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Customa Online - Discussion Thread

Heszek

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Hello,
Welcome to the Customa Online development thread.


For the last 5 years, I've been working on this project alone. As the release gets closer and closer, I've decided to share my vision with you, fellow OTLanders.
Customa Online is a fully custom RPG server based on TheForgottenTibia project that was shared here years ago.
There isn't a single tile from the RL Tibia map, nor are there any regular Tibia spells, quests, items, etc. More about that below.

The idea behind Customa Online is to offer a fresh experience to veterans of older protocols while also providing an approachable adventure for new players. Thanks to numerous QoL features inspired by modern protocols, the game remains easy to get into while taking place in a world that doesn't take itself too seriously.

Let's get to the meat!


Client:Custom 10.98 client with lots of lots of QoL upgrades
Map:Full Custom
Experience Rate:x1 - (all monsters are custom)
Skill/Magic Level:Skills/Magic level progression doesn't exist
Loot Rate:x1 (all the loot is custom)
Vocations:6 custom vocations with different quirks
PvP:Open PVP with experience for killing others
Rates:Experience rate can be increased through equipment, global boosts and events.

Discord: Click me!




Key features:
Absolutely custom map - I've got years and years of mapping experience and poured my heart to polish every SQM of the map. There are hundreds of spawns you've never seen before and mysteries to be found. Since no one knows the map, everyone has a fair start! (right click->open image for HD pictures)
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Custom Vocations: No more pre-defined gameplay styles. Every vocation comes with a set of advantages, one disadvantage and unique mechanic that allows you to bend the gameplay loop around your needs. With an open-minded approach to stat allocation, item combinations offer an almost limitless number of builds.
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There are currently 6 available vocations with more upcoming in the future. Since the character progression is done through Stat Points (next paragraph), the only limiting factor of adding new ones is balance and creativity.


Statpoint System: On Customa Online, unlike the game Tibia from which it derives, your character doesn't grow stronger through training. Instead, every player receives a pool of stat points that can be allocated to develop various statistics, each of which affects a different aspect of the game. Additionally, you receive a certain number of stat points each time you level up. Stat points can also be obtained by completing tasks and quests.

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Magic
Increases damage and healing of magical spells
Vitality
+6 Max Health
Brutality
Increases melee weapon damage and melee weapon technique damage, +3 Capacity, +1 Max Health
Endurance
Increases defense proficiency (from two-handed weapons and shields), grants 12 Capacity and 3 Max Health. Unlocks Earth (and Holy, paired with Faith) spells.
Finesse
Slightly increases dagger damage. Increases ranged damage, movement speed, and attack speed.
Intelligence
Increases wand damage by 1% and grants 5 Max Mana. Unlocks Fire (and Death, paired with Energy) spells.
Faith
Increases wand damage by 1% and grants 5 Max Mana. Unlocks Frost (and Holy, paired with Endurance) spells.
Energy
Grants 15 Max Mana. Unlocks Energy (and Death, paired with Intelligence) spells.



Custom Spell System: Every vocation (excluding vocation-specific spells such as Conjure Soulsap for Bards and Evokers) has the potential to unlock any spell. To unlock a spell, a player must reach a certain threshold in specific stats. Besides that, every weapon held in Left Hand unlocks different Weapon Techniques. The only requirement for the Weapon Techniques is to hold it in left hand.
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Custom Soul System: Soul Points are no longer used to create runes (with the exception of the Evoker vocation) - They are now used as a resource for casting empowered versions of elemental spells and certain weapon techniques.
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Custom Weapons System: There are 7 weapon types, with 5 unique spells each as it is for now: Clubs, Daggers, Swords, Axes, Spears, Crossbows, Bows
Custom Artifacts System: In the lategame players gain access to Artifact type Weapons - those weapons offer unique Technique sets with different Stat scaling.
Custom Item & Upgrade Systems: There are currently about 96 enchant variants for items and over 268 Unique variants. Besides that many items offer more than simply different Armor and resistances - some of them add extra scaling to certain spells or alter them altogether!
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Custom Elite Monsters System: No more plain ,,hp x2 dmg x2 loot x2" Star Monsters. Every Star Monster variant in Customa Online has been handcrafted and serves as a miniboss that often require proficiency in movement and game knowledge to beat. Those monsters also carry loot of a higher Item Level than their regular counterparts.
Custom Raids System: To avoid situations like fresh players getting slain by Orc Warlord during the raid in Thais I've designed Raid Chests - these work as instanced activities for up to 8 players, where players have to defeat waves of Elemental Monsters and face a Boss at the end.


