Il Knight
Veteran OT User
hi!
critical system on mi server via "lua" dont work
im triying to do that =
Fist fighting on mi server its Critical % (all players have this skill in 10)
so its 10% of critical
critical_chance = critical_chance + getPlayerSkill(cid, 0)
skill 0 = fist
but dont work
always hit critical
help!!!
Script = critical
critical system on mi server via "lua" dont work
im triying to do that =
Fist fighting on mi server its Critical % (all players have this skill in 10)
so its 10% of critical
critical_chance = critical_chance + getPlayerSkill(cid, 0)
skill 0 = fist
but dont work
always hit critical
help!!!
Script = critical
Code:
local combat = createCombatObject()
combat:setParameter(COMBAT_PARAM_BLOCKARMOR, true)
combat:setParameter(COMBAT_PARAM_BLOCKSHIELD, true)
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
combat:setFormula(COMBAT_FORMULA_SKILL, 1, 0, 1, 0)
local combat2 = createCombatObject()
combat:setParameter(COMBAT_PARAM_BLOCKARMOR, true)
combat:setParameter(COMBAT_PARAM_BLOCKSHIELD, true)
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
combat:setFormula(COMBAT_FORMULA_SKILL, 2, 0, 2, 0)
local function onUseWeapon1(parameters)
doCombat(parameters.cid, parameters.combat, parameters.var)
end
local function onUseWeapon2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
function onUseWeapon(cid, var)
local weapons ={
[1] = { item= 2414},
[2] = { item= 2400}
}
local critical_chance = 0
local rand = math.random(100)
local rid = getCreatureTarget(cid)
for i= 1, #weapons do
for s= 5, 6 do
if getPlayerSlotItem(cid, s).itemid == weapons[i].item then
critical_chance = critical_chance + getPlayerSkill(cid, 0)
break
end
end
end
if rand <= critical_chance then
return doCombat(cid, combat2, var)
else
return doCombat(cid, combat, var)
end
end