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Lua Custom spells not working properly.

Wifebeater

New Member
Joined
Feb 24, 2011
Messages
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Hi, my custom spells looks awesome and does perfect damage. The only thing is that i can spam the spell, and it doesnt take any mana from me.

Here's how it looks in spells.xml

HTML:
<instant name="Ice nova" words="exevo gran mas ice" lvl="60" mana="2000" prem="1" selftarget="1" script="attack/ice nova.lua">
	<vocation id="2"/>
	<vocation id="6"/>

i want it to take 2k mana, with 10 seconds exhaust. doesnt work :S help?
 
here is how my "exevo gran mas frigo" is.

Code:
<instant name="Eternal Winter" words="exevo gran mas frigo" lvl="60" mana="1200" prem="1" selftarget="1" exhaustion="2000" needlearn="0" event="script" value="attack/eternal winter.lua">

It's the same.

here is the Ice spell.

Code:
<instant name="Ice nova" words="exevo gran mas ice" lvl="21" mana="2000" prem="1" exhaustion="10000" selftarget="1" event="script" value="attack/ice nova.lua">

and my frigo works perfectly.

Here's the ice nova.lua script

Code:
local acombat1 = createCombatObject() 
local acombat2 = createCombatObject() 
local acombat3 = createCombatObject() 
local acombat4 = createCombatObject() 
local acombat5 = createCombatObject() 
local acombat6 = createCombatObject() 
local acombat7 = createCombatObject() 
local acombat8 = createCombatObject() 
local combat1 = createCombatObject() 
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) 
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 52) 
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 28) 
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -1827) 
local combat2 = createCombatObject() 
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) 
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 52) 
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 28) 
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -1827) 
local combat3 = createCombatObject() 
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) 
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 52) 
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 28) 
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -1827) 
local combat4 = createCombatObject() 
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) 
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 52) 
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 28) 
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -1827) 
local combat5 = createCombatObject() 
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) 
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 41) 
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 36) 
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -1827) 
local combat6 = createCombatObject() 
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) 
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 41) 
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 36) 
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -1827) 
local combat7 = createCombatObject() 
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) 
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 41) 
setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 36) 
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -1827) 
local combat8 = createCombatObject() 
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) 
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 41) 
setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 36) 
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -0.0, -80, -0, -1827) 
local condition = createConditionObject(CONDITION_PARALYZE) 
setConditionParam(condition, CONDITION_PARAM_TICKS, 20000) 
--setConditionParam(condition, CONDITION_PARAM_SPEED, -200) 
setConditionFormula(condition, -0.9, 0, -0.9, 0) 
setCombatCondition(combat1, condition) 
setCombatCondition(combat2, condition) 
setCombatCondition(combat3, condition) 
setCombatCondition(combat4, condition) 
setCombatCondition(combat5, condition) 
setCombatCondition(combat6, condition) 
setCombatCondition(combat7, condition) 
setCombatCondition(combat8, condition) 
arr1 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
arr2 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, 
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0}, 
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
arr3 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, 
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, 
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0}, 
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, 
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
arr4 = { 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, 
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, 
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, 
{1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1}, 
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, 
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, 
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0} 
} 
arr5 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
arr6 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, 
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0}, 
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
arr7 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, 
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, 
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0}, 
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, 
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
arr8 = { 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, 
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, 
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, 
{1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1}, 
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, 
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, 
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0} 
} 
local area1 = createCombatArea(arr1) 
local area2 = createCombatArea(arr2) 
local area3 = createCombatArea(arr3) 
local area4 = createCombatArea(arr4) 
local area5 = createCombatArea(arr5) 
local area6 = createCombatArea(arr6) 
local area7 = createCombatArea(arr7) 
local area8 = createCombatArea(arr8) 
setCombatArea(acombat1, area1) 
setCombatArea(acombat2, area2) 
setCombatArea(acombat3, area3) 
setCombatArea(acombat4, area4) 
setCombatArea(acombat5, area5) 
setCombatArea(acombat6, area6) 
setCombatArea(acombat7, area7) 
setCombatArea(acombat8, area8) 
function onTargetTile(cid, pos) 
    doCombat(cid,combat1,positionToVariant(pos)) 
end 
function onTargetTile2(cid, pos) 
    doCombat(cid,combat2,positionToVariant(pos)) 
end 
function onTargetTile3(cid, pos) 
    doCombat(cid,combat3,positionToVariant(pos)) 
end 
function onTargetTile4(cid, pos) 
    doCombat(cid,combat4,positionToVariant(pos)) 
end 
function onTargetTile5(cid, pos) 
    doCombat(cid,combat5,positionToVariant(pos)) 
end 
function onTargetTile6(cid, pos) 
    doCombat(cid,combat6,positionToVariant(pos)) 
end 
function onTargetTile7(cid, pos) 
    doCombat(cid,combat7,positionToVariant(pos)) 
end 
function onTargetTile8(cid, pos) 
    doCombat(cid,combat8,positionToVariant(pos)) 
end 
setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile") 
setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2") 
setCombatCallback(acombat3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3") 
setCombatCallback(acombat4, CALLBACK_PARAM_TARGETTILE, "onTargetTile4") 
setCombatCallback(acombat5, CALLBACK_PARAM_TARGETTILE, "onTargetTile5") 
setCombatCallback(acombat6, CALLBACK_PARAM_TARGETTILE, "onTargetTile6") 
setCombatCallback(acombat7, CALLBACK_PARAM_TARGETTILE, "onTargetTile7") 
setCombatCallback(acombat8, CALLBACK_PARAM_TARGETTILE, "onTargetTile8") 
local function onCastSpell1(parameters) 
    doCombat(parameters.cid, acombat1, parameters.var) 
end 
local function onCastSpell2(parameters) 
    doCombat(parameters.cid, acombat2, parameters.var) 
end 
local function onCastSpell3(parameters) 
    doCombat(parameters.cid, acombat3, parameters.var) 
end 
local function onCastSpell4(parameters) 
    doCombat(parameters.cid, acombat4, parameters.var) 
end 
local function onCastSpell5(parameters) 
    doCombat(parameters.cid, acombat5, parameters.var) 
end 
local function onCastSpell6(parameters) 
    doCombat(parameters.cid, acombat6, parameters.var) 
end 
local function onCastSpell7(parameters) 
    doCombat(parameters.cid, acombat7, parameters.var) 
end 
local function onCastSpell8(parameters) 
    doCombat(parameters.cid, acombat8, parameters.var) 
end 
function onCastSpell(cid, var) 
local parameters = { cid = cid, var = var} 
addEvent(onCastSpell1, 0, parameters) 
addEvent(onCastSpell2, 200, parameters) 
addEvent(onCastSpell3, 400, parameters) 
addEvent(onCastSpell4, 600, parameters) 
addEvent(onCastSpell5, 700, parameters) 
addEvent(onCastSpell6, 900, parameters) 
addEvent(onCastSpell7, 1100, parameters) 
addEvent(onCastSpell8, 1300, parameters) 
end

