Hey,
I can't figure out for the life of me why this is happening:
Certain custom sprite creatures are causing a client debug only when opening the battle window in-game. This doesn't happen with all creatures, only a couple of them.
Does anyone have any ideas why? Maybe there's something more I need to add somewhere?
Here's my monster script, only thing I've changed is the looktype.
I can't figure out for the life of me why this is happening:
Certain custom sprite creatures are causing a client debug only when opening the battle window in-game. This doesn't happen with all creatures, only a couple of them.
Does anyone have any ideas why? Maybe there's something more I need to add somewhere?
Here's my monster script, only thing I've changed is the looktype.
XML:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Test Creature" nameDescription="a vermin" race="venom" experience="5900" speed="240" manacost="0">
<health now="8500" max="8500" />
<look type="871" corpse="6007" />
<targetchange interval="4000" chance="10" />
<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="0" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="1" />
<flag staticattack="70" />
<flag runonhealth="0" />
</flags>
<attacks>
<attack name="melee" interval="2000" skill="95" attack="150" poison="450" />
<attack name="earth" interval="2000" chance="20" range="7" target="1" min="-350" max="-700">
<attribute key="shootEffect" value="poison" />
</attack>
<attack name="earth" interval="2000" chance="15" radius="3" target="0" min="-350" max="-890">
<attribute key="areaEffect" value="poison" />
</attack>
<attack name="death" interval="2000" chance="15" radius="3" target="0" min="-220" max="-570">
<attribute key="areaEffect" value="smallclouds" />
</attack>
</attacks>
<defenses armor="20" defense="20">
<defense name="healing" interval="2000" chance="20" min="250" max="350">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="outfit" interval="5000" chance="10" monster="rat" duration="6000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="outfit" interval="5000" chance="10" monster="larva" duration="6000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="outfit" interval="5000" chance="10" monster="scorpion" duration="6000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
<defense name="outfit" interval="5000" chance="10" monster="slime" duration="6000">
<attribute key="areaEffect" value="blueshimmer" />
</defense>
</defenses>
<elements>
<element firePercent="10" />
<element energyPercent="20" />
</elements>
<immunities>
<immunity earth="1" />
<immunity paralyze="1" />
<immunity invisible="1" />
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Blubb" />
</voices>
</monster>
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