hellboy
Intermediate OT User
Hello, I have this scripts, onLogin works perfect:
but onDeath don't work that like i want...
XML:
Console when player die:
It's ok but... function doPlayerFeed(cid, 100) don't work in this script... when i login again function getPlayerFood(cid) return 0...
#EDIT#
OK close this topic, TFS set "hunger lvl" to 0 when player die.
LUA:
hungryStorageInfo = 3636
dmgStorageInfo = 3637
hungryTable = {{minFeed = 15, msg = "You will die if you don't eat something.", strCount = 1},
{minFeed = 90, msg = "You are very hungry.", strCount = 2},
{minFeed = 200, msg = "You are hungry.", strCount = 3},
{minFeed = 395, msg = "You can eat something.", strCount = 4},
{minFeed = 400, msg = "You are full.", strCount = 5}
}
dmgTime = 5*1000
dmgAmount = 1
function onLogin(cid)
feed = getPlayerFood(cid)
setPlayerStorageValue(cid, dmgStorageInfo, 0)
registerCreatureEvent(cid, "HungerDeath")
registerCreatureEvent(cid, "Hunger")
for i = 1, table.maxn(hungryTable) do
TABLE = hungryTable[i]
if i == 1 then
if feed <= TABLE.minFeed then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, TABLE.msg)
setPlayerStorageValue(cid, hungryStorageInfo, TABLE.strCount)
break
end
end
if i == table.maxn(hungryTable) then
TABLE2 = hungryTable[i -1]
if feed > TABLE2.minFeed then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, TABLE.msg)
setPlayerStorageValue(cid, hungryStorageInfo, TABLE.strCount)
break
end
end
if i ~= 1 then
TABLE2 = hungryTable[i -1]
if feed <= TABLE.minFeed and feed > TABLE2.minFeed then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, TABLE.msg)
setPlayerStorageValue(cid, hungryStorageInfo, TABLE.strCount)
break
end
end
end
return true
end
but onDeath don't work that like i want...
LUA:
function onDeath(cid, corpse, killer)
feed = getPlayerFood(cid)
print(feed)
if feed < 200 then --- (hungryTable[3]).minFeed
doPlayerFeed(cid, 100) --- -feed
end
doPlayerSave(cid)
print(getPlayerFood(cid))
return true
end
XML:
PHP:
<event type="login" name="HungerLogin" event="script" value="hunger.lua"/>
<event type="death" name="HungerDeath" event="script" value="hungerdeath.lua"/>
Console when player die:
Code:
[27/12/2009 18:46:45] 0
[27/12/2009 18:46:45] 300
It's ok but... function doPlayerFeed(cid, 100) don't work in this script... when i login again function getPlayerFood(cid) return 0...
#EDIT#
OK close this topic, TFS set "hunger lvl" to 0 when player die.
Last edited: