mRefaat
Marketing and Coding
Hello
i am using TFS 1.3 and added these custom attributes (boost and reflect) from this PR made by Nekiro
I tested reflect and it is working as it should but boost attribute not working.
When i add for example: boost percent all value 50, 100, or 200 I can’t see any change in my damage or healing.
Also when i put boost percent all or reflect percent/chance all on an item it shows every combat percent on it not like when i add protection all, it shows protection all words only not like this.
Can someone help me with that?
The description and functionality of boost attribute.
i am using TFS 1.3 and added these custom attributes (boost and reflect) from this PR made by Nekiro
Adding features from #998 by nekiro · Pull Request #2807 · otland/forgottenserver
This pr resolves #998 I have added requested attributes, not sure if the bounty is still valid and to be claimed? Usage for dynamic reflect, reflect chance and boosts local item = player:addItem(88...
github.com
When i add for example: boost percent all value 50, 100, or 200 I can’t see any change in my damage or healing.
Also when i put boost percent all or reflect percent/chance all on an item it shows every combat percent on it not like when i add protection all, it shows protection all words only not like this.
XML:
12:09 You see boots of haste (reflect physical 100%, energy 100%, earth 100%, fire 100%, undefined 100%, lifedrain 100%, manadrain 100%, healing 100%, drown 100%, ice 100%, holy 100%, death 100%, reflect physical chance 50%, energy chance 50%, earth chance 50%, fire chance 50%, undefined chance 50%, lifedrain chance 50%, manadrain chance 50%, healing chance 50%, drown chance 50%, ice chance 50%, holy chance 50%, death chance 50%, boost physical +200%, energy +200%, earth +200%, fire +200%, undefined +200%, lifed
<item id="2195" name="boots of haste">
<attribute key="weight" value="750" />
<attribute key="slotType" value="feet" />
<attribute key="speed" value="40" />
<attribute key="criticalhitchance" value="100" />
<attribute key="criticalhitamount" value="100" />
<attribute key="lifeleechchance" value="100" />
<attribute key="lifeleechamount" value="100" />
<attribute key="manaleechchance" value="100" />
<attribute key="manaleechamount" value="100" />
<attribute key="reflectpercentall" value="100" />
<attribute key="reflectchanceall" value="50" />
<attribute key="boostpercentall" value="200" />
<attribute key="showattributes" value="1" />
</item>
The description and functionality of boost attribute.