Hello,
I am thinking about making my project into a high experience server. Does anyone have any opinions on how much monsters should be boosted? I'm talking health, attack damage, spell damage etc. I'm not talking super high experience - maybe 100x. Let's say taking level 3000 would take around 6 months.
Let's use a demon for example. A relatively easy creature at level 200 in normal tibia. Now let's say it takes around 6 months to take level 300 on Tibia. So .66 x of 3000 is level 2000. Which is 10x level 200. Would it make sense to boost the demon in all areas by 10? With the exception of experience of course.
What about items in the server? My idea is to keep them the same with some sort of crafting system to boost them (by 5-10 points maximum). I figure the higher levels will balance out the attack damage needed.
Looking forward to reading your guys opinions
I am thinking about making my project into a high experience server. Does anyone have any opinions on how much monsters should be boosted? I'm talking health, attack damage, spell damage etc. I'm not talking super high experience - maybe 100x. Let's say taking level 3000 would take around 6 months.
Let's use a demon for example. A relatively easy creature at level 200 in normal tibia. Now let's say it takes around 6 months to take level 300 on Tibia. So .66 x of 3000 is level 2000. Which is 10x level 200. Would it make sense to boost the demon in all areas by 10? With the exception of experience of course.
What about items in the server? My idea is to keep them the same with some sort of crafting system to boost them (by 5-10 points maximum). I figure the higher levels will balance out the attack damage needed.
Looking forward to reading your guys opinions