Jaed Le Raep
★Gaeming★
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For the upcoming release and continuance/remodeling of my project from 2009, Cypher Online, I've decided to go on with a system that would replace vocations. Instead of vocations, each player would have an origin. Below, I'll describe just a taste of what an origin is.
Origins
None: Soul Fragment
Melee Origins
Mudperson: Uses Spears/Lances
+15 Axe Fighting
Scavenger: Uses Bows
+15 Distance Fighting
Magic Origins
Prophet: Uses Additive Magic
Only able to cast Healing and Enhancement Magic
Knowledge of Archaic Languages
Able to read prophecies
Evoker: Uses Subtractive Magic
Only able to cast damage and DoT Spells
Able to use their han to transform additive potions into subtractive potions
When in dire danger (10% hp or lower), a pet is summoned to their aide by the keeper.
Now, this is where the rebirth system comes in. Because my project is a low rate exp server (2-3x exp rate), with 100% custom monsters, I wanted to do something fresh, that would allow each player to experience any and all origins they desired, without making a new character. During Rebirth (all of which would be story based), players would receive the opportunity to restart at level 1. However, all their stats would be kept. So upon Rebirth, at level one, a player could have the hp/mana of a level 50 scavenger (Level 50 or 100 will be the level cap).
However, there's much more to the depth of this system than simply rebirthing and trying out new playstyles. There are secret origins, and there's a rebirth level/tally system. Each time you rebirth, you gain more and more knowledge not only of the process, but also the depths in which it can entail. There are "secret" origins that can only be unlocked/obtained via completing different quests which will include prophecies and a depth of teamwork unlike any other. Below I will state one of the "secret origins".
Secret Melee Origins
Untouched: Uses Shields
+20 Defense Fighting
90% Deflect Magic
Invincible to Paralyzation
So, my question is, do you favor a system like this with the level cap, or should a new systems be implemented in it's place. If so, what system do you have in mind?
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