I get this error in console

Code:
[27/04/2011 19:15:22] [Error - Spell Interface] 
[27/04/2011 19:15:22] data/spells/scripts/attack/mind poison.lua
[27/04/2011 19:15:22] Description: 
[27/04/2011 19:15:22] (luaSetCombatCondition) Combat not found
 
Last edited:
here is how my "exevo gran mas frigo" is.

Code:
<instant name="Eternal Winter" words="exevo gran mas frigo" lvl="60" mana="1200" prem="1" selftarget="1" exhaustion="2000" needlearn="0" event="script" value="attack/eternal winter.lua">

It's the same.

here is the Ice spell.

Code:
<instant name="Ice nova" words="exevo gran mas ice" lvl="21" mana="2000" prem="1" exhaustion="10000" selftarget="1" event="script" value="attack/ice nova.lua">

and my frigo works perfectly.

Here's the ice nova.lua script

Code:
local acombat1 = createCombatObject() 
local acombat2 = createCombatObject() 
local acombat3 = createCombatObject() 
local acombat4 = createCombatObject() 
local acombat5 = createCombatObject() 
local acombat6 = createCombatObject() 
local acombat7 = createCombatObject() 
local acombat8 = createCombatObject() 
local combat1 = createCombatObject() 
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) 
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 52) 
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 28) 
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -1827) 
local combat2 = createCombatObject() 
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) 
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 52) 
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 28) 
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -1827) 
local combat3 = createCombatObject() 
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) 
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 52) 
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 28) 
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -1827) 
local combat4 = createCombatObject() 
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) 
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 52) 
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 28) 
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -1827) 
local combat5 = createCombatObject() 
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) 
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 41) 
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 36) 
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -1827) 
local combat6 = createCombatObject() 
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) 
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 41) 
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 36) 
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -1827) 
local combat7 = createCombatObject() 
setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) 
setCombatParam(combat7, COMBAT_PARAM_EFFECT, 41) 
setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 36) 
setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -0.85, -80, -0.9, -1827) 
local combat8 = createCombatObject() 
setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) 
setCombatParam(combat8, COMBAT_PARAM_EFFECT, 41) 
setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 36) 
setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -0.0, -80, -0, -1827) 
local condition = createConditionObject(CONDITION_PARALYZE) 
setConditionParam(condition, CONDITION_PARAM_TICKS, 20000) 
--setConditionParam(condition, CONDITION_PARAM_SPEED, -200) 
setConditionFormula(condition, -0.9, 0, -0.9, 0) 
setCombatCondition(combat1, condition) 
setCombatCondition(combat2, condition) 
setCombatCondition(combat3, condition) 
setCombatCondition(combat4, condition) 
setCombatCondition(combat5, condition) 
setCombatCondition(combat6, condition) 
setCombatCondition(combat7, condition) 
setCombatCondition(combat8, condition) 
arr1 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
arr2 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, 
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0}, 
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
arr3 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, 
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, 
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0}, 
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, 
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
arr4 = { 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, 
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, 
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, 
{1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1}, 
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, 
