darcioantonio
www.adventurerpg.com.br
- Joined
- Jul 30, 2013
- Messages
- 165
- Solutions
- 1
- Reaction score
- 4
- Location
- Brasil
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- darcio_
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- UCEXCOEw_dYchojHNz
TFS: 1.2
CLiente: 10.90
I have this script.
It would have some function to the script an example in number 3, and restart the script again, I say this because I created an event that is to be automatic, when it arrives at the end of the event it resumes, but if any player wins the event ahead of time , the event indentifies this and resumes the count again. I created a Tibia Battle Royale game, so it starts and lasts for 15 minutes if no guanhar in the end all die, now if there is only one remaining player on the map he wins and the time count event stops and resumes again
something like / reload globalevents
If the character wins the match
CLiente: 10.90
I have this script.
Lua:
function onStartup(cid, creature, interval, player, creature)
addEvent(function()
Game.broadcastMessage("1", MESSAGE_STATUS_WARNING)
end, 5*1000)
addEvent(function()
Game.broadcastMessage("2", MESSAGE_STATUS_WARNING)
end, 10*1000)
addEvent(function()
Game.broadcastMessage("3", MESSAGE_STATUS_WARNING)
end, 15*1000)
addEvent(function()
Game.broadcastMessage("4", MESSAGE_STATUS_WARNING)
end, 20*1000)
end
It would have some function to the script an example in number 3, and restart the script again, I say this because I created an event that is to be automatic, when it arrives at the end of the event it resumes, but if any player wins the event ahead of time , the event indentifies this and resumes the count again. I created a Tibia Battle Royale game, so it starts and lasts for 15 minutes if no guanhar in the end all die, now if there is only one remaining player on the map he wins and the time count event stops and resumes again
something like / reload globalevents
If the character wins the match
Last edited: