kleitonalan
New Member
- Joined
- Mar 21, 2013
- Messages
- 289
- Reaction score
- 3
when the player dies with the flag, it does not change the addon continues with clothing flag? someone could see the script for me?
anyone? to help me?
Sorry double post.
Code:
function onOutfit(cid, old, current)
if(getPlayerStorageValue(cid, ctfConfig.playerHasFlag) == 1) then
return false
end
local color = TEAMS[CTF_GetPlayerTeam(cid)].COLOR
if current.lookHead == color[1] and current.lookBody == color[2] and current.lookLegs == color[3] and current.lookFeet == color[4] then
return true
end
return false
end
Code:
function onLogout(cid)
if getPlayerStorageValue(cid, ctfConfig.playerHasFlag) == 1 then
local item = doCreateItem(TEAMS[CTF_GetOpponentTeam(cid)].FLAG_POSITION.itemid, 1, TEAMS[CTF_GetOpponentTeam(cid)].FLAG_POSITION.pos)
if item then
doItemSetAttribute(item, "uid", TEAMS[CTF_GetOpponentTeam(cid)].FLAG_UID)
end
-- cleanup
setPlayerStorageValue(cid, ctfConfig.playerHasFlag, "0")
setGlobalStorageValue(ctfConfig.teamHasFlag, "0")
end
return true
end
Code:
function onPrepareDeath(cid, deathList)
if getPlayerStorageValue(cid, ctfConfig.playerHasFlag) == 1 then
local item = doCreateItem(TEAMS[CTF_GetOpponentTeam(cid)].FLAG_POSITION.itemid, 1, TEAMS[CTF_GetOpponentTeam(cid)].FLAG_POSITION.pos)
if item then
doItemSetAttribute(item, "uid", TEAMS[CTF_GetOpponentTeam(cid)].FLAG_UID)
end
-- cleanup
setPlayerStorageValue(cid, ctfConfig.playerHasFlag, 0)
setGlobalStorageValue(ctfConfig.teamHasFlag, 0)
end
if isPlayer(cid) then
doCreatureAddHealth(cid, getCreatureMaxHealth(cid) - getCreatureHealth(cid))
doTeleportThing(cid, TEAMS[CTF_GetTeam(cid)].SPAWN_POSITION)
doPlayerSendTextMessage(cid, 22, 'You were killed in CTF Event!')
return false
end
return true
end
Code:
function onStatsChange(cid, attacker, type, combat, value)
--if (CTF_GetPlayerTeam(cid) == CTF_GetPlayerTeam(attacker)) then
-- return false
--end
if (type == STATSCHANGE_HEALTHLOSS) and getCreatureHealth(cid) <= value then
if getPlayerStorageValue(cid, ctfConfig.playerHasFlag) == 1 then
local item = doCreateItem(TEAMS[CTF_GetOpponentTeam(cid)].FLAG_POSITION.itemid, 1, TEAMS[CTF_GetOpponentTeam(cid)].FLAG_POSITION.pos)
if item then
doItemSetAttribute(item, "uid", TEAMS[CTF_GetOpponentTeam(cid)].FLAG_UID)
end
local color = TEAMS[CTF_GetPlayerTeam(cid)].COLOR
doCreatureChangeOutfit(cid, {lookType = getPlayerSex(cid) == 1 and ctfConfig.maleOutfits[math.random(#ctfConfig.maleOutfits)] or ctfConfig.femaleOutfits[math.random(#ctfConfig.femaleOutfits)], lookHead = color[1], lookBody = color[2], lookLegs = color[3], lookFeet = color[4], lookAddons = math.random(3)})
doBroadcastMessage("[ CTF Event ]\n".. CTF_GetTeamName(cid) .." Team killed flag and took it back to camp !")
-- cleanup
setPlayerStorageValue(cid, ctfConfig.playerHasFlag, 0)
setGlobalStorageValue(ctfConfig.teamHasFlag, 0)
end
doCreatureAddHealth(cid, getCreatureMaxHealth(cid) - getCreatureHealth(cid))
doTeleportThing(cid, TEAMS[CTF_GetPlayerTeam(cid)].SPAWN_POSITION)
doRemoveCondition(cid, CONDITION_INFIGHT)
doPlayerSendTextMessage(cid, 22, 'You were killed! Wait 5 sec !')
return false
end
return true
end
Code:
function onCombat(cid, target)
if(CTF_GetPlayerTeam(cid) == CTF_GetPlayerTeam(target)) then
return false
end
return true
end
Code:
-- CtfIdle
local config = {
idleWarning = 300*1000,
idleKick = 360*1000
}
function onThink(cid, interval)
if(getPlayerStorageValue(cid, ctfConfig.playerHasFlag) == 1) then
return true
end
local idleTime = getPlayerIdleTime(cid) + interval
doPlayerSetIdleTime(cid, idleTime)
if(config.idleKick > 0 and idleTime > config.idleKick) then
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doRemoveCreature(cid)
elseif(config.idleWarning > 0 and idleTime == config.idleWarning) then
local message = "You have been idle for " .. math.ceil(config.idleWarning / 1000) .. " seconds"
if(config.idleKick > 0) then
message = message .. ", you will be disconnected in "
local diff = math.ceil((config.idleWarning - config.idleKick) / 1000)
if(diff > 1) then
message = message .. diff .. " seconds"
else
message = message .. "one minute"
end
message = message .. " if you are still idle on CTF"
end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, message .. ".")
end
return true
end
anyone? to help me?
Sorry double post.
Last edited by a moderator:
