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local config = {
loginMessage = getConfigValue('loginMessage')
}

function onLogin(cid)
local loss = getConfigValue('deathLostPercent')
if(loss ~= nil) then
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
end

local accountManager = getPlayerAccountManager(cid)
if(accountManager == MANAGER_NONE) then
local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
if(lastLogin > 0) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
else
str = str .. " Please choose your outfit."
doPlayerSendOutfitWindow(cid)
end

doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
elseif(accountManager == MANAGER_NAMELOCK) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
elseif(accountManager == MANAGER_ACCOUNT) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
end

if(not isPlayerGhost(cid)) then
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
end

registerCreatureEvent(cid, "Mail")
registerCreatureEvent(cid, "GuildMotd")
registerCreatureEvent(cid, "Idle")
registerCreatureEvent(cid, "SkullCheck")
registerCreatureEvent(cid, "ReportBug")
return true



end
 
Code:
---Svargrond-----------------------------------------------------------------------------------------------------------------------------------------
local SvargrondText = 'Do you want to Travel to Svargrond for 10 gold coins?'
local SvargrondTextNo = 'Ok, come back when you want then!'
local NoTravel = 'Sorry, i do not travel to this city..'
local SvargrondCost = 210
local SvargrondPremium = true --True/false

--Svargrond--
if Svargrond == true then
local travelNode = keywordHandler:addKeyword({'svargrond'}, 
StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = SvargrondText })
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = SvargrondPremium, level = SvargrondLvl, cost = SvargrondCost, destination = SvargrondPosition })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = SvargrondTextNo })
else
local travelNode = keywordHandler:addKeyword({'svargrond'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = NoTravel })
end
--End Svargrond--


---------------------------------------------------------------------------------------------------------------------------------------------------
 
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