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Custom magic effects

Animera

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Hello,
I've been working on custom sprites earlier however, most times it was just replace old crap or just equip.
I have added the new effects(without replacing the old ones) in .dat & .spr files..
But as far as i know i've had to edit sources too am i right? I've tried to use the search function but i haven't found any solution!

I have no c++ experience and it's harder to understand then lua when i started with it..
Maybe an idea for c++ coders to fix in sources to make some default editings like that in config..
 
Doesn't it work by just calling doSendMagicEffect(getThingPos(cid), newID) ?

I think you only have to edit sources if you have more than 255 effects or if you want to use it on a monster spell.
 
I haven't tried it because i have to fix a lot before i can run it and such, but as far ive heard or knew if i putt a new magic effect in dat/lua
i have to register it in sources
like you register lua scripts in xml if you understand what i mean
 

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