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Lua Creaturescripts transform revscriptsys

adrenysny

Member
Joined
Feb 17, 2021
Messages
140
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Can someone do me a favor to transform it to revscriptsys?

Code:
<event type="kill" name="TopFrags" event="script" value="topfrags.lua" />
<event type="login" name="RTopFrags" event="script" value="topfrags.lua" />

Lua:
local skulls = {SKULL_WHITE, SKULL_YELLOW, SKULL_RED, SKULL_BLACK}

function addPlayerFrag(cid, value)
    db.executeQuery("UPDATE `players` SET `frags_all` = `frags_all` + " .. value .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")
    return true
end

function onKill(cid, target)
    if isPlayer(cid) and isPlayer(target) then
        for i= 1, #skulls do
            if getPlayerSkullType(target) == skulls[i]  then
                addPlayerFrag(cid, 1)
                break
            end
        end
    end
    return true
end

function onLogin(cid)
    registerCreatureEvent(cid, "TopFrags")
    return true
end
 
Lua:
local skulls = {SKULL_WHITE, SKULL_YELLOW, SKULL_RED, SKULL_BLACK}
function addPlayerFrag(player, value)
    db.executeQuery("UPDATE `players` SET `frags_all` = `frags_all` + " .. value .. " WHERE `id` = " .. player:getGuid() .. ";")
    return true
end

local topFrags = CreatureEvent('TopFrags')
function topFrags.onKill(player, target)
    if not target:isPlayer() then
        return true
    end
    if table.contains(skulls, player:getSkull()) then
        addPlayerFrag(player, 1)
    end
    return true
end
topFrags:register()

local login = CreatureEvent('login')
function login.onLogin(player)
    player:registerEvent("TopFrags")
    return true
end
login:register()
 
Lua:
local skulls = {SKULL_WHITE, SKULL_YELLOW, SKULL_RED, SKULL_BLACK}
function addPlayerFrag(player, value)
    db.executeQuery("UPDATE `players` SET `frags_all` = `frags_all` + " .. value .. " WHERE `id` = " .. player:getGuid() .. ";")
    return true
end

local topFrags = CreatureEvent('TopFrags')
function topFrags.onKill(player, target)
    if not target:isPlayer() then
        return true
    end
    if table.contains(skulls, player:getSkull()) then
        addPlayerFrag(player, 1)
    end
    return true
end
topFrags:register()

local login = CreatureEvent('login')
function login.onLogin(player)
    player:registerEvent("TopFrags")
    return true
end
login:register()
Lua:
Lua Script Error: [Scripts Interface]
/home/forgottenserver/data/scripts/creaturescripts/topfrags.lua:callback
...orgottenserver/data/scripts/creaturescripts/topfrags.lua:3: attempt to call field 'executeQuery' (a nil value)
stack traceback:
        [C]: in function 'executeQuery'
        ...orgottenserver/data/scripts/creaturescripts/topfrags.lua:3: in function 'addPlayerFrag'
        ...orgottenserver/data/scripts/creaturescripts/topfrags.lua:13: in function <...orgottenserver/data/scripts/creaturescripts/topfrags.lua:8>
 
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