Custom Dungeons System: People looking for group gameplay or solo challenges might find something for themselves. There are currently 8 Daily Dungeons with 16 bosses inside. Those Dungeons work by design similarly to Dark Souls - equipment alone won't carry you through these dungeons—player skill is essential!
Slaying a Dungeon Boss grants the party (no matter if done solo, or as a group of 4) a single Dungeon Chest that requires a key to be opened. A Dungeon Chest Key can be dropped from either the Boss or monsters inside the Dungeons. Besides that there are special Dungeon Chest Upgrade Scrolls that can be exchanged for Dungeon Tokens dropped from all creatures inside Dungeons. Those amplify the chests, removing their Key requirement, removing the Common reward pool and increasing Item Level of items received from those chests.
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Custom Professions System: There is Alchemy, Cooking, Fishing, Mining, Weedgrowing and Woodcutting - on top of that, most of those Professions interact with Crafting System.
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Custom Crafting System: There are over 8500 Crafting Recipes available from the get-go. The main reason for creating such system, besides, of course, offering more character customization is to deepen the server economy. Besides that, in combination with Professions it creates an environment for fighting over scarce resources which makes the world all that more dangerous.
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Creative quests with multiple endings: Many quests offer different results and rewards based on player decisions. Some of the quests, or environmental NPCs offer a D&D like skill check - the dice roll, player stat is added and the result is based if player passes or not. For example - dexterous characters with high finesse can jump across broken bridges, while characters with high endurance can jump from cliffs without dying to receive a wheelchair, which then can be used to participate in Professor Ec's underground wheelchair racing quest.

Expanded Client Customization
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Automated Anti-bot system: The punishment isn't applied automatically, however the system tracks players Trust Factor by analyzing large amounts of data and once its low enough sends the information to the Staff. Things such as constant healing thresholds, keeping same distance from monsters for long periods of time, killing a lot of monsters without a break, hunting in caves without a light source etc. More than 40 behavioral indicators are monitored to help keep Customa bot-free.



The Game Wiki is already finished, but not published yet to avoid giving research advantage to players before release. Any information you might be worried about is available - the item list, monsters with their loot rates, all of the systems, calendars etc.

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I know it might sound overwhelming, however everything is handled progressively through tutorial quests, guiding the player towards handling all of those custom systems. It's a skilled RPG/PVP-oriented server carefully balanced through the years, with hours and hours of testing, excel sheets and other stuff.
Launch date isn't set yet, as I've got to prepare the UI, promotional materials etc.
It's Tibia at its core, and if you were good at Tibia 7.4, you can be confident that those skills will carry over to Customa Online. to your experience on Customa.


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Best regards, thanks for checking it out! ;)
If you have any questions, as everything surely wasn't covered - I'll gladly answer them!
 
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Dude that's awesome, it is online already?

I'm through 6y project, working on it alone. I know how hard it is! Happy to see things like this getting done!
 
Dude that's awesome, it is online already?

I'm through 6y project, working on it alone. I know how hard it is! Happy to see things like this getting done!
Eya! Not yet :( - I've gotta prepare promotional materials, like souvenirs for streamers and stuff like that; we've recently finished 3 month testing period and I'm preparing stamina for the constant observation of tickets n'stuff :D
Very glad you like it and I'm holding thumbs for your project!
(lesson i've learned - never ever try making a mmo solo lol)

There will be another update regarding the start in... about 2 or 3 weeks
 
The drinking LOL!
Even though I don't like some stuff like life skills, I'm really impressed and willing to give a try. Some serious effort put into it.

However I must say this showoffs a lot on the mechanical side and little to nothing about lore.
A lot of what makes Tibia so special is the feeling of living an adventure. I'm not sure you can achieve that without some strong lore. If you took care of it as well, I might be forced to say I love the game.
 
Personally I like that the thread focuses on the mechanics. Lore in all servers I've played is very forgettable, I don't recall any which actually has interesting lore, so it might as well not exist as far as I'm concerned.
 
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