i create System Level on monster in *.lua.
I want something this think
When monster have level 5
I want something this think
You see Troll (level: 5)
And this Troll have more hp and more attack, defence.When monster have level 5
hp = hp * 0.05
attack = attack * 0.05
defence = defence * 0.05
attack = attack * 0.05
defence = defence * 0.05
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