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, 
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0} 
} 
arr5 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
arr6 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, 
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0}, 
{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
arr7 = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, 
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, 
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0}, 
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, 
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
arr8 = { 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, 
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, 
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, 
{1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 1}, 
{1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1}, 
{0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0}, 
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, 
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, 
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0} 
} 
local area1 = createCombatArea(arr1) 
local area2 = createCombatArea(arr2) 
local area3 = createCombatArea(arr3) 
local area4 = createCombatArea(arr4) 
local area5 = createCombatArea(arr5) 
local area6 = createCombatArea(arr6) 
local area7 = createCombatArea(arr7) 
local area8 = createCombatArea(arr8) 
setCombatArea(acombat1, area1) 
setCombatArea(acombat2, area2) 
setCombatArea(acombat3, area3) 
setCombatArea(acombat4, area4) 
setCombatArea(acombat5, area5) 
setCombatArea(acombat6, area6) 
setCombatArea(acombat7, area7) 
setCombatArea(acombat8, area8) 
function onTargetTile(cid, pos) 
    doCombat(cid,combat1,positionToVariant(pos)) 
end 
function onTargetTile2(cid, pos) 
    doCombat(cid,combat2,positionToVariant(pos)) 
end 
function onTargetTile3(cid, pos) 
    doCombat(cid,combat3,positionToVariant(pos)) 
end 
function onTargetTile4(cid, pos) 
    doCombat(cid,combat4,positionToVariant(pos)) 
end 
function onTargetTile5(cid, pos) 
    doCombat(cid,combat5,positionToVariant(pos)) 
end 
function onTargetTile6(cid, pos) 
    doCombat(cid,combat6,positionToVariant(pos)) 
end 
function onTargetTile7(cid, pos) 
    doCombat(cid,combat7,positionToVariant(pos)) 
end 
function onTargetTile8(cid, pos) 
    doCombat(cid,combat8,positionToVariant(pos)) 
end 
setCombatCallback(acombat1, CALLBACK_PARAM_TARGETTILE, "onTargetTile") 
setCombatCallback(acombat2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2") 
setCombatCallback(acombat3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3") 
setCombatCallback(acombat4, CALLBACK_PARAM_TARGETTILE, "onTargetTile4") 
setCombatCallback(acombat5, CALLBACK_PARAM_TARGETTILE, "onTargetTile5") 
setCombatCallback(acombat6, CALLBACK_PARAM_TARGETTILE, "onTargetTile6") 
setCombatCallback(acombat7, CALLBACK_PARAM_TARGETTILE, "onTargetTile7") 
setCombatCallback(acombat8, CALLBACK_PARAM_TARGETTILE, "onTargetTile8") 
local function onCastSpell1(parameters) 
    doCombat(parameters.cid, acombat1, parameters.var) 
end 
local function onCastSpell2(parameters) 
    doCombat(parameters.cid, acombat2, parameters.var) 
end 
local function onCastSpell3(parameters) 
    doCombat(parameters.cid, acombat3, parameters.var) 
end 
local function onCastSpell4(parameters) 
    doCombat(parameters.cid, acombat4, parameters.var) 
end 
local function onCastSpell5(parameters) 
    doCombat(parameters.cid, acombat5, parameters.var) 
end 
local function onCastSpell6(parameters) 
    doCombat(parameters.cid, acombat6, parameters.var) 
end 
local function onCastSpell7(parameters) 
    doCombat(parameters.cid, acombat7, parameters.var) 
end 
local function onCastSpell8(parameters) 
    doCombat(parameters.cid, acombat8, parameters.var) 
end 
function onCastSpell(cid, var) 
local parameters = { cid = cid, var = var} 
addEvent(onCastSpell1, 0, parameters) 
addEvent(onCastSpell2, 200, parameters) 
addEvent(onCastSpell3, 400, parameters) 
addEvent(onCastSpell4, 600, parameters) 
addEvent(onCastSpell5, 700, parameters) 
addEvent(onCastSpell6, 900, parameters) 
addEvent(onCastSpell7, 1100, parameters) 
addEvent(onCastSpell8, 1300, parameters) 
end

I get this error in console

Code:
[27/04/2011 19:15:22] [Error - Spell Interface] 
[27/04/2011 19:15:22] data/spells/scripts/attack/mind poison.lua
[27/04/2011 19:15:22] Description: 
[27/04/2011 19:15:22] (luaSetCombatCondition) Combat not found

Is that The nove ice.lua?
<data/spells/scripts/attack/mind poison.lua>?

/Dark
 
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