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[Custom] ChestReward on Map

danielheringer

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Joined
Sep 26, 2023
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I'm trying to create a script that generates some loot boxes on the map in pre-determined or random pixels, so that the player who uses it gets some pre-defined rewards. The reward system works, but I can't make the boxes appear on the map automatically when the server starts. , I also tried to generate a recharge time so that the boxes only appear again 15 minutes after being used. Can someone help to make works?


Lua:
local rewards = {
    {itemId = 3035, count = 1}, 
    {itemId = 3035, count = 3}, 
    {itemId = 3035, count = 5}, 
    {itemId = 3035, count = 7},
    {itemId = 3035, count = 10},
    {itemId = 3035, count = 12},
}

local GIFT_ITEM_AID = 60002     
local GIFT_BAG_ITEMID = 39546
local COOLDOWN_STORAGE = 900

local GIFT_BAG_POSITIONS = {
    {x = 1068, y = 1104, z = 7},   
    {x = 1067, y = 1104, z = 7},
    {x = 1066, y = 1104, z = 7},
    {x = 1065, y = 1104, z = 7},
}

local function getRandomReward()
    local rewardIndex = math.random(1, #rewards)
    return rewards[rewardIndex]
end

local function giveRewardToPlayer(player, reward)
    local itemId = reward.itemId
    local itemCount = reward.count
    player:addItem(itemId, itemCount)
end

local function createGiftBags()
    for _, pos in pairs(GIFT_BAG_POSITIONS) do
        local bagItem = doCreateItem(GIFT_BAG_ITEMID, 1, pos)
        if bagItem then
            bagItem:setActionId(GIFT_ITEM_AID)
        end
    end
end

local function useGift(player, item)
    local currentTime = os.time()
    local lastUsedTime = player:getStorageValue(COOLDOWN_STORAGE)
    
    if lastUsedTime == 0 or currentTime - lastUsedTime >= 900 then 
        local reward = getRandomReward()
        giveRewardToPlayer(player, reward)
        player:sendTextMessage(MESSAGE_INFO_DESCR, "Você abriu o presente e recebeu uma recompensa!")

        player:setStorageValue(COOLDOWN_STORAGE, currentTime)
        item:remove(1)
        
        return true
    else
        player:sendTextMessage(MESSAGE_INFO_DESCR, "Você deve esperar antes de abrir outro presente.")
        return false
    end
end

local giftAction = Action()

function giftAction.onUse(player, item, fromPos, target, toPos, isHotkey)
    return useGift(player, item)
end

-- Chame a função para criar as bolsas no carregamento do servidor
createGiftBags()

giftAction:aid(GIFT_ITEM_AID)
giftAction:register()
 
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